Courtesy of Barry Hayden from da Flashn00bz list.
<a href=”http://www.sitepoint.com/article/1116″>This article</a> covers getting Flash in search engine results. Written by an Aussie (WUzzuUPP!).
Courtesy of Barry Hayden from da Flashn00bz list.
<a href=”http://www.sitepoint.com/article/1116″>This article</a> covers getting Flash in search engine results. Written by an Aussie (WUzzuUPP!).
Via <a href=”http://www.moock.org/blog/archives/000021.html”>MoockBlog</a>.
Moock linked to a Japenese site that makes a good use of Stage.onResize. It’s a little processor intensive, but they haven’t implemented Greg B’s more efficient one, which is cool and I understand. The point is, it’s a good start, and a creative use of utilizing whatever screen real-estate you can get your hands on. Go to the site, open up a panel via the top navigation, and resize your browser slowly to different shapes. You’ll see the panels minimize, and then move to other spots where there is room. This is one skill I think Flasherz need to master.
<a href=”http://www.nttdata.co.jp/”>http://www.nttdata.co.jp/</a>
Manager taught me something today about Flash while I was bitching how Flash didn’t support overloading of functions.
You cannot do:
<pre><code>my_mc = new MovieClip();</code></pre>
Nor can you do:
<pre><code>my_mc = new FUIComponentClass(true, “my_txt”);</code></pre>
So how do you initialize your components just like a class? Furthermore, how do you write them to accept such a usage? Read on…