<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>refactoring &#8211; Software, Fitness, and Gaming &#8211; Jesse Warden</title>
	<atom:link href="https://jessewarden.com/tag/refactoring/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Sat, 06 Jul 2013 02:56:10 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://jessewarden.com/wp-content/uploads/2016/08/cropped-Lambda2-32x32.png</url>
	<title>refactoring &#8211; Software, Fitness, and Gaming &#8211; Jesse Warden</title>
	<link>https://jessewarden.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Consulting Chronicles #7: The Priority Pyramid</title>
		<link>https://jessewarden.com/2012/04/consulting-chronicles-7-the-priority-pyramid.html</link>
		
		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Wed, 04 Apr 2012 14:09:37 +0000</pubDate>
				<category><![CDATA[Consulting Chronicles]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[consulting]]></category>
		<category><![CDATA[consultingchronicles]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[priority]]></category>
		<category><![CDATA[prioritypyramid]]></category>
		<category><![CDATA[pyramid]]></category>
		<category><![CDATA[refactoring]]></category>
		<category><![CDATA[software]]></category>
		<guid isPermaLink="false">http://jessewarden.com/?p=3099</guid>

					<description><![CDATA[Introduction The Priority Pyramid is a tool I use to stay on track with new consulting clients. It prioritizes how, who, and what I engage in at any given time. It can be overwhelming when thrust into a challenging situation, a code base in dire straits, and a frustrated team. You need a strong pillar [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" style="padding-right: 8px;" src="http://jessewarden.com/archives/blogentryimages/priority-pyramid-4.4.2012.jpg" alt="The Priority Pyramid - The 8 Tiers of Software Consulting" width="320" height="483" align="left" /><strong>Introduction</strong></p>
<p>The Priority Pyramid is a tool I use to stay on track with new consulting clients. It prioritizes how, who, and what I engage in at any given time. It can be overwhelming when thrust into a challenging situation, a code base in dire straits, and a frustrated team. You need a strong pillar of guidance.</p>
<p>This article goes over what parts make up the Priority Pyramid from a high level. I&#8217;ll talk about what milestones make up each section and how you navigate back and forward between the priorities.</p>
<p>When done, you should know how to engage your client&#8217;s team and tackle working on a large code base at a frustrated client site with 99 problems.</p>
<p><span id="more-3099"></span><strong>Why?</strong></p>
<p>Over the years, I&#8217;ve prioritized what I need to be doing when working my consulting clients. There are countless things I need beyond &#8220;coding&#8221;, and all have to do with &#8220;people&#8221;. Code in its own right is challenging enough. Add people to the mix and it gets more complicated than it already is.</p>
<p>Every engagement is different, even with repeat clients. This is why I like consulting. Meet new people, travel new places, learn new things.</p>
<p>While I enjoy and thrive on improv, what I didn&#8217;t like was not having a set of guidelines to deal with each new client. The business blogs &amp; books I&#8217;ve read are pretty dry, and don&#8217;t really focus on the people issues coders encounter and have to deal with. Most also assume YOU are the one creating &amp; maintaing the app, not fixing/modifying a large one extremely behind schedule. It&#8217;s either sales, management, or product management. This includes the consulting books. Some approach it from a larger consulting perspective, where you come in, listen to the client&#8217;s problems, write up a plan, and pass it off to India. If you are involved, it&#8217;s just to either head off major disaster and/or provide face time for the client.</p>
<p>This is NOT what I, and my colleagues I&#8217;ve worked with over the years do. We&#8217;re in the trenches, working alongside our clients, playing the politics games whilst coding.</p>
<p>So, I made my own rules for engagement, prioritized based on importance, with verification points to ensure I&#8217;m on the right track. If I cannot work towards getting through all tiers of the pyramid, I will not be working for the client long, whether by my choice or theirs. It&#8217;s important I flush out these red flags early and tackle them full bore.</p>
<p>That&#8230; and it has D&amp;DÂ connotations.</p>
<p><strong>Quantitative vs.Â Qualitative Foundations</strong></p>
<p>I&#8217;ve used both quantitative and qualitative results from case studies, white papers, and my own experience to base this set of priorities on.</p>
<p><a href="http://en.wikipedia.org/wiki/Brooks%27_law">Mythical Man Month/Brooks&#8217; Law</a>: &#8220;Adding manpower to a late software project makes it later&#8221;. Some of the bad projects I&#8217;ve been on had too many people on them. Your goal at that point is to delegate refactoring to the team to compensate, lead with good architecture, and leverage your trust currency to guide the various teams into a direction you need them to go. Also known as software chaos management. This requires you be at a high enough level to be in charge of various teams. If you&#8217;re not, God help you.</p>
<p>Code Review: One person, reading code for up to but not exceeding 1 hour finds more code defects than unit testing. This is not peer review, but that is also effective. Citations: <a href="http://support.smartbear.com/resources/cc/book/code-review-cisco-case-study.pdf">Code Review at Cisco Systems</a>, <a href="http://www.cnx-software.com/pdf/klocwork-research-code-review-study.pdf">Klocwork/Forrester &#8220;The Value and Importance of Code Reviews&#8221;</a>, and some other <a href="http://www.codinghorror.com/blog/2006/01/code-reviews-just-do-it.html">stats</a> from <a href="http://www.amazon.com/exec/obidos/ASIN/0735619670/codihorr-20">Code Complete</a>. Keep in mind while most of the studies mention that defects do notÂ significantlyÂ decrease after 1 person, the ability to learn from your peers and getting architecture suggestions are very well documented in the blogosphere.</p>
<p>Cheaper to Find Defects Early: Whether you are ruthless about upfront requirements gathering and/orÂ initialÂ architecture, or are adamant about short development iterations that includes scope reduction, both allow the ability to find more defects early. It&#8217;s easier to both find, and fix problems earlier than later for a variety of reasons (code size, feature acceptance, contractual obligations, etc). Beyond the IBM studies back in the 70&#8217;s here&#8217;s an <a href="http://www.methodsandtools.com/archive/archive.php?id=29">excerpt</a> from <a href="http://www.methodsandtools.com/archive/archive.php?id=29">High Quality Low Cost Software Inspections</a>. Also, crazy charts from <a href="http://sqgne.org/presentations/2011-12/Jones-Sep-2011.pdf">Capers Jones</a> (they have some other good studies). This is why I&#8217;m so adamant about getting the visual design (wireframes/design comps/ux/information architecture, etc.) right from the get go, even if 6 months into the project. Lowest hanging fruit and saves tons of time/money.</p>
