Author: JesterXL

  • MVC in Corona via Robotlegs

    MVC in Corona via Robotlegs

    I’ve recorded a new video series that goes over how to do Model View Controller development for medium to Enterprise mobile applications in Corona SDK via Robotlegs. It’s a popular framework from the Flash/Flex world that I’ve spent the last 2 years on and off porting from ActionScript 3 to Lua. It’s mature enough now that I can start actually recommending its usage, primarily to garner feedback for guiding it’s future implementation.

    Additionally, I recorded a code walkthrough separately below. Code’s in the Cafe Townsend section in the repo.

  • One Game A Month – April Postmortem: Health Katas

    One Game A Month – April Postmortem: Health Katas

    I’ve entered into the One Game a Month party. It’s like Ludum Dare, a challenge to make, and most importantly FINISH, a game in a set amount of time based on a theme. What makes #1GAM unique is you have an entire month and it spans an entire year. They have a thriving Twitter and Google+ group.

    I’ve entered strictly for learning purposes and to see if I can actually finish something. Game development is surprisingly very different from application development, and it’s nice to feel really stupid again.

    (more…)

  • Why Multiple Files Using RequireJS vs. 1 Big One

    Why Multiple Files Using RequireJS vs. 1 Big One

    A YouTube watcher of my channel regarding my Basics of Require JS Part 1 writes:

    … main.js is a concatenated and minified version of all the js. Just wondering why do you still need requirejs if you concatenate and minify your js in a single file [via r.js].

    Is there an advantage of using requirejs in this instance? Or can you just straight target main.js?

    I’ve seen 2 clients now who put all of their JavaScript into a single, large file vs. using classes, modules, and packages; traditional computer science concepts that Require does its best to enable in JavaScript.

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  • One Game A Month – March Postmortem: Manifest Crystal

    One Game A Month – March Postmortem: Manifest Crystal

    I’ve entered into the One Game a Month party. It’s like Ludum Dare, a challenge to make, and most importantly FINISH, a game in a set amount of time based on a theme. What makes #1GAM unique is you have an entire month and it spans an entire year. They have a thriving Twitter and Google+ group.

    I’ve entered strictly for learning purposes and to see if I can actually finish something. Game development is surprisingly very different from application development, and it’s nice to feel really stupid again.

    (more…)