Blog

  • Flash Development Process Notes, Dictionary.com’s New Design, & I Miss Steve Irwin

    Bunch of small things about Flash this week, in particular, 8’s IDE.

    JSFL Automation

    Reading Steve Bryant’s post about Sharpening the Axe. I’ve actually been doing a lot of the same. I’ve been writing a lot of JSFL in the past few weeks to automate a lot of the repetitive tasks that my team and I have been doing in Flash on this project. Although she’s a tad un-forgiving because she’s so boilerplate level code, that same low-level also gives you a lot of power. Error handling is a bitch, but so far 100% of my efforts have been rewarded with time saving scripts to automate a variety of tasks. Publish all, setup a FLA with a specific SWC and stub code, build a custom UIComponent, amongst other things. With the RAD development we are doing via multiple people in multiple FLA’s, it certainly helps since we have to re-build a lot of the same things and ensures less of an error in doing so. I really do wish, however, the XUL implementation had more controls. While I’m ecstatic I can actually talk to them via code now, I could really use a Tree and a Dropdown. I’m curious if I could implement them anyway and see if the engine supports it via an unsupported fashion. Regardless, much faster to build minor GUI’s in record time vs. creating them in a WindowSWF.

    Initialization Order & Default Values

    Had some serious issues earlier in the week. While the designers chug away at production art, I’m trying to make our components more useful at authortime, so have been implementing Inspectable metatags like mad. They are the tags that expose your component’s public properties via the Property Inspector in Flash when you drag a component to the stage. What I didn’t realize is that the default values are ONLY written if the component is created at authortime. If you create it dynamically, you lose the default values. I kept some notes at my work computer, but the initialization order is crazy hard to memorize. Basically, it’s like static, prototype (class member), init object OR inspectable tag values, and finally constructor. So, I can’t do default values in the init function anymore; I have to do the old skool of setting them on prototype via:

    private var __label:String = "";
    private var __childHMargin:Number = 0;

    I believe this still works in AS3 too, but it makes a lot of purists uncomfortable. Anyway, it’s really hard to support both the programmer and designer workflow at the same time. We’re getting damn good at it, though.

    Extension Manager 1.7 Problems

    Finally, having a hell of a time with Extension Manager 1.7.240 on both PC and Mac. Sometimes it won’t uninstall your files for Flash 8 from the user directory and you have to clean up the mess manually. On Mac, it’ll crash after uninstalling leaving files still there too, or at least it “thinks” they are. Really frustrating since I’ve come to love this app’s ability to seemlessly deploy desktop software.

    I can tell a user to clear their browser cache, but there is no “clear cache” on a user’s desktop. I can see why a lot of old skool Win32 / fat client developers love web applications since those problems effectively vanish. Naturally, the thought of writing code to delete specific files on a user’s machine makes me cringe with horror. So much so, I refuse to do it, and instead opt for writing documentation on how to delete the files so the user can do it themselves. In IE and Firefox, this is trivial; you click the button, and your server delivers the latest / greatest build. Anyway, the effort is worth it, but damn, this is harder than web application development.

    Scale 9

    Last frustration. We all LOVE Scale 9. However, apparently Scale 9 in Flash 8 & Flash 9 alpha only works for vector shapes and not for bitmaps. Scale 9 DOES work in Flex 2 with bitmaps so… kind of frustrating. Hopefully Flash 9 (Blaze) will implement whatever magic mxmlc, Flex’ command line compiler, is using so Flash can do this too. I’ve heard you can use code in Flash 8 to get this to work, and although unconfirmed, that’s not the point; it should work in the IDE. The docs are not clear on this at all.

    BTW, Dictionary.com’s new design is really nice!

    I miss the Crocodile Hunter. You’ll be missed Steve Irwin; you were a good bloke.

  • Crank, iPod Power Whip, & Airport Security

    Crank Film

    Crank = Good flic. I have a feeling they removed a kung-fu scene from the beginning when he goes into a biker gang’s bar. Since Jason Statham‘s character was a lot more edgy, and less rico suave than his smooth roles in the Transporter 1 & 2, my guess is they wanted a clean seperation, so removed the scene in post. Don’t take your kids. I laughed a lot. There was some really progressive editing in there, like, sub-titles would stay, and he’d read them. Good stuff.