<p><a href="http://dl.acm.org/citation.cfm?id=1536639">DistributedÂ Development</a> (<a href="http://cs.queensu.ca/~ahmed/home/teaching/CISC880/F10/papers/DistributedDevelopment_CACM2009.pdf">PDF</a>): The result that physical distance between developers doesn&#8217;t matter. Different room/building/country&#8230; not a big deal at all. What matters is how far the software developer(s) are from the stakeholder(s) in the organization management hierarchy. This is extremely important. I am firm believer in both telecommuting as well as on-site visits with clients for communication &amp; leadership reasons. This is central to identifying the power structure of the organization in Tier #2 and garnering trust with those who can help you talk to who you need to talk to in Tier #3. I&#8217;ve been ineffective at more than one consulting engagement because I wasn&#8217;t Â high enough to affect the required positive change.</p>
<p><a href="http://en.wikipedia.org/wiki/Toyota_Production_System">Toyota Production System</a>: Their continuousÂ improvementÂ philosophyÂ and respect for people are what really ring true to me. While <a href="http://blog.digitalbackcountry.com/2007/01/a-look-at-the-rich-internet-application-consulting-landscape/">It Takes a Village</a>Â to build great software, sometimes you have a crowded, drama filled city that you have to work within. Doing your best to get the team motivated to constantly improve, and SEE the improvement occur over time for motivation reinforcement, is just a small way to continually improve. You can only do this if you do in fact respect the people you work with. Empowering leaders amongst those who actually do the work can lead to effective production. You can use these <a href="http://www.fastcompany.com/magazine/111/open_no-satisfaction.html">Toyota Process strategies</a> in your own team delegation.</p>
<p><strong>The Priority Pyramid</strong></p>
<p>The 8 steps are in order of importance:</p>
<ol>
<li>Report</li>
<li>Understanding</li>
<li>Trust</li>
<li>Lead</li>
<li>Build</li>
<li>Explosions</li>
<li>Diagnostics</li>
<li>Architecture</li>
</ol>
<p>While it implies 4 are about coding, make no mistake: The Priority Pyramid is all about people. It&#8217;s built on your relationships with them and those relationships ensure you can do your job.</p>
<p>Lets break down the tiers the following way: What milestones do you need to complete, how to do you move on to the next tier, and when should you move back? I make the assumption if you&#8217;re on a team, you&#8217;ll divide tasks appropriately.</p>
<p><strong>A Note on Tier Foundations</strong></p>
<p>Each tier works on top of the foundation of the former. If the foundation is weak, it won&#8217;t strongly support the one on top. If you don&#8217;t have the trust of management and your co-workers, it&#8217;sÂ difficultÂ to lead them. If you don&#8217;t have a good understanding of the company andÂ peopleÂ who work within it, it becomes veryÂ difficultÂ to affect positive visual design changes to make architecture easier. It&#8217;s ok to be in Tier #8 and realize you need more understanding of how the application will be deployed from Tier #2; just like refactoring code over time, you can continue to strengthen the foundation tiers over time as well.</p>
<h2><strong>Tier #1: Report</strong></h2>
<p><strong>Milestones Before Arriving</strong></p>
<ol>
<li>You&#8217;ve talked to stakeholder(s) on the project to have an idea of what you&#8217;re getting into.</li>
<li>Verify you actually want to get into it. Some consulting gigs are hard to get out of. Some can reflect poorly on your firm/you even if you do a good job. Make sure you&#8217;re willing to make the plunge. We&#8217;re looking for red flags here to save you tons of money and stress. I&#8217;m not saying be choosy, I&#8217;m saying be careful.</li>
<li>Where you&#8217;re going, who you&#8217;re supposed to see, and when.</li>
</ol>
<p><strong>Milestones</strong></p>
<p>You/your firm has scored a client, you&#8217;ve booked your airfare + hotel, and you&#8217;re 1st day on-site has arrived. You look sharp, are excited, and looking forward to making a good first impression.</p>
<ol>
<li>First question out of your mouth after small talk should be &#8220;Who&#8217;s do I report to?&#8221;. Yes, it&#8217;s ok to follow up this question once you&#8217;ve scored more rapport with &#8220;Great, so&#8230; who&#8217;s my boss?&#8221;. This ensures you don&#8217;t do good things that get you in bad trouble.</li>
<li>Second question: &#8220;What will make you happy when I leave?&#8221;. This helps verify why you&#8217;re really here, and what they&#8217;re really paying you for. Sometimes this takes alcohol to get the true answer. Sometimes just a neutral setting outside of the office/building.</li>
</ol>
<p><strong>Successful Exit</strong></p>
<p>Know who you work for and your true goal in life for the next 8 months.</p>
<h2><strong>Tier #2: Understanding</strong></h2>
<p>The best communicators are good listeners. Your task now is to look people in the eye, lean forward, and listen well.</p>
<p><strong>Milestones</strong></p>
<ol>
<li><strong>Listen</strong>: Get people talking, asking questions, and listen to what they say. This is the most important step in the entire pyramid.</li>
<li><strong>Goals</strong>: You need to understand what the goals are for the project, both stated and real. What are you and the client really trying to accomplish? Answering &amp; documenting this will guide your actions for the rest of the project,Â overriddenÂ only by &#8220;Who do you report to?&#8221;.</li>
<li><strong>Problems</strong>: What are the problems and challenges the company has run into? Do any relate to why you&#8217;re here? Do they have a thorough list or are there more? Solving problems earns trust, and helps in the next tier. It also validates your paycheck. Why does the client have those problems? Where do you fit in? Who&#8217;s accountable for identifying solution(s) for and solving those problem(s)? These are your first challenges in the game.</li>
<li><strong>Dissect People</strong>: This is also an opportunity for you to start learning who the players are in the game. You need to understand what makes someone tick to best interact with them. Do they like business first, small later or the opposite? Do they have ulterior motives? Can they be trusted? Can they give you valuable intel on the project others won&#8217;t? What will it take to make them comfortable enough to tell you more? How can you possibly help them? You&#8217;re going to be spending the next 3 to 18 months with these people. Get to know them, make a good first impression, and understand them. These are the people you want on your team, who you want to do certain things for you, who you want to trust you. Once you understand them, you can effectively engage them. Sometimes this is done simply by watching how they interact with others. Ask questions to get them talking; their personality whilst reveal itself. Finally, figure out who reports to whom for real? What is the power structure? You&#8217;ll need to play within this framework; best to know how it works for real vs. what the label says on their door.</li>
<li><strong>Explore</strong>: Finally, code stuff. Time for initial reconnaissance. Taken what you&#8217;ve learned, it&#8217;s time to verify what you heard is recent, relevant, and can be corroborated with the code. This should still be framed from a &#8220;learning the company&#8221; perspective. You need to:</li>
