Took a break from working to make these. Did I mention I don’t want to go to school tomorrow morning? B is for BLHEEHEHEHEHEHOISDfhilafdjhae!!!
(they are loud as all get out, watch yer speakrrrz)
Via her majesty.
That’s “a flock of Scarecrows” to save you the dictionary.com trip. A Flash game which pits you, a seed tossing gang of trees, beset to lob your seeds at scarecrows so they will be imbued with the ability to swing away the crows/ravens. I’m not sure of the moral stance here. I mean, trees are pretty good I would think, and imbued scarecrows have been both good and evil in the movies… the birds, however, are definitely the antagonists.
Regardless, the drawing and design is just awesome. The intricate drawing and rendering for the graphics is dark, yet inviting; sinister, yet sad. I really like it.
Via Ryan.
Blogspammers managed to break and foobar my MoveableType commenting system while I was on vacation for 2 weeks. However, comments like this remind me why I slave so hard to ensure it’s easy for readers to comment on my blog.
Since commenting is currently disabled till I fix it, here is the comment that got lost in a black hole, but brought to light a reason behind a problem I was having.
*******
This was driving me nuts, too. The answer is here. The long and short of it is if you are
using a button component in your movie and create, duplicate, or attach a
movieclip using _root.getNextHighestDepth(), the movieclip’s depth will be
1048576, at which depth the mc.removeMovieClip() method will not remove the
clip. It is important to remember that other components rely on the button
component for functionality, and so components like UIScrollBar will also
trigger this bug. In addition, the component does not have to even be on
stage; having the component present in the library is enough to provoke this
behavior.
Great design site. Has my favorite style of futuristic mechanicals merged with organic life. Vrrrrrrr nice!