    Check this crud out; I set my iPod on the window sill at my office in Detroit, and the earpiece fell on the power strip, turning off my computer. Thankfully I saved, but what are the odds!?

    iPod Power Whip

    Finally, I’ve been travelling to and from Atlanta & Detroit for the past 4 weeks without incident. Suddenly, last Sunday (August 27th), my belt sets off the metal detector in Atlanta airpot. I’ve been wearing the same belt for a whole month without incident. I think we need another gun test just to exacerbate the idiocy of the facade. All the hype the US media spouts about airport security is bullshit. I’ve been flying every Friday & Sunday for the past 6 weeks, and security has been the same both before, during, and after the UK thang, the crazy woman thing, and the crazy dude thing. In all fairness, I’ve heard of delays; my mom 1 day after the UK thing, took 1 hour through security (usually 4 minutes for me), and her flight was delayed 4 hours. She abandoned the trip for that weekend.

    It’s a good thing I drink too much caffeine, and thus my hyper-alert status can compensate for my mediorcre hand-to-hand skills if a situtation arises mid-flight. Terrorists and nut cases beware.

  • Server-Side FFmpeg Converter: Flash, ARP, & SWFStudio

    Preface

    As part of my Flash & Flex speech I’ve been giving throughout the year, I wanted to create a real-world app where you would want utilize Flash & Flex together. Back in late July, I started creating a YouTube clone. There was a good blog entry posted awhile ago on this. The goal was to create a really rich front-end in Flex that pretty much required the use of Flash. I purchased a design from Templatemonster.com that looked impossible to do in Flex, and set out to implement it.

    Introduction

    The one thing you need for a YouTube clone is a server-side tier that can upload videos of various formats, and convert them to FLV’s. After receiving the cliche “You could of searched on Google instead of asking that question” on FFMPEG’s developer list, I realized I wasn’t going to get any help from the community on finding a scriptable executable, at least in my aggressive time frame, especially for Windows. Stefan from the chattyfig Flashcom list hooked me up with a Windows compiled ffmpeg.exe. I wanted to build the whole back-end in PHP, though, since although I’d prefer to use Ruby, I don’t really have the time with this specific project so had to go with what I know. I spent 3 days trying to get the FFmpeg php module to compile as a PHP add in. I even went so far as to try to learn MAKE and friends.

    On the 4th day, exasperated, I gave up and took drastic action. I decided to create the back-end converter in Flash. I’ve only once before created a server program in Flash. Flash is typically used on the client as a front end technology, in a web browser, or as rich desktop apps. There was one time in the past, however, where it was perfect as a server application. Macromedia (now Adobe) had a program called Central. It was their first foray onto the desktop client world. In Central 1.5, they incorporated an API that allowed you to access AOL instant messenger & ICQ messaging capabilities via code. It was pretty neat. I couldn’t for the life of me figure out a good use for it on the client, though. Instead, I created a bot server. The bot, called FEEDBot, allowed people to IM it. If you were a buddy of FEEDBot, you could then ask it to monitor your favorite blogs. It’d check every hour, and if a feed was updated, it’d IM you with a link to the blog and an excerpt. I’d basically run the Central program, leave my computer running so it’d act like a server.

    I did a few tests and found that via SWFStudio, I could talk to FFMPEG via Flash 8 pretty well. I didn’t have a legal license of Zinc back then, and didn’t want to create it in Flex 2/ActionScript 3 because for a quick and dirty server app, strong-typing was too slow to develop in. Flash 8 was perfect. So, I proceeded to create a video converter for the back-end in Flash 8, SWFStudio, and Flashcom. Flashcom allowed the client to convert video and get real-time updates. It also allowed the EXE to act as a service so to speak, so multiple clients could all ask Flashcom to convert videos after it uploaded them, and the EXE would then tell FFMPEG to churn away.

    How does it work?

    Through a few technologies and steps.

    messages.gif

    A client will upload a video. This video is uploaded via PHP. Upon a successful upload, the client then tells Flashcom to convert the video. Flashcom then tells the VideoConverter application, which also exists on the same server as PHP, to start converting the video. The VideoConverter then tells FFmpeg to convert the video to FLV with certain parameters. When FFmpeg is done, it tells the VideoConverter. The VideoConverter then tells Flashcom that it is done with that particular video. Flashcom then tells the client that it is done, and the client can now play the FLV via Flashcom.

    flow.gif

    Since the above process utilizes Flashcom, this allows the client to get real-time updates as to the process, unlike the “wait for frikin’ ever for a respone” one gets on YouTube. Additionally, you can use the same server to play back the video. Obviously having the same computer converting video via FFmpeg, running a Flashcom messaging server, as well as a Flashcom video serving server won’t scale. That wasn’t the point; the point was to get a proof of concept application up and running. Naturally, I bit off more than I could chew. The video conversion part works, but the actual client portion of the application is taking longer than expected, mainly because of my full-time consulting work; I’m traveling a lot, thus don’t really have enough time to devote to finishing it.

