Looking through the FLoadingBox from Component Set 3, DRK #1, and noticed in the docs, there is a link to “setAnimationState”, but it doesn’t go anywhere. Digging in the code, it actually is just a way to pass in true or false and it does the same thing as “startAnimation” and “stopAnimation”.
I’ve been fighting implementing FUI Component inheritance into some of my existing components at work. I’ve been battling with it for 2 days, and I can’t wait to publish the results of my work: How to play nice with FUI. Stay tuned.
When stressed out of my gourd (like now), I love to escape to the <a href=”http://icewind2.blackisle.com/” target=”_blank”>Icy North</a>. Where do you go?
<a href=”https://www.jessewarden.com/archives/Dragon’s Reach.jpg” target=”_blank”><img src=”https://www.jessewarden.com/archives/Dragon’s Reach thumb.jpg” border=”0″ /></a>
Since I’m on a DataProvider trip this week, I am re-posting here what I posted today on <a href=”http://chattyfig.figleaf.com/cgi-bin/ezmlm-cgi?1:mss:61836:200302:bdcdaajbgklhcagkcngf”>Flashcoders</a>. I think it might have been lost in the OT Flame war going on over… well, war.
Anyway, if you want to know what the DataProvider actually broadcasts in it’s <code>modelChanged</code> event, here you go…!