I’ve entered into the One Game a Month party. It’s like Ludum Dare, a challenge to make, and most importantly FINISH, a game in a set amount of time based on a theme. What makes #1GAM unique is you have an entire month and it spans an entire year. They have a thriving Twitter and Google+ group.
I’ve entered strictly for learning purposes and to see if I can actually finish something. Game development is surprisingly very different from application development, and it’s nice to feel really stupid again.
I built a Corona SDK game over Memorial Day weekend called “Memory“. It took me 12 hours and I recorded the whole thing using ScreenFlow. I’ve compressed it here down to 7 minutes. The code is up on Github. I’ll get to iOS/Nook/Kindle someday…
It took me 4 days to build an Elevator via Box2D in Corona SDK. I wrote the actual code and API for it in about 30 minutes. Getting the physics to work proved way more challenging than I anticipated. I’m still learning the ins and outs of Box2D as it relates to game development, so wanted to report on how I went about it and what I learned.