Backbone.js for Flash and Flex Developers

Introduction

The JavaScript web development community has a significant amount of application development frameworks, specifically around creating scalable applications using MVC/MVP/MVVM/MVPM/MVPV/MVSC, etc. Flash & Flex have the same, although not as many, nor as many library dependencies.

Backbone in particular has some longevity amongst the many frameworks available and has been used in some high profile applications (notably Pivotal Tracker). Since I’ve recently been fixing a web application project with a varied history, I’m diving head first into Backbone, and taking a break from diving into Angular.

In this article, I’ll go over what Backbone is, how its features compare to frameworks Flash & Flex Developers are used to, and some implementation details that will help you compare how JavaScript MVC apps compare to Flash and Flex ones.

Continue reading “Backbone.js for Flash and Flex Developers”

Why Robotlegs For Games?

Why Robotlegs for Games?

The following covers why you would utilize the Robotlegs MVC architecture in a lightweight, Lua game for Corona. I’ll discuss the refactoring reasoning, the common problems you run across in game architecture, and their solutions with their pro’s and con’s discussed. Finally, I conclude on how Robotlegs helps solve these common issues, specifically in a Lua & Corona context.

I’ve started the port of Robotlegs to Lua to work in Corona if you’re interested in learning more.

Continue reading “Why Robotlegs For Games?”