<ol>
<li><strong>Learn the Data Model</strong>: The VO&#8217;s, the Services it calls, and what those business objects actually mean to the organization.</li>
<li><strong>Learn The Framework</strong>: How is the codeÂ architected; what framework did they use?</li>
<li><strong>Understand The Story</strong>: With another developer, preferably one who worked on the code base and/or your client, ask the developer questions to learn the story. Even the worst code base has a reason how it got there. Like an archeologist, you want to understand this history, the pivotal decisions, or lack thereof, that made it the way it is. You&#8217;ll learn the to respect, and pity, even the worst code base once you&#8217;re armed with this knowledge.</li>
<li><strong>Look For Red Flags</strong>: Both the currentlyÂ benign, and the &#8220;holy eff we&#8217;re eff&#8217;d&#8221;. Whether that&#8217;s everything being a hashmap in Java, Angular &amp; Backbone both being used in the same code base, or ActionScript 2. You don&#8217;t want surprises, you want to frame your perspective of the code base with your client&#8217;s. This is a VERY important step. Don&#8217;t say it, but talk about it internally in my mind. Find out why there is aÂ disparityÂ in perception.</li>
<li><strong>Look For Mines</strong>: Like red flags, these are things that down the line of a project, based on what you learned above could go boom. They aren&#8217;t aÂ priorityÂ but need to be documented.</li>
<li><strong>Look For Validation</strong>: Did everything you learned in Steps 1 &#8211; 4 get validated or where you completely off? If so, continue to dig, and redo steps 1 &#8211; 4 to re-verify.</li>
</ol>
</ol>
<p><strong>Successful Exit</strong></p>
<p>When you firmly understand the client&#8217;s reality, the reality the code reflects, and the real reality once you&#8217;ve resolved the two, you&#8217;re ready to move on. If they still don&#8217;t mesh, keep asking questions &amp; researching.</p>
<h2><strong>Tier #3: Trust</strong></h2>
<p>Assuming you&#8217;ve made good first impressions with those you&#8217;ve met, it&#8217;s now time to validate those initial impressions in those you&#8217;ve met. It&#8217;s time to start building trust.</p>
<p><strong>Milestones</strong></p>
<ol>
<li><strong>Provide Immediate Value</strong>: Check in code into the company&#8217;s source control your 1st week there. Preferably the code fixes a bug. Do NOT try to save the world in the code base. Pick some litter instead. If you clean the entire thing in a day, great, but get your feet wet and see what happens. A lot of drama and things you couldn&#8217;t predict happen AFTER you&#8217;ve checked in code and it goes into production. Start small and work your way up. Just ensure it&#8217;s immediate.</li>
<li><strong>Make Professional Friends</strong>: Respect those you work with and get to know them. Whether this is small talk that&#8217;s sincere orÂ genuineÂ interest, whatever works to build a positive relationship. People trust those they like. Trust is a currency you&#8217;ll sometimes have to spend in buckets to make positive headway so start investing in earning some now.</li>
<li><strong>Visible Logger</strong>: Invest in a visible logger. Even if the code doesn&#8217;t currently have problems, when it does, you want it to talk to you. Not only you, but the company. You want to corroborate this communication with your boss. When production explodes, and you know within seconds because your little secret keyboard shortcut debug window shows the error, that inspires confidence. It also provides a kind of transparency to your client when others start using it proactively to find problems. You just empowered a company to work together; well done, that&#8217;ll earn some trust. Make the code talk to you so you can trust what it&#8217;s saying, then expose this communication channel to your client.</li>
<li><strong>Provide Transparency</strong>: As you start getting your feet wet, whether this is struggling to get your environment setup so you can compile, or are deep in the bowels of fixing your first bug, let your boss know. Keep them appraised of what you&#8217;re doing on regular intervals, even if she doesn&#8217;t ask. Come across with confidence; you KNOW what you need to be working on, and you&#8217;re informing your boss as such. Additionally, she has a chance toÂ re-prioritizeÂ if you need to be working on something more pressing. No communication, and neither of these things happen. If they know and have confidence in you doing what you say you&#8217;re going to do, they can play defense and keep their boss off your, and your team&#8217;s back.</li>
</ol>
<p><strong>Successful Exit</strong></p>
<p>Do you think people trust you? Have you checked in working code that fixes a problem and your boss has verified this? Can you even compile? Do you know the names of those you&#8217;re working with/near? If yes to all, you&#8217;re ready to move on.</p>
<p><strong>NOTE</strong>: If you ever lose trust, fall back to continually adding immediate value. Trust isn&#8217;t given, it&#8217;s earned. If you lose it, the only way to get it back to is re-earn it from scratch.</p>
<h2><strong>Tier #4: Lead</strong></h2>
<p>At this point you know enough about the goals of the project to start formulating plans on moving forward, whether this is how to implement new features or how to fix/refactor existing ones. You&#8217;ve provided enough value to earn a modicum of trust. It&#8217;s time to lead people forward.</p>
<blockquote><p>A manager puts people in a line, puts the guy with the machete at the front, and leads people through the jungle effectively. A leader climbs the tree, and tells everyone they need to go left instead.</p></blockquote>
<p><strong>Milestones</strong></p>
<ol>
<li><strong>Short Term Goals</strong>: You&#8217;ve assessed the situation and identified priorities that need to be refactored (using my previous article). You need the team to agree on a common logging interface, both in code and visually. Finally, you need the team to agree on an architecture.</li>
<li><strong>Long Term Goals</strong>: You&#8217;ve identified architecture holes that need to be plugged. Sometimes there are design problems that if changed could save months of work and hardship. You need to start work and documentation on it now. Solidify the long term goal into something defendable, and get the teams input. <span><span style="color: #000000;">Be careful how you go about talking about it. While you need client feedback (remember transparency), it must be attainable to company-relevant, short term steps. You can spend trust currency for longer term refactoring/re-architectureÂ endeavors, but I recommend against it.</span></span></li>
<li><strong style="color: #000000;">Resources</strong><span style="color: #000000;">: Sometimes you need to hire additional people, whether from internal client teams, additional consultants/contractors from your firm, or hiring on behalf of your client. This could be staff augmentation or hiring a specificÂ </span>skill set<span style="color: #000000;">Â you need/want. Identify these early and ask your boss.</span></li>
