It took me 4 days to build an Elevator via Box2D in Corona SDK. I wrote the actual code and API for it in about 30 minutes. Getting the physics to work proved way more challenging than I anticipated. I’m still learning the ins and outs of Box2D as it relates to game development, so wanted to report on how I went about it and what I learned.
Continue reading “Building An Elevator in Box2D”
Hard to get specifics on this, but here’s what I think I’ve found out. Papaya Mobile, a social game & distribution network, has released a beta of “Social Splash”.
Continue reading “Papaya Mobile’s Social Splash: HTML5 & Flash Game Integration”
Achievements within games can help give incentives for players to learn how to play, give them confirmation they’re on the right track, and reward theirÂ accomplishments. They can also rewardÂ experimentalÂ behavior, create engagement for challenging or secret achievements, and can even create games within games. To paraphrase Jesse Schell, you can create the meta game, experiences that exist on top of other experiences.
Continue reading “Adding Achievements to Your Corona Game or App Using OpenFeint & Papaya Mobile”