Hard to get specifics on this, but here’s what I think I’ve found out. Papaya Mobile, a social game & distribution network, has released a beta of “Social Splash”.
Achievements within games can help give incentives for players to learn how to play, give them confirmation they’re on the right track, and reward theirÂ accomplishments. They can also rewardÂ experimentalÂ behavior, create engagement for challenging or secret achievements, and can even create games within games. To paraphrase Jesse Schell, you can create the meta game, experiences that exist on top of other experiences.