    However, since the server portion DOES work, I figured I’d release the code in case it might benefit someone.

    Points of Interest

    One particular architecture challenge I had with the server portion is the same problem I’ve had with Flex Data Services and Cairngorm 2 for Flex 2. Cairngorm, as well as ARP, do not natively support a methodology for doing server push. They are built around a request / response model. This means that the client initiates a request and the server responds. The entire framework is built around this concept. Therefore, there is no real model built around the server pushing a message to the client, and the client acting upon it.

    So, I came up with a concept an Observer. My boss & architect on a previous project, Thomas Burleson, helped me hash out the cleanest way to implement it into Cairngorm. I used that same 10 minute conversation to do it in this implementation via ARP since both frameworks are very similar, and Cairngorm 2 won’t work in Flash 8.

    observer_pattern.gif

    This Observer class basically listens for events coming from the server in a push fashion, in this case, utilizing Flash Media Server which supports a real-time binary socket connection with the Flash Player. This helps in 2 ways.

    First, Flash Player 9 doesn’t seem to support the old slash syntax that has been in Flash for years, at least with regards to how the old Flashcom server-side framework expects it to. A lot of my server-side code expects this to work, so I had to find a way that didn’t require a major rewrite of the existing Flashcom server-side component framework since I like how it works and didn’t have time to invent a new one. The client to server method calls work, but the server to client ones did not. Therefore, I merely pass in the namespace string and have the Observer parse it to something useful. This requires a very minute change in the ASC code on the Flashcom server; instead of passing a namespace as a method call, you merely pass the method name as the first call, and the namespace as the first parameter.

    Second, I can segregate the server push, the part that doesn’t fit well into Cairngorm/ARP, into it’s own class. This base class is extended by business specific classes. For the VideoConverter, I extend this Observer class, and act on specific messages by dispatching events. The Observer doesn’t actually respond to the server, nor does it send messages. Instead, it dispatches events like normal. This allows Cairngorm/ARP Commands to determine if there is a need to send a message to the Flashcom server in the classic request/response way. Since I can encapsulate the fact I’m talking to a real-time server in the Business Delegates, Cairngorm/ARP work great!

    One minor detail is that you can, via a Command, turn the Observer on and off. Additionally, I’ve hacked ARP to have a singleton event dispatcher much like Cairngorm 2 does.

    SWFStudio API Parameters

    Another thing is that SWFStudio uses vanilla (un-typed) Objects as parameters to it’s methods. I despise this. While I enjoy the ability to get away some loosely typed things in Flash, those particular cases make it extremely challenging to debug. So, for the relevant methods, I created strongly typed ValueObjects so I can ensure all my calls to SWFStudio are correct; if something messes up, I clearly know where to look for the problem. It makes unit testing the SWFStudio to FFmpeg calls easier & quicker.

    I’ve only implemented one shell method and one file copy method for SWFStudio but because I used ARP, it’ll be easy to add more as time goes on. Hopefully the Northcode peeps could uh… you know… do it themselves, hehe! I know most Flash devs don’t really strongly type everything, so I highly doubt it’s a common enough use case to support development effort on. Since they DO support Flex 2, I know they care, but probably not enough for Flash 8 and below.

    Anyway, here’s the code, hope it is helpful/beneficial to you in some way.

    Video Converter – Source ZIP

  • Flash 9 Button in Flex 2

    This is an example of how to use a Flash 9 Alpha (Blaze) button in Flex 2. The reason one would do this is that you want to utilize Flash content in your Flex app. Flash is superior in creating artistic details for interactive elements compared to Flex, thus having them work together allows the superior interactive design that Flash offers with the powerful development & programming environment Flex offers.

    There are many different approaches to getting Flash content into Flex 2. I’ve been speaking about 3, and plan to show more examples at this years Adobe MAX 2006 in Las Vegas later this year. This example in particular shows where you want to use pure Flash elements, and want to keep your timeline animations intact. This requires a few steps. You’ll create your Flash button in Flash 9, create 2 ActionScript 3 classes for your button, and utilize in Flex 2 via MXML.

