Flex and Flash Developer – Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

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This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for November, 2008

The Agile Chronicles is a set of articles documenting my experiences using an Agile process (Scrum) in software development on my current Flex project.

Part 1 – Stressful
Part 2 – Code Refactoring
Part 3 – Branch Workflow
Part 4 – POC, Strategy, and Design Challenges
Part 5 – Acceptance Criteria & Punting
Part 6 – Tools, Extra Merge Day, and [...]

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Writing a Caching Engine for Flash Player

Saturday, November 22nd, 2008

Not to be confused with Object Pooling, I’m referring to saving data you need to persist in your application across sessions, and more specifically about saving images in your own local cache as opposed to the browser cache.
As usual, I ask a question on Flex coders and get no response. This usually arises from [...]

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The Agile Chronicles is a set of articles documenting my experiences using an Agile process (Scrum) in software development on my current Flex project.

Part 1 – Stressful
Part 2 – Code Refactoring
Part 3 – Branch Workflow
Part 4 – POC, Strategy, and Design Challenges
Part 5 – Acceptance Criteria & Punting
Part 6 – Tools, Extra Merge Day, and [...]

Read the rest of this entry »

Flex Move Effect Messes Up Mask Alignment

Monday, November 17th, 2008

In creating some custom components in Flex 3 last week, I battled off and on all week with a bloody Move effect.  It kept screwing up the mask I used.  Basically, it’s a timeline that shows 24 hours in a horizontal timeline.  The parent masks 6 hours off.  When a new date is set, it [...]

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Agile Chronicles #3: Branch Workflow

Friday, November 7th, 2008

The Agile Chronicles is a set of articles documenting my experiences using an Agile process (Scrum) in software development on my current Flex project.

Part 1 – Stressful
Part 2 – Code Refactoring
Part 3 – Branch Workflow
Part 4 – POC, Strategy, and Design Challenges
Part 5 – Acceptance Criteria & Punting
Part 6 – Tools, Extra Merge Day, and [...]

Read the rest of this entry »