<li><strong>Divide, Delegate, and Conquer</strong>: Whether the client&#8217;s employee&#8217;s or your firms, you need to divide up the massive amount of work amongst people. Offer up tasks first, and then assign to those you deem appropriate if no volunteers materialize. Building upon Tier 2 and 3, you should have a gut feeling for who&#8217;s best for what task. You cannot save the world by yourself. It may seem that you spend more time aiming people in the same direction then actually walking that direction yourself. Don&#8217;t fret; you&#8217;re on the right track.</li>
<li><strong>Be Positive</strong>: While misery loves company, peopleÂ like and follow positive people. In talking &amp; delegating all of your goals, plans, do so positively. You&#8217;re not &#8220;fixing a pile of rubbish&#8221;, you&#8217;re &#8220;building an awesome application&#8221; or &#8220;improving an important machine&#8221; or whatever you can say and actually believe when you say it. Eat right,Â exercise, and/or surround yourself with positive influences. Make this the year you <a href="http://www.menshealth.com/best-life/make-life-worth-living">commit suicide</a>, reorganize &amp; clean your working environment/home office, or just accomplish a small goal that&#8217;s not work related that you use asÂ positivityÂ fuel. Mentor &amp; encourage your team but don&#8217;t come off as a know-it-all/holier-than-thou. Play to win.</li>
</ol>
<p><strong>Successful Exit</strong></p>
<p>If you know what you/your team needs to be working on today, next month, you&#8217;ve approved the hiring you need, and the team is all tasked up, then it&#8217;s time to move on.</p>
<p><strong>Notes on Tier #5 &#8211; 8</strong></p>
<p>The latter teirs are development specific, but rely on a strong firm foundation from the first 4. Remember, the human component is your weakest link, not your Factories. Strengthen them; do not enter these 4 latter tiers of first 4 are weak.</p>
<h2><strong>Tier #5: Build</strong></h2>
<p>You need to easily build the software. This is the most common, and frequent, option you&#8217;ll do many times a day, every day. The longer this takes, the longer it takes you to develop. This can also kill your team&#8217;s momentum. If something goes wrong, such as someone checking in a bug that breaks the build into source control, or a feature needing be implemented for a presentation by some date, a slow buildÂ exacerbatesÂ time to resolution.</p>
<p>Worse, some developers will start making their own build setup, leading to code that works on some developers machines and not on others. Validation of working code suddenly becomes meaningless which can adversely affect project schedule metrics. Even worse, you can think your code works, but it doesn&#8217;t for others. Who&#8217;s right?</p>
<p><strong>Milestones</strong></p>
<ol>
<li><strong>Quick</strong>: The build needs to run quickly. This obviously anÂ arbitraryÂ metric based on code size, libraries,Â continuousÂ integration setup, etc. If developers say &#8220;the build is slow&#8221;, then it&#8217;s slow. Utilize libraries so the entire thing doesn&#8217;t have to compile, inject dependencies at runtime, utilize modules&#8230; whatever it takes.</li>
<li><strong>Easy</strong>: If the build is complicated to do, you&#8217;ll get developers making a lot of mistakes during code validation time before they check in. They&#8217;ll either check in bad code, or make their own setup that allows the code to work on only their machine. They should be able to just click 1 button, run an Ant/Maven script, or do a 1 line command line execution.</li>
<li><strong>Duplicated</strong>: The build should be able to be duplicated on a new developers machine. It&#8217;s completely fine to have company standards, such as only Windows 7 PC w/admin rights, Flex SDK 4.6, running Rake 0.8.2. It&#8217;s also ok if that takes some time with another developer to setup. What&#8217;s not ok is once they do that, it doesn&#8217;t work. If there are 3rd party dependencies that cannot effectively be deployed x-machine, find a way to remove them. Solutions include, again, using libraries, modules, development servers vs. local server setup, etc.</li>
</ol>
<p><strong>Successful Exit</strong></p>
<p>If you can run the build multiple times a day without pulling your hair out, it can be run multiple times on the same code base and not break, and anyone on the team can explain to a new developer 90% of the setup, you&#8217;re good to go. Another validation includes Developer A checking in code, then Developer B updating to latest and running the build and it works on their machine as well.</p>
<h2><strong>Tier #6: Explosions</strong></h2>
<p>When things go awry, you need to immediately know where and why. More than aÂ euphemismÂ for errors/exceptions, explosions also include errors in the application that constantly cause fire drills in the company.</p>
<p><strong>Milestones</strong></p>
<ol>
<li><strong>Exceptions Handled</strong>: Handle all errors save null pointers. If you have global exception handling capabilities, implement it/them. This doesn&#8217;t mean just wrapping something in a try/catch; it means not only logging the catch, but putting something meaningful in the catch so you&#8217;ll understand what it means when it happens.</li>
<li><strong>Logging</strong>: You need to centralize all long into a single library. It&#8217;s ok if this library is your own that builds on top of the built-in provided one, such as Flex&#8217; ILogger. As long as anyone, anywhere on the team wants to log something, they use that vs. print/trace.</li>
<li><strong>Visual Log</strong>: Optional: A visual window, built into the application itself (SWF/JS, etc), that prints out the log levels. This is done to allow logs to be seen by developers, not users. It also allows non-developers,Â especiallyÂ QA, to proactively find problems and talk directly with thoseÂ responsibleÂ vs. the 1st developer they can find. The value this provides inÂ empowermentÂ and time saved should not be underestimated.</li>
<li><strong>No More Fire Drills</strong>: Wrangling in challenging errors to help prevent fire drills can do 3 things. First, you score a lot of trust in &#8220;knowing&#8221; why something is wrong vs. 10Â peopleÂ running around aimlessly trying to figure out why. Second, you can clearly cite accountability; is it the server-side team, your team, or the database team? Instead of yelling &#8220;I think your stuff broke&#8221; you can confidently say it did with helpful data for them to test against. That kind of attitude is much easier to solve problems with. Third, fire drills no longer sabotage your productivity.</li>
</ol>
<p><strong>Successful Exit</strong></p>
<p>If an error occurs and you know where it happened, a general reason of why, and who&#8217;s potentially accountable, you&#8217;re in insanely good shape. Users don&#8217;t see these errors, just null pointers, or those you&#8217;ve built a GUI for (ie Alert error dialogue). Bonus points if fire drills happen on other teams that aren&#8217;t related to yours&#8230; but you have a way of helping through logging to make testing easier.</p>
<h2><strong>Tier #7: Diagnostics</strong></h2>
