Introduction
I learn something new every project, and this one was no different. Â The one I want to talk about today is that designers can do a lot more in the designer developer workflow than I’ve previously experienced them doing.
Introduction
I learn something new every project, and this one was no different. Â The one I want to talk about today is that designers can do a lot more in the designer developer workflow than I’ve previously experienced them doing.
That’s the impression I got from reading this post. Â I guess I’d be bitter too if I worked my tail off making something open source worthy, weeded through the thousands of bug reports on Jira to ensure I captured all the contributions, only to read not-so positive reviews about Adobe’s awesome efforts online.
The Agile Chronicles is a set of articles documenting my experiences using an Agile process (Scrum) in software development on my current Flex project.
In this article, I discuss how Scrum for the most part brings Scope Creep under control, the areas where it doesn’t, and what you can do about it.
Flash Player 10 comes with a nifty new method for the flash.net.FileReference class called “save“. What’s dope is that you can send it a ByteArray, and it’ll write it verbatim. This means, saving images out of your Flash & Flex Applications is wicked fast now AND gets around that lamesauce security restriction that plagued a lot of older Flash Player 9 code. In the past, you had to either upload the image, ask the server to convert/save a ByteArray/Base64 encoded string for you somewhere, which you would then download via FileReference.download. That code would fail in Flash Player 10 because you cannot initiate a download unless it’s via a mouse click.