Loading Box: setAnimationState

Looking through the FLoadingBox from Component Set 3, DRK #1, and noticed in the docs, there is a link to “setAnimationState”, but it doesn’t go anywhere. Digging in the code, it actually is just a way to pass in true or false and it does the same thing as “startAnimation” and “stopAnimation”.

FUI and You: Prelude

I’ve been fighting implementing FUI Component inheritance into some of my existing components at work. I’ve been battling with it for 2 days, and I can’t wait to publish the results of my work: How to play nice with FUI. Stay tuned.


When stressed out of my gourd (like now), I love to escape to the <a href=”http://icewind2.blackisle.com/” target=”_blank”>Icy North</a>. Where do you go?

<a href=”https://www.jessewarden.com/archives/Dragon’s Reach.jpg” target=”_blank”><img src=”https://www.jessewarden.com/archives/Dragon’s Reach thumb.jpg” border=”0″ /></a>

DataProvider Event Objects

Since I’m on a DataProvider trip this week, I am re-posting here what I posted today on <a href=”http://chattyfig.figleaf.com/cgi-bin/ezmlm-cgi?1:mss:61836:200302:bdcdaajbgklhcagkcngf”>Flashcoders</a>. I think it might have been lost in the OT Flame war going on over… well, war.

Anyway, if you want to know what the DataProvider actually broadcasts in it’s <code>modelChanged</code> event, here you go…!