Apple has posted Steve Jobs’ “Thoughts on Flash“. There are a lot of lies and half truths. No one will care. The article has enough valid points that people won’t check up on them.
That said, here’s my attempts to correct the lies.
Apple has posted Steve Jobs’ “Thoughts on Flash“. There are a lot of lies and half truths. No one will care. The article has enough valid points that people won’t check up on them.
That said, here’s my attempts to correct the lies.
*** Update: Paul Taylor (@guyinthechair) has a more recent post on the same subject. ***
*** NOTE: I’m a n00b at Cocoa and Objective C. Unlike Python, I don’t like learning it, either. If you perceive something below is inaccurate, please comment, and I’ll update. ***
Preface
I was having a lot of fun using the iPhone packager. Then Apple changed their licensing to prevent people like me from using ActionScript for iPhone/iPad, and instead being forced to use their toolsets, or those unofficially approved. At first I was furious. Then I tried to get a simple list to scroll in AS3. Even using a fake mask, device fonts, and cacheAsBitmap for all items + container, it just wasn’t smooth, even with just 30 items, regardless of frame rate. If you use an out of the box UITableView in Cocoa, it “just works”.
Preface
I attended and spoke at the 360 Flex conference in San Jose this year. Before the high fades away, I wanted to post what I learned last week for a few reasons. First, to share with others. Second, to share for those who didn’t attend, but might if they feel they’d gain something from it. Third, a growing number of Flex devs, albeit really small, feel they don’t gain much from conferences. I wanted to show a potential counterpoint to this in hopes it’ll convert them back.
Back in Flex 1.5, I created a simple DebugWindow that was 1 class, and worked inside of Flex apps. Â I don’t like a lot of complexity, and the fact I just needed to drop 1 class in my project, and write 2 lines of code to make it work was something that no others delivered on. Â Using trace required you to not look at your Flex app to see traces, you had to run in debug mode, and you had to use ASCII art to filter messages. Â IÂ was using LuminicBox for Flex 1.5 projects later in the game, and in 2 & 3, I used the AS3 update of it by Mark Walters. Â There were a couple of problems, though, and some features I wanted to add.