Blog

  • What I Learned at Flash and the City 2010

    While it’s fresh, here is what I learned at Flash and the City 2010 (blog).  It was a Flash & Flex conference in New York City that brought together developers from around the world.  The reasons for me to attend were (beyond being invited, duh):

    1. You don’t attend conferences, you speak at conferences.
    2. I like smaller conferences.
    3. I love Manhattan.
    4. One of my current clients is there.
    5. My wife had never been to New York.
    6. You don’t get many eastern conferences (east in the USA).

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  • How to Use RobotLegs On Top of Gaia: Part Deux

    Robotlegs has been released for awhile, and things have changed over the past 7 months for the better.  A major discovery at how the Flash IDE can compile metatdata has recently come to light, so it’s time for an update to this topic which hopefully supersedes both my old way of using Robotlegs in the Flash IDE, and Helmut’s way.

    The following article describes what Gaia and Robotlegs are, why you would use them, and how you go about using them together.

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  • Steve Jobs on Flash: Correcting the Lies

    Apple has posted Steve Jobs’ “Thoughts on Flash“. There are a lot of lies and half truths. No one will care. The article has enough valid points that people won’t check up on them.

    That said, here’s my attempts to correct the lies.

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  • Cocoa Chronicles #1: ActionScript vs. Objective C

    Skip Intro

    *** Update: Paul Taylor (@guyinthechair) has a more recent post on the same subject. ***

    *** NOTE: I’m a n00b at Cocoa and Objective C. Unlike Python, I don’t like learning it, either. If you perceive something below is inaccurate, please comment, and I’ll update. ***

    Preface

    I was having a lot of fun using the iPhone packager. Then Apple changed their licensing to prevent people like me from using ActionScript for iPhone/iPad, and instead being forced to use their toolsets, or those unofficially approved. At first I was furious. Then I tried to get a simple list to scroll in AS3. Even using a fake mask, device fonts, and cacheAsBitmap for all items + container, it just wasn’t smooth, even with just 30 items, regardless of frame rate. If you use an out of the box UITableView in Cocoa, it “just works”.

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