Tag Archives: lua

Building An Elevator in Box2D

Introduction It took me 4 days to build an Elevator via Box2D in Corona SDK. I wrote the actual code and API for it in about 30 minutes. Getting the physics to work proved way more challenging than I anticipated. … Continue reading

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RIA Unleashed 2011 Presentation and Code

For those who need the presentation slide decks and/or code from my Mobile Gaming: Corona SDK and Adobe AIR work shop and/or the Refactoring presentation, they can be found on my Github project for them.

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Intro To Corona – 1 hour 45 minutes HD Video

An impromptu presentation (took 15 minutes to prepare) I did for the remote attendee’s of Ansca Mobile‘s Corona Hackathon. I cover some Lua basics, tooling, OOP, Corona DisplayObjects, Physics (crappy job on collisions, lol sorry), and gotcha’s I’ve encountered. I … Continue reading

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Corona and CocoonP2P (Now in HD!) – JXLTV Episode 10

References: Corona CocoonP2P gTween ported to Lua for Corona (now with 110% more bounce.ease) by Josh Tynjala Flex: Where We Are Headed by Andrew Shorten, PM of Flex

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Why Robotlegs For Games?

Why Robotlegs for Games? The following covers why you would utilize the Robotlegs MVC architecture in a lightweight, Lua game for Corona. I’ll discuss the refactoring reasoning, the common problems you run across in game architecture, and their solutions with … Continue reading

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