<p>Diagnostics form a range of tools, not just code. They are anything that helps provide insight into code issues or runtime errors without costing more overhead inÂ maintenanceÂ than the value they provide. The reason diagnostics is before architecture is that in larger applications,Â especiallyÂ in a consulting context, adding simple diagnostics has a ton of value with little effort whereas architecture takes a ton of effort but tends to have low perceived value (yes, it&#8217;s valuable, just harder to sell).</p>
<p><strong>Milestones</strong></p>
<ol>
<li><strong>Unit Test Coverage</strong>: Even if you&#8217;re not doing TDD, unit tests along help find &amp; prevent bugs as well as improve API&#8217;s. Unlike code reviews, they don&#8217;t get tired, benefit the entire team, and if written well only slightly add to codeÂ maintenance. Finally, they can be automated. These are also great things to work on in down times such as when JIRA is cleared, you&#8217;ve hit a brick wall with another bug, or are waiting on dependencies for a feature.</li>
<li><strong>Integration Tests</strong>: These are my favorite on service layers, more so than unit tests. The reason being is most of the Flex projects that I&#8217;ve worked on in a consulting context had some form of service layerÂ problem; ie how they talk to the back-end. Both refactoring the service code and writing unit tests that allowed me to automate the testing. It&#8217;s also nice to quickly know what part broke with confidence; client, server, or database. Automating these also makes you feel better when the server guys test new code, you can quickly help them test. There are more to integration tests, but these are the low-hanging fruit of &#8217;em.</li>
<li><strong>Automated Builds</strong>: Expanding upon Tier #5,Â streamliningÂ your build process to be more inline withÂ continuousÂ integration practices. This means designating a resource to setup, and maintain, aÂ continuosÂ build tool like CruiseControl/Hudson/TeamCity, etc. You should know who checked in bad code and when.</li>
<li><strong>Custom Diagnostics</strong>: Some applications have challenging domains of complexity. For example, video; there are TON of things that can go wrong at runtime even if the code compiles just fine. There are also a sequence of events that can cause video to fail, and knowing this sequence is paramount in debugging it, or shrugging it off since there&#8217;s nothing you can do (i.e. CDN is down). More importantly, though, sometimes you need a way to glimpse this in a more visual way than a logging window can provide. Conversely, sometimes you need to see environment variables in real-time. This little window can verify your application is running in the mode you think it is for a developer in another country. Simply making a box with a text field in it that showed Flash Player&#8217;s sandbox security type saved me 3 days (I lost 3 figuring this out, heh). Additionally, they can help empower others to do testing &amp; diagnostics on their own. Just be careful these are not a security risk for code and/or company information if deployed in production.</li>
</ol>
<p><strong>Successful Exit</strong></p>
<p>If you have good unit test coverage, can automate their running, your build is automated in some fashion (even if just client side only), and you have gui or command lines way to gain insight to your running application to find out more about errors, you&#8217;re in awesome shape.</p>
<h2><strong>Tier #8: Architecture</strong></h2>
<p>While good architecture requires a book full of information + years ofÂ experimentationÂ to get right, what we&#8217;re concerned with here is IMPROVING existing architecture. If you are starting a project from scratch and own the architecture, great, use this phase forÂ maintenance. Otherwise, we&#8217;re looking for that sweet spot of a 1 day change for a more decoupled, easier to use &amp; test in code system. If something takes longer than 3 days, you&#8217;ll be hard pressed to merge it back in and notÂ inconvenienceÂ other developers&#8230; unless it&#8217;s very little code.</p>
<p><strong>Milestones</strong></p>
<ol>
<li><strong>Tight Factories</strong>: Any part of your application which takes outside data into it&#8217;s system, such as external JSON/XML as well as user input, needs to be furtherÂ hardened. DRY the code, layer with <a href="http://jessewarden.com/archives/pix/moar-unit-tests-jxl.jpg">#moarUnitTests</a>. Form a convention on what happens when parsing/decoding fails; do you throw errors orÂ returnÂ null and log them, thus passing the burden of handling null to your system? Decide as a team.</li>
<li><strong>Fault Tolerant Services</strong>: Whether to a back-end, an external call to JavaScript in a host page, or an ad library&#8230; if it&#8217;s not your code, it&#8217;s a service. Make sure you wrap that with a Proxy that can NOT explode, and logs everything that went wrong. That extra 20 minutes pays off mad dividends.</li>
<li><strong>MVC/MVP/MVVM/YourMom/SC/PV/PM</strong>: As a team, pick one an over arching architecture pattern and stick with it for new code. I like <a href="http://martinfowler.com/eaaDev/SupervisingPresenter.html">Supervising Controller</a>, while others of my front-end Â ilk like <a href="http://martinfowler.com/eaaDev/PresentationModel.html">Presentation Model</a>. A lot of JavaScript web frameworks follow more of a <a href="http://martinfowler.com/eaaDev/PassiveScreen.html">Passive View</a>. The only right choice is team consensus &amp; comfortability. Then endeavor as a team to get certain parts moving in that direction. If there is old code, and you&#8217;re currently working on it, see if I can convert in less than a day to make more congruent with the rest of the architecture.</li>
<li><strong>DRY</strong>: If none of the above can be improved, simply making code more DRY is a good fall back task to more unit test coverage.</li>
<li><strong>TODO/FIXME/KLUDGE/HACK</strong>: Do a find all in the code. If you see those, fix them. #<a href="http://pragprog.com/the-pragmatic-programmer/extracts/software-entropy">fixBrokenWindows</a></li>
</ol>
<p><strong>Successful Exit</strong></p>
<p>You never really exit Tier #8; in fact you tend to loop back to either 7 or 6 and 7 and then back to 8. However, if you find yourself working on new features, or fixing bugs with no other drama and the rest of your team is doing the same&#8230; then you&#8217;re in epic shape.</p>
<p><strong>Conclusions</strong></p>
<p>As you can hopefully see, my priority list helps keep you focused on delivering value to those that matter quickly. Good software development is iterative. Earning trust is also iterative; you don&#8217;t take people&#8217;s money and disappear for 6 months (that&#8217;s called good Capitalism via Waterfall). This whole list, while referring to software development, is all about relationships with people. Excluding code review, your challenge as a leader is delegating the tasks in each tier to divide &amp; conquer, mitigating conflicts, and solving hard software problems in addition the rest of yourÂ responsibilities.</p>
<p>Each tier builds upon the former all the way down the line. While deep in the bowels of fixing explosions in Tier #6, I&#8217;m still continuing to build meaningful relationships in Tier #3.</p>
<p>Remember:</p>
<ol>
<li><strong>Report</strong>: Know your true boss and what will make her happy.</li>
<li><strong>Understanding</strong>: Listen, learn about the company, the people, and dive into reading the code.</li>
<li><strong>Trust</strong>: Earn trust by providing immediate value.</li>
