Finite State Machines are series of design patterns often used in Game Development. In this article I’ll define what they are & how they work, go over 3 example implementations I have implemented in Corona SDK, and describe some of the pain points I’ve encountered using them.
I’ve ported Cassio Souza’s ActionScript 3 State Machine to a Lua State Machine, and recently a Dart version, and included examples. This article has a companion video embedded below.
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