I read a rumor about gaming companies more apt to focus their efforts on the console market vs. the PC market. This was due in large part to piracy, but also to deployment. Although QA is a bigger deal, since as a coworker said, if you have a bug in a PC game, you can just dl the patch vs. a console game that has a bug, you just made a $50 beer coaster. I remember reading on Director Online about 4 years ago the frustrations of a gamer who loved consoles cause they worked. A software geek by trade, he wasn’t much into hardware, therefore the hours spent confirming your system worked, the patches were in place assuming you could even find a site that housed them and didn’t require registration, and the game’s settings were configured… you could not attempt to play.
Consoles on the other hand just worked. You place the CD/cartridge in, and turned it on. Geez, that was easy.
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