<li><strong>Lead</strong>: Take the initiative and move the team forward. Delegate, divide, conquer.</li>
<li><strong>Build</strong>: Make the build fast, easy, and capable of being duplicated if need be.</li>
<li><strong>Explosions</strong>:Â When things go awry, you need to immediately know where and why. Prevent fire drills.</li>
<li><strong>Diagnostics</strong>: Get good unit test coverage, integration tests, automate your builds, and build any customÂ diagnosticÂ tools needed.</li>
<li><strong>Architecture</strong>: Decide on a direction/framework, and continue to nurture the code, and developers, in that direction. Loop back to 6 &amp; 7 if need be.</li>
</ol>
<h6><a href="http://www.flickr.com/photos/55935853@N00/2401448261/">Title photo by Ewan Monro</a>Â is under aÂ <a href="http://creativecommons.org/licenses/by-sa/2.0/">Creative Commons &#8211; ShareAlike Attribution license</a>.</h6>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Consulting Chronicles #6: Refactoring</title>
		<link>https://jessewarden.com/2012/04/consulting-chronicles-6-refactoring.html</link>
					<comments>https://jessewarden.com/2012/04/consulting-chronicles-6-refactoring.html#comments</comments>
		
		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 14:50:09 +0000</pubDate>
				<category><![CDATA[Consulting Chronicles]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[consulting]]></category>
		<category><![CDATA[consultingchronicles]]></category>
		<category><![CDATA[refactoring]]></category>
		<guid isPermaLink="false">http://jessewarden.com/?p=3080</guid>

					<description><![CDATA[Introduction Refactoring is the discipline of applying a multitude of small, low-risk techniques to a code base in order fix and improve it. While corroborated by the software community, employing such techniques in a consulting context can be challenging because people are involved, often in a negative situation. You need 2 weapons to win the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" style="padding-right: 8px;" src="http://jessewarden.com/archives/blogentryimages/refactoring-4.3.2012.jpg" alt="Refactoring" width="320" height="240" align="left" /><strong>Introduction</strong></p>
<p>Refactoring is the discipline of applying a multitude of small, low-risk techniques to a code base in order fix and improve it. While corroborated by the software community, employing such techniques in a consulting context can be challenging because people are involved, often in a negative situation.</p>
<p>You need 2 weapons to win the refactoring battle. First, you need to understand what refactoring techniques are at your disposal and how to implement them. Below, I&#8217;ve listed the core ones I see needed time and time again. Second, you need to have a plan on how you engage the client company and their employees to allow you to do the first. That&#8217;s covered in the next article.</p>
<p><span id="more-3080"></span>I&#8217;ve talked about how you do various parts of these initiatives in previous articles. What I want to talk about today is 1 of the 2 things: The core things you need to be concerned about in refactoring. In the next article we&#8217;ll talk about aÂ prioritizedÂ plan you should follow when engaging a client where refactoring is needed. These are aimed at being used in the worst situations, but can provide positive benefits inÂ benignÂ or benevolent situations as well.</p>
<p>You should be able to take this blog post and the next, and from them both progressively improve a poor quality code base as well as engage a challenging client amongst challenging circumstances.</p>
<p><strong>Note On Languages</strong></p>
<p>I&#8217;ve intermingled JavaScript, ActionScript, and Lua to help provide a variety of examples, show this list is technology agnostic, and provide corroboration of techniques across technologies. That and I miss coding Lua since I&#8217;ve been so busy and needed an excuse. This does have a strong focus with front-end languages, namely those which run in a browser.</p>
<p><strong>Nomenclature</strong></p>
<p><strong>Factory/Decoder/Parsing</strong>: Taking any kind of data, such as JSON or XML, and converting Â into something you need it for. This could be as simple as accessing properties on it to converting it to a completely different type of object, or even creating new objects from it.</p>
<p><strong>Coding Conventions</strong></p>
<ul>
<li><strong>Factory Errors vs. Null</strong>: Below, I&#8217;m using both error and null. Error means if a Factory/function/decoder fails in anyway to understand its data, you throw an error. This helps in unit testing, and expose errors early in the weakest part of a front end application; those that utilize non-strongly typed data. Optionally, when you find a parsing error, you return null instead. Consumers of the Factory must test for null, but youÂ mitigateÂ runtime exceptions and expose faulty consumers. I like using both, but it&#8217;s a lot of work to be sure.</li>
<li><strong>Don&#8217;t Create Grenades</strong>: Regardless of language,Â <a href="http://jessewarden.com/2009/06/error-handling-in-actionscript-3-dont-make-grenades-or-how-to-not-crash-safari.html">you shouldn&#8217;t create grenades</a>. This means don&#8217;t use throw/error. Instead, dispatch a custom error event that is opt-in. Consumers shouldn&#8217;t have to worry about the code they&#8217;re using bubbling up problems to their area of worry unless they&#8217;ve opted into those concerns. ActionScript, JavaScript, and Lua also don&#8217;t have a strongly typed ways to verify with the compiler that these contracts have been met, unlike Java&#8217;s throwable. Thus, don&#8217;t throw, inform to those who wish to know. Log regardless.</li>
<li><strong>Factory vs. VO Self Parsing</strong>: Some like Factory&#8217;s to parse external data (JSON/XML, etc.) into ValueObjects for an increased likehood of DRY code (shared parsing code that&#8217;s easier to unit test). Others like ValueObjects to serialize/deserialize themselves to reduce coding overhead as well as make the API easier to use. I&#8217;ve used both below, but I&#8217;ve found this is usually a team decision and also depends on how complex your VO&#8217;s are.</li>
<li><strong>Model vs. Command vs. Remote Proxy</strong>: From architecture perspective, some people prefer to have a Model handle Application Data, and a Command/Controller/Presenter handle remote Service calls to update that data. Some prefer wrapping both inside of a Remote Proxy (basically a Model that has serivce(s) inside it), and allowing Controllers/Mediators/Presenters/ViewControllers to make calls on those Remote Proxies. I use both Model &amp; Commands below, but no Remote Proxies. It&#8217;s up to you and your team which you think is best. If you&#8217;ve gotten this far in the discussion, you&#8217;re clearly better off than most. The point here is solve for Model and/or Application logic encapsulation.</li>
<li><strong>try/catch</strong>: I use try/catch liberally. Developers concerned about performance, such as game developers or those using complicated parsing algorithms should take note the significant performance cost of try/catch as well as liberal use ofÂ <a href="http://martinfowler.com/refactoring/catalog/extractMethod.html">ExtractMethod</a>. ThisÂ articleÂ assumes the code is in bad shape and you/your team needs to refactor it over many months to ensure your team can preventÂ fire drills, meet milestones, and start to build a firm foundation. If the code base has the following problems outlined in this article, your first order of business should be fixing them first before you start optimizing. If you really need performance, just use unit tests instead and pray.</li>