    Creating the Button in Flash 9

    First, you create your button in Flash 9 Alpha (Blaze). If you don’t have Flash 9, you can download it at the Adobe labs (http://labs.adobe.com/technologies/flash9as3preview/ ) if you own Flash 8. This is a typical button that has labels for up, over, and off states. I didn’t include a down state for brevity’s sake. One thing to pay attention to is the “nuked by Flex” layer. This is typically called “Actions” and, if you’re a purist, where your stop actions go. However, no ActionScript on frames remains when you embed a SWF into Flex 2. The mxmlc compiler strips it all out. I keep it here anyway so we can test in Flash at authortime and at runtime. Labels, however, are kept intact.

    Flash 9 Button

    Another thing to take note of is that using Flash 8 & 9 is currently the only way to get the Saffron engine (FlashType) to render in Flex 2. While you can embed fonts in Flex 2, they won’t look as good unless you use Flash to do it. There is a RAM hit, but better RAM than CPU I say. So, if you dig in the Label MC, you’ll see the TextField embeds Verdana. Feel free to embed whatever font you want. You don’t have to embed a font, I figure since we’re using Flash, we might as well.

    Flash 9 Button

    Purists would argue that you should at least set the font CSS. I agree, but have to catch a plane in a few hours, so no time. I’ll show you at MAX if you really want to know how.

    Finally, one workflow thing to note. You only have to recompile (Test Movie) in Flash 9 if you are changing graphical assets. If you are just changing code, you don’t have to recompile. When Flex 2 embeds the SWF, it recompiles the ActionScript 3 class for you. So, you basically only have to compile in Flash once, and then from then on, you can compile in Flex Builder. MTASC users should be familiar with this concept.

    While Flash 9 no longer supports symbols, you’ll notice by right clicking and selecting “Linkage…” that the class name I assigned to the symbol is “com.jxl.BlueTechButtonSymbol”. The word “Symbol” was used in the class name on purpose. I’ll describe why later. You can name the symbols in the library whatever you want.

    Flash 9 Button

    I suggest you save and compile the FLA & SWF in the same directory as your Flex project.

    Flash 9 Button

    The ActionScript 3 Classes

    I have felt it’s nice to have 2 classes to utilize the button instead of 1, Ockham’s razor be damned. There are a few reasons for this. First, Flex 2 does not support anything to be used in it’s framework that doesn’t at least extend mx.core.UIComponent. This is because Flex has a lot of layout engine stuff that requires MovieClip’s to measure themselves and support a common set of methods. Thus, while one could get away with merely wrapping a MovieClip or Sprite into a UIComponent, that’s a hack that’ll get you into trouble in some layout situations. Since we’re dealing with Flash for a design purpose, we should also respect other design concepts like layout. Having a class strictly measure the Flash asset and abstract the Flash asset via composition is more flexible, clean, and ensures layout is maintained. Second, and supporting the first reason, is that all ActionScript is removed from your frames when Flex embeds a SWF. Even simple things like stop and gotoAndPlay are gone. You have to put them somewhere, so you put them into a class.

    Thus, I have 2 classes. One class merely wraps the MovieClip button. It handles the stops and gotoAndPlay’s. That’s really about it. Some can manage sound as well, unless you wish to use the timeline for that; user preference. Another usage is interacting with nested elements. For example, it’s easier to animate a TextField by wrapping it in a MovieClip. This allows ActionScript 3’s strict nature to be satiated by encapsulating it correctly in an ActionScript 3 class, defining the MovieClip as public (there was an old bug where authortime elements HAD to be defined as public), amongst other things. So, instead of outside classes/components going my_btn.label_mc.label_txt.text just to set text, they can merely go my_btn.label = “some text”.

    The second class extends UIComponent, handles the measuring, exposes public properties, and utilizes the Flash class via composition. It basically exposes the Flash button’s capabilities to the outside world, the outside world in this case being Flex.

    How do you know the difference? I go back to the “Symbol” naming convention. Flash Developers will know what this means. Flex Devs might not see the correlation here, but for us old skoolerz, we know that Symbol refers to the actual MovieClip symbol in Flash’s library that we are using. That way, if you see a FlashButton class and a FlashButtonSymbol class, you immediately know that FlashButton is usable in Flex 2, and the FlashButtonSymbol is usable in Flash.

