MX DownUnder Developers Conference
MXDU 2003 was easy; I wanted to talk about Flashcom since it just came out and I negotiated with my new job at the time to get the time off to go.
MXDU 2004 I couldn’t make because I didn’t negotiate with my new job at the time to get the time off to go.
MXDU 2005, however, is tougher. I’m sure I can negotiate with my current employers the necessarey time & perhaps make it worth their while, beyond my own personal growth being a value to them (not to mention if I am not at work, they don’t pay me). Still, I am having a hard time thinking about what to submit. Maybe it is forest for the trees in thinking everyone knows Flash MX 2004 by now. If not, I wouldn’t really want to talk about it. I mean, I’d probably mention “how” to do things vs. “what” is the best way. With the influx of talented and qualified programmers entering the Flash field, I’d do little for conference attendees’ speaking about Design Patterns in Flash, but perhaps a lot in actually using it to get your job done, quickly and assuredly.
…but that’s so cliche. For real, re-iterating the above, there are still many who could speak the same spiel. I’d rather do something different, something still valuable, something me. I was thinking about maybe something to do with utilizing Studio MX 2004 to increase Me, Inc.’s value; or perhaps less broad and simply focusing on Using Flash & Central to benefit your personal brand; to market yourself as a contractor while not overly increasing your workflow.
I’m not sure. What is everyone else thinking of talking about?