<li><strong>Singletons</strong>: While not a replacement for global variables, and generally frowned upon, well written ones are a good first step if they have access control and utilize strong-typing. (ex Model).</li>
</ul>
<p><strong>Refactoring Basics</strong></p>
<p>Improving existing code can be done in 3 ways: handling exceptions, using a good architecture, using strong-typing if available, and following refactoring paths. The reason you use refactoring,Â especiallyÂ in a consulting/contracting context with existing code bases is that you&#8217;re not allowed to rewrite them from scratch. Thus an unwritten bequeathment ofÂ responsibilityÂ occurs between the code base and you: it now becomes your problem. Its failings become your failings. The insecurity it gives your client now has them project that insecurity, andÂ responsibilityÂ to remedy it, onto you.</p>
<p>I&#8217;m assuming you&#8217;ve already done a code review by this point to ensure you, or your firm, want to even getÂ involved. If you don&#8217;t but are still here, it&#8217;s probably because they&#8217;re paying you a lot of money to wallow in their mess. In that case, welcome to the suck.</p>
<p>The original <a href="http://martinfowler.com/refactoring/">definition of refactoring</a>, referring to Martin Fowlers here, is making a small, positive change that has low inherent risk. This is done to ensure you don&#8217;t break anything. The theory is, over time if you make enough positive changes, you&#8217;ll make the whole code base positive.</p>
<p>Life is more complex than that, but the point here is that you use refactoring to affect positive change without breaking the code and looking like an idiot in front of your client and ticking off their customers. You <strong>do not</strong> make large, sweeping changes to the code base, even if they are needed. Take it slow and steady, 1 little change at a time. Some of the examples below are small (such as using strong-typing in place of Object and *), and some are larger (such as modifying your Model layer) are larger. Sometimes such changes you need help in tackling because it&#8217;s sphaghetti code; team refactoring can be invigorating and you get a lot more done, so don&#8217;t think you have to do this on your own.</p>
<p>When in doubt, make a small, positive change. If you take more than 3 days to make a change, abort.</p>
<p><strong>Exceptions</strong></p>
<p>Your first priority in refactoring should be handling exceptions or errors. It&#8217;s ok if you see how sausage is made in the meat factory, but it&#8217;s <a href="http://www.msnbc.msn.com/id/46926159/ns/business-us_business/#.T3pMl6sS3vI">not ok</a> if your client does. You can turn explosive bedlam into a controlledÂ spectacle. That&#8217;s right, things breaking can be made into looking like your in total control. Magic isn&#8217;t magic; it&#8217;s sleight of hand through distraction.</p>
<blockquote><p>&#8220;Look at this pretty logging window created by our company to handle such situations. All errors are now known to us, when and where they happen. This awesome ability to report said errors amongst your staff, not just QA, but you, your customers&#8230; everyone, even while in production! No surprises or fire drills here&#8230; ALL at no extra charge.&#8221;</p></blockquote>
<p>But how do we get there? Let&#8217;s start at bottom.</p>
<p>A lot of programming languages execute functions or methods in 2 modes: protected or omg-it-might-blow-up-we&#8217;re-hardcore mode. JavaScript/CoffeeScript, ActionScript, and Java for example use try/catch. Ruby uses begin &amp; rescue. Python uses try/except. Lua uses pcall. Most languages have various ways to ensure that if code explodes, it&#8217;s done so in a controlled fashion. Additionally, some have global exception handling as well.</p>
<p>Exceptions are the first area of uncontrolled chaos that must be contained. No controlled refactoring can take place without tackling these areas first.</p>
<p><strong>Architecture</strong></p>
<p>Architecture comes into play for large code bases, although, using it for small code bases can help you learn (albeit hard to appreciate as it&#8217;ll often get in your way of getting r done).</p>
<p>Architecture refers to how an application is built. It&#8217;s usually anÂ amalgamationÂ of design patterns used in a common way. For the sake of this article, we&#8217;re using architecture in a small sense of the word in helping move parts of the code to be more encapsulated, make things that break easier to identify, test in isolation, that sort of thing. While references to MVC/MVP/MVVM can get really esoteric and subjective, we&#8217;re not concerned with that.</p>
<p>What you need to verify with defining &#8220;good architecture&#8221; for you and your team is how it works, agree on approach, and ensure it helps you test things in isolation. If y&#8217;all agree, can be independently productive, and if something breaks you know where&#8230; that&#8217;s good architecture. Don&#8217;t get hung up on the definitions, get hung up on the contract on how things talk to each other, and that your team all agrees on that contract. This&#8217;ll come into play later in the next article regarding team synergy.</p>
<p><strong>Strong Typing</strong></p>
<p>Not much to say here. Don&#8217;t use Object/*/Dictionary. If you do, wrap it with a strongly typed API or unit tests. Putting the burden on the consumer of those objects leads to lots of code. Lots of code == bad.</p>
<p>Don&#8217;t do this:</p>
<pre lang="actionscript">var person:Object = {};
person.firstName = "Jesse";
person.lastName = "Warden";</pre>
<p>Do this:</p>
<pre lang="actionscript">class PersonVO
{
   public var firstName:String;
   public var lastName:String;
}

var person:PersonVO = new PersonVO();
person.firstName = "Jesse";
person.lastName = "Warden";</pre>
<p>When you don&#8217;t have strong-typing (JavaScript/CoffeeScript/Lua), <a href="http://jessewarden.com/archives/pix/moar-unit-tests-jxl.jpg">#moarUnitTests</a>. For JavaScript use <a href="http://jshint.com">jshint</a>,Â <a href="http://jslint.com">jslint</a>, and annotations that various frameworks use to infer type like Google&#8217;s Closure compilerÂ for great justice.</p>
<p><strong>Refactoring Paths</strong></p>
<p>Beyond the suggestions below + mentioned resources, you have to use your own intuition. Refactorings on their own are good but when done as a team effort in strategic areas, you can make greater headway, earn more trust from your client, and do more &#8220;relevant&#8221; refactoring.</p>
<p>There are some things you&#8217;ll know are right such as investing in a good GUI logger, making friends with IT, etc. Others, on what to fix first, how to support dual architectures in some areas, and how to portray transparency to your client&#8230; some of those are just experience. When in doubt, go with your gut. The less code of the choices, the better.</p>
