Blog

  • What I Learned From Microsoft MIX 2010

    *** I apologize for the “…”; this is a stream of conscious post about my experiences.  Some of it is cohesive, some not. ***

    I attended Microsoft’s MIX 2010 conference in Las Vegas the week after 360Flex.  I had previously attended I think the 2007 or 2008 one.  I had actually recorded a lot of video from the first one and trashed all of it.  The 200x one was an EXTREMELY weird conference.  It occured in the Venetian, the same hotel that Adobe’s MAX was at.  So, I had the opportunity to see the vibe differences between the 2 communities, and whoa man… what a difference.

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  • What I Learned From 360Flex 2010

    Preface

    I attended and spoke at the 360 Flex conference in San Jose this year. Before the high fades away, I wanted to post what I learned last week for a few reasons. First, to share with others. Second, to share for those who didn’t attend, but might if they feel they’d gain something from it. Third, a growing number of Flex devs, albeit really small, feel they don’t gain much from conferences. I wanted to show a potential counterpoint to this in hopes it’ll convert them back.

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  • D2W and Roundtable with Joel Hooks & Nick Joyce – JXLTV Episode #006

    
    			
    			
    			
    			
    				JXL TV Episode 6
    		
    

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  • Debug Window v2 – Simple Flex Debug Window

    Back in Flex 1.5, I created a simple DebugWindow that was 1 class, and worked inside of Flex apps.  I don’t like a lot of complexity, and the fact I just needed to drop 1 class in my project, and write 2 lines of code to make it work was something that no others delivered on.  Using trace required you to not look at your Flex app to see traces, you had to run in debug mode, and you had to use ASCII art to filter messages.  I was using LuminicBox for Flex 1.5 projects later in the game, and in 2 & 3, I used the AS3 update of it by Mark Walters.  There were a couple of problems, though, and some features I wanted to add.

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