Blog

  • Why Robotlegs For Games?

    Why Robotlegs for Games?

    The following covers why you would utilize the Robotlegs MVC architecture in a lightweight, Lua game for Corona. I’ll discuss the refactoring reasoning, the common problems you run across in game architecture, and their solutions with their pro’s and con’s discussed. Finally, I conclude on how Robotlegs helps solve these common issues, specifically in a Lua & Corona context.

    I’ve started the port of Robotlegs to Lua to work in Corona if you’re interested in learning more.

    (more…)

  • Robotlegs For Corona

    What

    I started a port of the popular Robotlegs framework for building Flash & Flex ActionScript 3 applications to Lua for the Corona SDK.

    (more…)

  • Corona Has Momentum, but Does it Have Money?

    Introduction

    The following talks about the signs I’m seeing in the industry regarding technology changes and when it’s time to move to a new one. That time is now, I see the signs and describe them, albeit not necessarily as black and white as before. There are a multitude of options, but does the one I want, Corona, have the money to match it’s momentum?

    (more…)

  • My Uncle Doug

    Reason I had to leave Virginia in the middle of the week disrupting work was to drop the fam off in Atlanta, then drive early in the morning to make the morning funeral for my Uncle Doug Hodge. He passed away last week peacefully.

    (more…)