For those who need the presentation slide decks and/or code from my Mobile Gaming: Corona SDK and Adobe AIR work shop and/or the Refactoring presentation, they can be found on my Github project for them.
Tag: lua
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Intro To Corona – 1 hour 45 minutes HD Video
An impromptu presentation (took 15 minutes to prepare) I did for the remote attendee’s of Ansca Mobile‘s Corona Hackathon. I cover some Lua basics, tooling, OOP, Corona DisplayObjects, Physics (crappy job on collisions, lol sorry), and gotcha’s I’ve encountered. I also briefly go over some of the business & marketing aspects you should be aware of when building your game.
Supporting links below video; I’ll add more + annotations to the video itself when I get time.
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Corona and CocoonP2P (Now in HD!) – JXLTV Episode 10
References:
- Corona
- CocoonP2P
- gTween ported to Lua for Corona (now with 110% more bounce.ease) by Josh Tynjala
- Flex: Where We Are Headed by Andrew Shorten, PM of Flex
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Why Robotlegs For Games?
Why Robotlegs for Games?
The following covers why you would utilize the Robotlegs MVC architecture in a lightweight, Lua game for Corona. I’ll discuss the refactoring reasoning, the common problems you run across in game architecture, and their solutions with their pro’s and con’s discussed. Finally, I conclude on how Robotlegs helps solve these common issues, specifically in a Lua & Corona context.
I’ve started the port of Robotlegs to Lua to work in Corona if you’re interested in learning more.