For those who need the presentation slide decks and/or code from my Mobile Gaming: Corona SDK and Adobe AIR work shop and/or the Refactoring presentation, they can be found on my Github project for them.
Tag: ios
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Adding Achievements to Your Corona Game or App Using OpenFeint & Papaya Mobile
Introduction
Achievements within games can help give incentives for players to learn how to play, give them confirmation they’re on the right track, and reward their accomplishments. They can also reward experimental behavior, create engagement for challenging or secret achievements, and can even create games within games. To paraphrase Jesse Schell, you can create the meta game, experiences that exist on top of other experiences.
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Intro To Corona – 1 hour 45 minutes HD Video
An impromptu presentation (took 15 minutes to prepare) I did for the remote attendee’s of Ansca Mobile‘s Corona Hackathon. I cover some Lua basics, tooling, OOP, Corona DisplayObjects, Physics (crappy job on collisions, lol sorry), and gotcha’s I’ve encountered. I also briefly go over some of the business & marketing aspects you should be aware of when building your game.
Supporting links below video; I’ll add more + annotations to the video itself when I get time.
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Corona and CocoonP2P (Now in HD!) – JXLTV Episode 10
References:
- Corona
- CocoonP2P
- gTween ported to Lua for Corona (now with 110% more bounce.ease) by Josh Tynjala
- Flex: Where We Are Headed by Andrew Shorten, PM of Flex