Flex and Flash Developer – Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for January, 2008

Preface
I hate time estimations. Tracking time for contract work takes a close 2nd. Unfortunately, I’ve never seen a lot of combination of both; estimating a project’s time line, and comparing the expectations with the realities at the end… and then actually ACTING on that data. In fairness, “the end” is extremely hard [...]

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Making the Business Case to Attend MIX 2008

Monday, January 28th, 2008

Last December, I was invited to Microsoft to get a preview of what Microsoft was working on and would showcase more so at MIX 2008. They are definitely doing cool work, and I’m sure will have a lot of great things to showcase.
Now that I’m W2, I have to give my CTO a list [...]

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The Gaia Beta was released today by a friend of mine, Steven Sacks. Gaia is a Flash framework created for Flash Designers & Developers who create Flash sites. The reason this is an important is that it now supports ActionScript 3 and Flash CS3.
Discussions
I must of racked up at least $500 in cell [...]

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A Flash G Talks about Silverlight

Wednesday, January 16th, 2008

At Mix n Mash 2k7, I was interviewed by Nishant Kothary from Microsoft to talk about Silverlight and Flash Player for 10 minutes. It’s kind of quiet with ambient noise so use head phones, or blast your volume.
That’s “G” for Gansta’, not Guru; I do not impart wisdom, rather I lay da funk!
A [...]

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When You Hit a Design Brick Wall in Flex…

Wednesday, January 16th, 2008

…code it your bloody self. But first, weigh the consequences. I’m referring specifically to when you have a design that you are trying desperately to shoe-horn into the Flex components. Key phrase here being “shoe-horn”, meaning it doesn’t fit quite right.
A lot of designs can have specific elements that can be extremely [...]

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