Blog

  • How to Use RobotLegs On Top of Gaia: Part 1 of 3 – Quickstart

    *** NOTE: This article is out of date, and superseded by Part 2. ***

    The following is a quick start guide on how to get RobotLegs working on top of the Gaia Flash Framework written by Steven Sacks.  In later articles, I’ll show how to use per-Gaia-page Contexts, a visual example, as well as cover Enterprise scenarios.  For now this should get you up and running in 10 minutes.

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  • Flex Consulting Chronicles #1: You are NOT a Contractor

    Preface

    The following is a set of articles relaying my experiences in Flex consulting with the hope they will benefit others.  While they include general consulting advice, they are specifically geared towards Enterprise Flex software development consulting.  I try to compare and contrast with contracting to give context.  While it’s mainly focused on Flex, there are the occasional Flash references as well.

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  • Viaas: Live & Archived Video

    Viaas: The best project I ever worked on, with the best client I’ve ever had.  This is where my Agile Chronicles came from. The front-end portion I worked on was built using Flex.  Congrats to the Third Iris team for launching!

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  • AIR App: Powerz – Play Dungeons & Dragons 4th Edition Faster

    This is a long post, so I’ve provided a short version, and content links to relevant sections if you want to skip around.

    Short Version

    Powerz Start PageI’ve built an AIR application in my spare time using Flex that helps you play Dungeons & Dragons 4th edition faster. It took 6 months in my spare time and cost around $50k to build, and $40 a month to maintain.

    See and download it here.

    It was created in response to my new players, who are tech saavy, having a slow time getting a game going. I copied the design metaphor used in MMORPG games, as well as creating an online database via Django of user submitted content to help the process go faster, as well as supporting house rules. In doing market research, I found my product is for a younger generation, and this makes it challenging to market. I used an Iterative/Agile development process to ensure it got completed.

    The app had 3 goals: make money, make our games quicker & easier, and prove to myself I could execute. I succeeded in the latter 2, and failed in the making money… so far.

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