Tag: coronasdk

  • MVC in Corona via Robotlegs

    MVC in Corona via Robotlegs

    I’ve recorded a new video series that goes over how to do Model View Controller development for medium to Enterprise mobile applications in Corona SDK via Robotlegs. It’s a popular framework from the Flash/Flex world that I’ve spent the last 2 years on and off porting from ActionScript 3 to Lua. It’s mature enough now that I can start actually recommending its usage, primarily to garner feedback for guiding it’s future implementation.

    Additionally, I recorded a code walkthrough separately below. Code’s in the Cafe Townsend section in the repo.

  • One Game A Month – April Postmortem: Health Katas

    One Game A Month – April Postmortem: Health Katas

    I’ve entered into the One Game a Month party. It’s like Ludum Dare, a challenge to make, and most importantly FINISH, a game in a set amount of time based on a theme. What makes #1GAM unique is you have an entire month and it spans an entire year. They have a thriving Twitter and Google+ group.

    I’ve entered strictly for learning purposes and to see if I can actually finish something. Game development is surprisingly very different from application development, and it’s nice to feel really stupid again.

    (more…)

  • One Game A Month – March Postmortem: Manifest Crystal

    One Game A Month – March Postmortem: Manifest Crystal

    I’ve entered into the One Game a Month party. It’s like Ludum Dare, a challenge to make, and most importantly FINISH, a game in a set amount of time based on a theme. What makes #1GAM unique is you have an entire month and it spans an entire year. They have a thriving Twitter and Google+ group.

    I’ve entered strictly for learning purposes and to see if I can actually finish something. Game development is surprisingly very different from application development, and it’s nice to feel really stupid again.

    (more…)

  • One Game A Month – February Postmortem: Thuldanen Maestro

    One Game A Month – February Postmortem: Thuldanen Maestro

    I’ve entered into the One Game a Month party. It’s like Ludum Dare, a challenge to make, and most importantly FINISH, a game in a set amount of time based on a theme. What makes #1GAM unique is you have an entire month and it spans an entire year. They have a thriving Twitter and Google+ group.

    I’ve entered strictly for learning purposes and to see if I can actually finish something. Game development is surprisingly very different from application development, and it’s nice to feel really stupid again.

    (more…)