Blog

  • AS1 addProperty Weirdness: 2nd parameter is a must

    Spent the last 3 hours debugging an issue with a few of components that I’m hastily converting from AS2 to AS1. I have to manually use addProperty since AS1 does not support the AS2 way of implementing getters and setters.

    I found that if you only define a get method, for AS1 you have to type in null for the setter, even if you don’t want one. This explicitly tells Flash you dont’ want one. If you type in nothing, I think Flash assumes it’s an empty string or something… at any rate, read-only getter variables set this way must have null typed in the second parameter instead of omitted, or you’ll get the wrong value when you trace it out.

  • Metal Gear Solid: The Twin Snakes

    It seems to me, this game is merely capitalizing on the popularity of the original, and taking advantage of a better graphics engine for re-packaging. Now, I admit that the speed at which a game is created vs. evolution of gaming technology, I’d be surprised why I haven’t seen more of this. It happens all over the Gameboy market in that games that were for Nintendo were re-packaged for the Gameboy, and then Super Nintendo for the Gameboy Advance, etc.

    Personally, I’d prefer they just go make the new one instead of re-coding the old one; but I realize there is money to made, and many who have never played the game would love to see it with the updated graphical engine. I think this a way to make more money off of the brand while they bide their time making the updated one for the new Playstation. Course, they is relative, because whoever made the original could of sold the rights similiar to how Max Payne 2 went down.

    …at any rate, even though I don’t agree with the execution… I’ll still buy the damn thing.

    <a href=”http://www.konamijpn.com/products/mgs_tts/english/index.html”>Metal Gear Solid: The Twin Snakes</a>

  • My Dad’s Paris

    Your Friday OT, via my dad.

    My dad (and I) recently lost his dog to old age, a golden retriever named “Sandy”. Naturally, he just bought a new golden retriever puppy. Her name’s “Paris” after <a href=”http://www.maximonline.com/girls_of_maxim/html/girl_998.html”>Paris Hilton</a>.

    He relishes this summer where he can parade her down the Ocean City (Maryland) boardwalk, using her as the ultimate chick magnet. Always da playa, playa.

    The Cute Paris

    <a href=”https://www.jessewarden.com/images/paris oo5.jpg”><img src=”https://www.jessewarden.com/images/paris oo5.jpg” width=”160″ height=”120″ alt=”Paris the Golden Retriever Puppy”/></a>

  • Atlanta Macromedia User Group Meeting Next Week

    WHAT: The Atlanta Macromedia User Group November Meeting
    WHEN: Tuesday, February 24, 2004 — 6:30 – Social, 7:00 PM – Meeting
    WHERE: The Global Learning Center at Technology Square
    DIRECTIONS: http://www.glcc.gatech.edu/pages/directions.htm
    WHO: Jesse Warden
    TOPIC: Developing Flash Applications in Flash MX 2004
    RSVP: leifNOwellsSPAM@mac.com

    This Meeting’s Topic:
    Developing Flash Applications in Flash MX 2004
    Presented by AtlMMUG member Jesse Warden!

    At the February Atlanta Macromedia User Group meeting, AtlMMUG member
    Jesse Warden will be showing us how he develops applications using
    Macromedia Flash MX 2004. Jesse will be showing us the hows and whys
    of:
    – setting up your development environment
    – how to use Shared Libraries for faster compiling and faster debugging
    – making & utilizing SWC’s
    – setting up class paths
    – setting up preloaders
    – And More!

    Who is this meeting for?
    – Flash Developers
    – Central Developers
    – Developers learning to use Flash as their interface layer
    – Flash Designers/Developers who are learning Flash MX 2004

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Leif Wells
    Atlanta Macromedia User Group Manager
    leifNOwellsSPAM@mac.com
    http://www.atlmmug.org