Blog

  • Robotlegs For Corona

    What

    I started a port of the popular Robotlegs framework for building Flash & Flex ActionScript 3 applications to Lua for the Corona SDK.

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  • Corona Has Momentum, but Does it Have Money?

    Introduction

    The following talks about the signs I’m seeing in the industry regarding technology changes and when it’s time to move to a new one. That time is now, I see the signs and describe them, albeit not necessarily as black and white as before. There are a multitude of options, but does the one I want, Corona, have the money to match it’s momentum?

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  • My Uncle Doug

    Reason I had to leave Virginia in the middle of the week disrupting work was to drop the fam off in Atlanta, then drive early in the morning to make the morning funeral for my Uncle Doug Hodge. He passed away last week peacefully.

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  • Corona Game Example: OOP, Scope, and Box2D Collisions – Part 1

    I took a break from working on another side project to devote my Sunday and part of my Monday to playing more with Corona. Specifically, I wanted to:

    • Learn how to do better OOP in Lua
    • Learn how to extend the base Corona GUI classes like Group
    • Learn about collision detection via their Box2D implementation

    Mutha-grabbin success.

    I set out to re-build 1942. It’s the perfect Corona game in that it has a lot collisions, sprites, and simple bitmap animations. I want to talk about what I learned in my 2 days. If you’re not familiar with Lua and know some ActionScript, hit my Lua for ActionScript Programmers Crash Course and check out a more simple example first. Here’s a quick sample video. You can download/follow the code on Github.

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