Why Robotlegs for Games?
The following covers why you would utilize the Robotlegs MVC architecture in a lightweight, Lua game for Corona. I’ll discuss the refactoring reasoning, the common problems you run across in game architecture, and their solutions with their pro’s and con’s discussed. Finally, I conclude on how Robotlegs helps solve these common issues, specifically in a Lua & Corona context.
I’ve started the port of Robotlegs to Lua to work in Corona if you’re interested in learning more.
The following talks about the signs I’m seeing in the industry regarding technology changes and when it’s time to move to a new one. That time is now, I see the signs and describe them, albeit notÂ necessarilyÂ as black and white as before. There are aÂ multitudeÂ of options, but does the one I want, Corona, have the money to match it’s momentum?