Blog

  • Gaming: Console vs. PC

    I read a rumor about gaming companies more apt to focus their efforts on the console market vs. the PC market. This was due in large part to piracy, but also to deployment. Although QA is a bigger deal, since as a coworker said, if you have a bug in a PC game, you can just dl the patch vs. a console game that has a bug, you just made a $50 beer coaster. I remember reading on Director Online about 4 years ago the frustrations of a gamer who loved consoles cause they worked. A software geek by trade, he wasn’t much into hardware, therefore the hours spent confirming your system worked, the patches were in place assuming you could even find a site that housed them and didn’t require registration, and the game’s settings were configured… you could not attempt to play.

    Consoles on the other hand just worked. You place the CD/cartridge in, and turned it on. Geez, that was easy.
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  • Rich Internet Applications vs. Rich Applications

    Had some interesting discussions and observations over the past few weeks. This culminated yesterday into a conversation about games, etc. It just was luck that I garnered an understanding of both of the above comparisons.

    First off, I can see why a lot of applications are going web vs. fat client/win32 etc. I like to think of myself as an applications developer vs. a web developer, as most of my Flash stuff for companies (not contract) tends to run on the client machine via some form of client. All of my contract work is for a website in some form or another, with the exclusion of some rare “niche” fat client projects.
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  • Alienware, Farcry, and Doom 3

    My Alienware Aurora computer came in the mail last week. As someone who is overly aware of one’s own mortality, I find the key to happiness is to lower your expectations for trivial things, but ensure your standards are not subpar. That way, you always have your expectations exceeded, but never lower your ethical standard of living.
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  • Mirror: Nextgen Flash Player 8 Demo in Tokyo

    Via Moock.

    Mirroring the videos of the demonstration Kevin Lynch, Macromedia’s chief software architect, gave of the next generation version of the Flash Player 8 at the Macromedia Flash conference in Tokyo, Japan.

    low bw (5mb 320×240, 15fps)

    med bw (14.5mb 320×240, 30fps)

    high bw (42mb, 640×480, 30fps)