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  • 3D Interface & Compositing = Cool!

    If I ever wanted to get a cyborg type implant, I’d probably have to go to Japan. Yeah, I could get an insulin pump nowadayz, but to truly get the one I wanted along with the style, the Japanese culture, which I know very little about, just dicatates that’d it have to be in their country. All of the art I see come out of there, the technology in how far ahead of us (the USA) they are… it’s just they always have cool art and technology… even vibrators for the 2nd controller slot in their games; what a ingenious concept!

    Anyway, this site has some really cool 3D, compositing, and use of motion blurs. Very bandwidth and processor intesive. Courtesty of <a href=”http://www.mediadiva.net/mt/”>Mediadiva</a>.

    This site is Korean as I just learned, however. Either way, they rock too. I’ve played more games with Koreans in Starcraft and Evercrack.

    <a href=”http://www.xiiin.com”>XIIIN</a>

  • Good Stage Resize Example

    Via <a href=”http://www.moock.org/blog/archives/000021.html”>MoockBlog</a>.

    Moock linked to a Japenese site that makes a good use of Stage.onResize. It’s a little processor intensive, but they haven’t implemented Greg B’s more efficient one, which is cool and I understand. The point is, it’s a good start, and a creative use of utilizing whatever screen real-estate you can get your hands on. Go to the site, open up a panel via the top navigation, and resize your browser slowly to different shapes. You’ll see the panels minimize, and then move to other spots where there is room. This is one skill I think Flasherz need to master.

    <a href=”http://www.nttdata.co.jp/”>http://www.nttdata.co.jp/</a>

  • if ( anObject ) then do stuff

    Manager taught me something today about Flash while I was bitching how Flash didn’t support overloading of functions.

  • How to pass parameters components

    You cannot do:
    <pre><code>my_mc = new MovieClip();</code></pre>
    Nor can you do:
    <pre><code>my_mc = new FUIComponentClass(true, “my_txt”);</code></pre>

    So how do you initialize your components just like a class? Furthermore, how do you write them to accept such a usage? Read on…