An impromptu presentation (took 15 minutes to prepare) I did for the remote attendee’s of Ansca Mobile‘s Corona Hackathon. I cover some Lua basics, tooling, OOP, Corona DisplayObjects, Physics (crappy job on collisions, lol sorry), and gotcha’s I’ve encountered. I also briefly go over some of the business & marketing aspects you should be aware of when building your game.
Supporting links below video; I’ll add more + annotations to the video itself when I get time.
If you’re not on the list, the quick summary is Adobe’s suing Wowza for patent infringement caused a lot of frustration in a already-extremely-pissed-off-at-Adobe user base.
I wanted to point out Adobe’s proven history at making money from defending their patents, some misunderstandings of how this is related to Flash’s second PR problem, and trying to crush some of the mobile hype misunderstandings.