Blog

  • Taking Corona SDK to the Next Level

    Taking Corona SDK to the Next Level

    tl;dr; There is a larger opportunity in cross platform mobile application development that Corona SDK is missing out on. To solve this, Corona needs to invest in a version 3, mobile OS specific mobile component/widget set, C# compiling down to Lua, and invest in a proper, official IDE.

    Introduction

    If I were given a few million dollars to mold Corona SDK into what I believe it needs to become, here’s what I’d do. In order of priority I’d focus specifically on building a component library, making a more stringent roadmap for the current API in Lua, and continually improving the existing workflow. All 3 will help increase Corona’s uptake by developers who specifically target “mobile first”, increase desire by those working in agencies who wish to have a quick way to target multiple device OS’, and most importantly broaden Corona’s ability to quickly iterate on mobile applications vs. the existing game focus.

    (more…)

  • P90X: 1 Year Later

    P90X: 1 Year Later

    Introduction

    It’s been 1 year since I was sick & tired of being sick & tired and decided to make a change. I also completed P90X2 which is the 2nd version of P90X (sort of). I wanted to share the challenges I had (only 1 of my feet worked), the changes in my life, and what I’ve learned as well as visual progress.

    (more…)

  • MVC in Corona via Robotlegs

    MVC in Corona via Robotlegs

    I’ve recorded a new video series that goes over how to do Model View Controller development for medium to Enterprise mobile applications in Corona SDK via Robotlegs. It’s a popular framework from the Flash/Flex world that I’ve spent the last 2 years on and off porting from ActionScript 3 to Lua. It’s mature enough now that I can start actually recommending its usage, primarily to garner feedback for guiding it’s future implementation.

    Additionally, I recorded a code walkthrough separately below. Code’s in the Cafe Townsend section in the repo.

  • One Game A Month – April Postmortem: Health Katas

    One Game A Month – April Postmortem: Health Katas

    I’ve entered into the One Game a Month party. It’s like Ludum Dare, a challenge to make, and most importantly FINISH, a game in a set amount of time based on a theme. What makes #1GAM unique is you have an entire month and it spans an entire year. They have a thriving Twitter and Google+ group.

    I’ve entered strictly for learning purposes and to see if I can actually finish something. Game development is surprisingly very different from application development, and it’s nice to feel really stupid again.

    (more…)