The following talks about the signs I’m seeing in the industry regarding technology changes and when it’s time to move to a new one. That time is now, I see the signs and describe them, albeit not necessarily as black and white as before. There are a multitude of options, but does the one I want, Corona, have the money to match it’s momentum?
Category: Flex
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Corona Game Example: OOP, Scope, and Box2D Collisions – Part 1
I took a break from working on another side project to devote my Sunday and part of my Monday to playing more with Corona. Specifically, I wanted to:
- Learn how to do better OOP in Lua
- Learn how to extend the base Corona GUI classes like Group
- Learn about collision detection via their Box2D implementation
Mutha-grabbin success.
I set out to re-build 1942. It’s the perfect Corona game in that it has a lot collisions, sprites, and simple bitmap animations. I want to talk about what I learned in my 2 days. If you’re not familiar with Lua and know some ActionScript, hit my Lua for ActionScript Programmers Crash Course and check out a more simple example first. Here’s a quick sample video. You can download/follow the code on Github.
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Getting Complex Designs Into Flex Slides
My slides from FITC Toronto 2011. Obviously a lot of supporting code needed for context, but still some good info on their own for getting complex designs into Flex web, desktop, and (some) mobile.
Download – Keynote | Powerpoint | PDF | Images
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Integrating Flash Components with Flex Revisited
A reader asks:
…is it possible to integrate a Flash component (like those on http://www.digicrafts.com.hk/ as an example, or any other third party component), with Flash Builder?
At a high level, yes. Any ActionScript 3 component can run in Flash Player 9 on up.