Fields in Flashcom

Captured this video of one of my Half-Life 2 maps that I made to showcase an issue with Flash/Flashcom’s video. I’m not sure if this is a setting on my end in terms of hardware, if it’s the capture settings software wise, or what, but I do know I only see it at high resolutions, typically 640×480.

No one the Flashcom list yet knows what I’m talking about; I posted this example there so they could see exactly what I’m talking about. It’s not the whole file… both my Mediatemple and Fusionlink servers time out after 10 megs… wtf. WS FTP, Dreamweaver, it doesn’t matter, they both get connections reset.

Anyway, if you know, it’d be nice to know what I could do, thanks!

HL2: Tubes Map Fields Example Video

Game Day Live

Done testing out my new capture card; using it to capture input, and then broadcast via Flashcom. Thanks for watching (if you made it)!

Game Over

Flashcom World Peas

A lot of people will question why someone likes a technology so. Typically, if you find out the person’s interest(s), learn about the technology, you can typically connect the dots.

I don’t like Flashcom because it’s better than XMLSocket (for some projects to prevent argument), I like Flashcom because of emails like this sent to the Flashcom list. To give context, the release of the Programming Flash Communication Server book, has generated insane excitement in that community, causing a host of “news” broadcasts and interviews done & hosted by Bill Sanders using Flashcom. Interviews have been done with Peldi from Macromedia, and Brian Lesser, one of the authors, and a highly respected Flashcomer. Many people from around the world have tuned into the broadcasts.

This, to me, is why Flashcom is cool.

“Here’s the final country list:
Japan
Canada
India
Italy
Nigeria
Peru
Portugal
United Kingdom
US

Continents:
Africa
Asia
Europe
North America
South America

An application that combines all these countries and continents has to have something going for it.

Cheers,
Bill”

* Update: Add Israel, Argentine, South Africa to the list!

Flex, Flashcom, & Central: Tic Tac Toe

Let’s start this new year off with a bang.

Bloody hell, what a week. While the rest of you were probably spending quality family time with relatives & relaxing, I was doing the same, except I wasn’t relaxing. I made a Tic Tac Toe game with the all the free time/days off I could using Flex, Flashcom, and Central. I learned a lot, and have the classic “I hate how I did this, I must redo it knowing what I know now because I at the time, I didn’t know what I know now.” I coded myself into a corner on the Flashcom side, and couldn’t allow connection instances; meaning, all users share the same NetConnection instance; you all play the same game of tic tac toe, and have to share. You CAN chat, however, while waiting. She’s buggy and sort of works, but I fixed all of the horrible crashes… that I couldn’t find anyway. I plan on re-doing the core architecture in the future so you can play more than 1 game; I like how the UI fits, I like the Flex code, I like the Central code, I just don’t like the Flashcom code, both client and server.

I only have 10 connections, so if you can’t connect, try again later.

Have at thee!

Tic Tac Toe – Install | Source