We were told to create a promotional video for Flash and the City, a Flash & Flex conference up in New York May 14th – 16th. The criteria was to talk about what we were excited about. …Dude, a bunch of high profile speakers talking about both Flash and Flex in Manhattan… what do the attendee’s REALLY need to know beyond they need to go?
This is a long post, so I’ve provided a short version, and content links to relevant sections if you want to skip around.
I’ve built an AIR application in my spare time using Flex that helps you play Dungeons & Dragons 4th edition faster. It took 6 months in my spare time and cost around $50k to build, and $40 a month to maintain.
It was created in response to my new players, who are tech saavy, having a slow time getting a game going. I copied the design metaphor used in MMORPG games, as well as creating an online database via Django of user submitted content to help the process go faster, as well as supporting house rules. In doing market research, I found my product is for a younger generation, and this makes it challenging to market. I used an Iterative/Agile development process to ensure it got completed.
The app had 3 goals: make money, make our games quicker & easier, and prove to myself I could execute. I succeeded in the latter 2, and failed in the making money… so far.
Twitter is down, imagine that. Â So, posting this uber-rad, dope, and whack song here instead. Just needs a baseline, and it’s club worthy.