    One important thing to reiterate is that you can code both your BlueTechButtonSymbol class and the BlueTechButton class both in Flex Builder 2. When you recompile your Flex 2 app, it’ll recompile the BlueTechButtonSymbol class inside the Flash 9 SWF for you. This makes it easier to program in just Flex, and allow Flash to do what it does best.

    Additionally, you’ll notice at the top of BlueTechButtonSymbol that there is a metatag called “Embed”. The first parameter is a relative path to the SWF you’re embedding the class to, and the 2nd is the symbol you want to this class to be embedded to. Granted, you could omit the symbol parameter, but I like to be explicit. The Symbol class extends MovieClip. This may seem obvious, but it’s important to note. I’ve put some constants up top for both frame labels and frame numbers for use in gotoAndPlay & currentFrame actions, but you could hardcode these if you wanted to. Again, all this class’ does is wrap what would usually be put on frames.

    The BlueTechButton class follows the standard UIComponent model of exposing public properties, using dirty flags for intelligent redraw, and calling internal invalidation methods. It also hardcodes the measuring size since we aren’t allowing our SWF button to resize (although it could with scale 9 or animation).

    Notice in the commit properties function it’s calling the setLabel function on the SWF class. It doesn’t have to know about all the guts of label_mc and label_txt being inside of it. This also frees the designer up to change the MovieClip later, and only having to modify the Flash classes.

    Utilizing Your Flash Button in MXML

    If you look in ButtonExample.mxml, you’ll see that I simply use 1 tag to instantiate the button, and have it’s click event trace out some text in a TextArea. That’s it! All the rollover animations are all where they belong; in the SWF (which is now embedded in your main Flex 2 SWF, giving you 1 SWF).

    Flash 9 Button

    Again, if all you are doing is changing code, you don’t need to recompile in Flash. You only need to do so if you are changing actual art and animations. Then, click your project folder in Flex 2, and hit F5 to refresh it; this’ll ensure it copies the most recent SWF to the bin directory.

    Getting Funky

    There is another example in the source called AnimationExample. This animates the button in Flex 2. You could do this with Flex 2 components obviously, or you could even animate this in Flash, but there are a ton of cool, key features here that shouldn’t be overlooked when animating in Flex instead.

    First, you have no timing issues. If you want a button to be clickable, you simply put a click event on it’s tag. Flex will handle internally when to attach this event, and still supports strict-typing. In Flash, you’d have to either attach the event to a top level MovieClip, and pray the designer didn’t change his mind about the animation, or didn’t accidentally delete the code.

    Second, you can diff Flex animations, you can’t diff a binary FLA. So, if an animation changes, and you use source control with your Flex apps, you can see how the animation changed, and who changed it, as well as reverting.

    To me, this blends the best of both worlds. While the assets know how they should look, they don’t always know in what context they’ll be used. While one would hope the design comps or wire frames would specify this, it’s not always clear to the designer. This helps offload some of the animation integration to Flex to really decide how the Views’ function without having the Flex developer work around some of the Flash animations. For example, the little rollover effect in the Flash Button in no way affects the Flex Developer’s code. However, if the button faded in, while the code will still technically work, the user would have to “wait” to click on it. Again, this is ok from a code perspective, but you got “lucky”. Now, if the animation is an elaborate building sequence, suddenly the programmer has to know when this is “done”. Granted, he could still attach a click event on the animation, but it’d be pointless since that’s not really want you want. Using Flex states & transitions, you have events that are generated at each point of the animation, giving more programmatic control.

    This is all debatable of course.

    Transitions are also separate from states. So much so, the purist in me argues no design specifics, even including x, y, and size values should be put within state tags, only transition tags.

    This is all debatable of course, hehe!

    Anyway, as far as I see it, the Symbol classes could be written by a Flash Developer or a designer whose comfortable writing a little code that he can actually test in Flash. I don’t see this as a common use-case however since a lot of houses have a developer of some sort to handle such things. This is just my stab at it. Comments are in the source code.

    Flash 9 Button in Flex 2 – Button Example | Animation Example | Source | ZIP

    *** Note: If you have issues viewing the samples above, simply compile locally using Flex 2 and Flash 9. Apparently my copy of Flex Builder 2 has some leftover alpha & beta bits that are wreaking havoc.