My first job was obtained via networking with the right people at college. Â My 2nd, 3rd, and 4th job was from Monster.com + my email address in my code. Â I pretty much stopped working W2 jobs in 2004, and started doing full time contracting & consulting. Â Thenceforth to 2007, all my gigs were from networking such as going to industry events, blogging, and my email address in my code. Â From early 2008 to now a new source has emerged: Twitter.
I read it and agreed with everything. Â It’s short and to the point. Â For more context, read the 2 links below.
- Part 1 – Stressful
- Part 2 – Code Refactoring
- Part 3 – Branch Workflow
- Part 4 – POC, Strategy, and Design Challenges
- Part 5 – Acceptance Criteria & Punting
- Part 6 – Tools, Extra Merge Day, and Postponed Transitions
- Part 7 – Bugs, Unit Testing, and Throughput
- Part 8 – Demo, Burnout, and Feature Juggling
- Part 9 – Scope Creep
- Part 10 – Conclusions
In this article, I reflect on how my first time in Agile worked on my current project.
I learn something new every project, and this one was no different. Â The one I want to talk about today is that designers can do a lot more in the designer developer workflow than I’ve previously experienced them doing.