Blog

  • RIA Unleashed 2011

    Mobile Gaming with Corona and Adobe AIRJust wanted to give a post mortem on RIA Unleashed 2011, a conference up in Boston run by the FITC crew. Specifically I wanted to mention some thoughts on gaming, JavaScript, and leadership.

    I’m glad I went to RIA Unleashed this year. First year run by the FITC crew who always have their act together. I always like the crowd in Boston. This year was different for a few reasons.

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  • Lua Classes and Packages in Corona

    Lua has some diverse usage, from AI, robotics, 3D shaders, game extensions, or writing games. As such there are a variety of ways to do OOP in Corona. Specifically:

    • Classes
    • Packages
    • Access Modifiers/Namespaces/Encapsulation
    • Inheritance
    • Polymorphism
    • “dealing” with scope

    Below, I’ll show you how I do classes and packages in Corona SDK. I cover how to extend core Corona classes, what you can/can’t do, and how to implement classes, packages, & inheritance in Lua. I also briefly cover some of the OOP alternatives and compare/contrast why I chose t3h closure way.

    I do not cover, nor use metatables. If you can live without prototype in JavaScript, you’ll do just fine using only closures in Lua. I’ll give you some links at the bottom for using metatables to accomplish OOP in Lua.

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  • Adding Achievements to Your Corona Game or App Using OpenFeint & Papaya Mobile

    Adding Achievements to Your Corona Game or App Using OpenFeint & Papaya Mobile

    Introduction

    Achievements within games can help give incentives for players to learn how to play, give them confirmation they’re on the right track, and reward their accomplishments. They can also reward experimental behavior, create engagement for challenging or secret achievements, and can even create games within games. To paraphrase Jesse Schell, you can create the meta game, experiences that exist on top of other experiences.

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