Hard to get specifics on this, but here’s what I think I’ve found out. Papaya Mobile, a social game & distribution network, has released a beta of “Social Splash”.
Continue reading “Papaya Mobile’s Social Splash: HTML5 & Flash Game Integration”
Software, Fitness, and Gaming – Jesse Warden
Software | Fitness | Gaming
Hard to get specifics on this, but here’s what I think I’ve found out. Papaya Mobile, a social game & distribution network, has released a beta of “Social Splash”.
Continue reading “Papaya Mobile’s Social Splash: HTML5 & Flash Game Integration”
Introduction
Achievements within games can help give incentives for players to learn how to play, give them confirmation they’re on the right track, and reward their accomplishments. They can also reward experimental behavior, create engagement for challenging or secret achievements, and can even create games within games. To paraphrase Jesse Schell, you can create the meta game, experiences that exist on top of other experiences.
Continue reading “Adding Achievements to Your Corona Game or App Using OpenFeint & Papaya Mobile”