Flex and Flash Developer – Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for July, 2007

There is Nothing Wrong with Learning AS3

Tuesday, July 31st, 2007

I’m writing this post out of guilt. I’m working with a contractor today, Charles Schulze, helping him get a working version of one of our API’s. He’s been really patient with us while we get a working build to him that he can build around. We’re all in this walled off area [...]

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Flash Content in Flex Preso

Saturday, July 28th, 2007

I did a Connect presentation for the Arizona Flash Platform User Group Wednesday evening about using Flash content in Flex. If you didn’t get to attend my 360Flex presentation in San Jose, California back in March, this is a lot of what I covered there. I’ve added some updates based on my 4 [...]

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Preface
Preloaders in Flex are not like preloaders in Flash. Gone are the days of the 1 liner:
if ( _framesloaded < _totalframes ) gotoAndPlay ( 1 );
We now have base classes and setter properties. While you may have to write a class and then set that class on your Application’s preloader property, it’s really [...]

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Jumpeye V3 Components for Flash

Monday, July 9th, 2007

Raul Popa emailed me last month asking for a fair review of their Jumpeye V3 components for Flash 8 & Flash CS3. I get a lot of product & book review requests and ignore all the ones that sound boring. This one sounded interesting, although, mis-placed since until recently, my AS2 work had [...]

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iPhone as Mobile Platform Mole

Monday, July 9th, 2007

This article was making the rounds last week. While sensationalistic, I think it’s justified and a well-written article. Definitely food for thought. The counter-point to this article is that Flash may be in our iPhone’s future. As we all know, things currently suck.
The iPhone Threat to Adobe, Microsoft, Sun, Real, BREW, [...]

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