Here’s a simple, unfinished, Corona game. It shows how to:
- use a sprite sheet for animation
- use tweening to move things
- play audio
- handle touch events
First, you should try to learn at least one new programming language a year. Â Creating even just a few prototypes is enough as it forces you to write code and learn about the platform.
Second, there is a lot of hype around Corona, so I wanted to learn for myself the facts.
Third, if I were to release anything, apparently the marketÂ penetration far exceeds AIR. Â I haven’t compared performance on iPhone yet, just the 2 Droids I have. Â I like the prospect of re-using a large portion of my code vs. a pure native implementation. Â Speaking specifically for games here, not applications.
Fourth, a high level language like Lua is a nice break from ActionScript 3.
Fifth, I like to see how others create games. Â It reminds me A LOT of the Flash Lite community. Â They tend to create a lot of small games. Â Some aren’t very sophisticated, but their quick ability to port to different platforms was the key to their sale.
Balloon Pop – ZIP