<p>A good refactoring path allows you the ability to code right now, satisfy non-programmers for trust earning, with assurance you havenâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t coded yourself into a corner. It&#8217;s like a good marriage:Â compromise.</p>
<p>You&#8217;ll lose some battles. The goal is to win the war.</p>
<p>You&#8217;ll have detractors such asÂ who don&#8217;t have their Code License; knowing the rules before breaking them&#8230; or some who are just afraid. Some are ivory tower zealots who aren&#8217;t punished for getting nothing done (some are rewarded). Some have emotional scars from attempting to fix things, and are hesitant to do what&#8217;s right. This is usually when they know the value but cannot effectively articulate it to stakeholders (this is called a &#8220;software developer&#8221;). Some are just insecure and don&#8217;t believe in their own refactoring ability and thus hold you back as well (<a href="http://en.wikipedia.org/wiki/DISC_assessment">low D on DISC</a>). Some think you&#8217;re full of it.</p>
<p>Refactoring is temporal. You are creating a positive change to last for awhile&#8230; but not forever. It&#8217;s ok to refactor something, then refactor it again later as long as you&#8217;re actually making an improvement upon a problem. If a ship is taking on water, the first thing you do is plug the holes with wooden spikes. Later, when the French stop firing at you and your hangover is gone from drinking all the wine you found on their now apprehended ship, you can plug the holes proper with a leather &amp; tar mixture. Then once in dry dock, replace the planks.</p>
<p>Architecture is not temporal&#8230; but can be as well. You&#8217;re supposed to establish rules and guidelines on how you approach a code base. Sometimes, however, you can jury-rig a solution to hit some deadline, or get a build out the door for some managerial milestone. Later, you can re-assess. Sometimes, you&#8217;re initial hack is controlled; meaning you are writing throwaway code on purpose. In doing so, you can make it easier to fix later.</p>
<p>Architecture is generally decided upon by the team, and you move forward for the length of the project on it.</p>
<p>Refactoring is a strategy that can change daily.</p>
<p><strong>Step #1: Exceptions</strong></p>
<p><strong>Case</strong>: Service layer has 3 failure points: entry, error, and exit parsing.<br />
<strong>Solution</strong>: Validate post data, log error, wrap parsing/factory/decoding.<br />
<strong>Language</strong>: JavaScript using <a href="http://amplifyjs.com">AmplifyJS</a></p>
<p><strong>Bad Code</strong>:</p>
<pre lang="javascript">amplify.request.decoders.appEnvelope =
    function ( data, status, xhr, success, error )
    {
        if ( data.status === "success" )
        {
            success( data.data );
        } else if ( data.status === "fail" || data.status === "error" )
        {
            error( data.message, data.status );
        } else {
            error( data.message , "fatal" );
        }
    };

amplify.request.define( "decoderExample", "ajax", {
    url: "http://server.com/service/doSomething/",
    type: "POST",
    decoder: "appEnvelope"
});

amplify.request({
    resourceId: "decoderExample",
    success: function( data )
    {
        data.foo; // bar
    },
    error: function( message, level )
    {
        alert( "always handle errors with alerts." );
    }
});</pre>
<p><strong>Refactored Code</strong>:</p>
<pre lang="javascript">/*
Our decoder function is now:
1. shielded from bad data
2. assumes the response not well formed from the get go
3. logs each parsing error separately for easier diagnosis
*/

// modified appEnvelope decoder function
function ( data, status, xhr, success, error )
{
    try
    {
        if(data == null || data == "")
        {
            error("Decoding error in parsing data.");
        }
        else if(data.status == null || data.status != "")
        {
            error("Unknown status.");
        }
        else if(data.message == null || data.message != "")
        {
            error("Uknown message.");
        }
        else if ( data.status === "success" )
        {
            success( data.data );
        }
        else if ( data.status === "fail" || data.status === "error" )
        {
            error( data.message, data.status );
        }
        else
        {
            error( data.message , "fatal" );
        }
    }
    catch(e)
    {
       error("Decoding error.");
    }
};

/*
Notice we:
1. Validate our requestData (you could do more than a null check) before making an actual service call.
2. Additionally, we log the failed request with the Service name and reason for easier diagnosis in a larger application.
*/

if(requestData != null)
{
    amplify.request({
        resourceId: "decoderExample",,
        data: requestData,
        success: function( data )
        {
            data.foo; // bar
        },
        /*
        Our request error handling now has:
        1. a log, vs. an alert, for logging our error
        2. a common logging signature for easier diagnosis in a larger application
        */
        error: function( message, level )
        {
            console.error("MyService::error, message: " + message + ", level: " + level);
        }
    });
}
else
{
    console.error("MyService::error, requestData is null.");
}</pre>
<p><strong>Case</strong>: Null values in GUI. View/GUI must assume data is not always good; must handle null without exploding.<br />
<strong>Solution</strong>: Check for null using if/then.<br />
<strong>Language</strong>: ActionScript 3</p>
<p><strong>Bad Code</strong>:</p>
<pre lang="actionscript">myTextField.text = person.name;</pre>
<p><strong>Refactored Code</strong>:</p>
<pre lang="actionscript">/*
We now:
1. check for a null VO first
2. if it is in fact null, we have a visual, conventional way of displaying null values w/o exploding.
3. if a property of the VO is null, that'll display as normal (in this case as an empty String)
*/

if(person)
{
   myTextField.text = person.name;
}
else
{
   myTextField.text = "???";
}</pre>
<p><strong>Case</strong>: Global Exception Handling<br />
<strong>Solution</strong>: Add global handler that logs errors away from users to see.<br />
<strong>Language</strong>: ActionScript and JavaScript</p>
<p><strong>Refactored ActionScript Code</strong>:</p>
<pre lang="actionscript">package
{
   import flash.display.Sprite;
   import flash.events.Event;
   import flash.events.UncaughtErrorEvent;

   public class ErrorHandling extends Sprite
   {
      public function ErrorHandling()
      {
         super();
         addEventListener(Event.ADDED_TO_STAGE, onAdded);
      }

      private function onAdded(event:Event):void
      {
         loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, onUncaughtError);
      }

      private function onUncaughtError(event:UncaughtErrorEvent):void
      {
         trace("Uncaught Error: " + event);
         try
         {
            // note, fails in Asyncronous errors
            throw new Error("stack trace creator");
         }
         catch(error:Error)
         {
            trace(error.getStackTrace());
         }
      }
   }
}</pre>
<p><strong>Refactored JavaScript Code</strong>:</p>
<pre lang="javascript">// via http://stackoverflow.com/questions/951791/javascript-global-error-handling
//
// more techniques here for Opera/Safari older versions
// http://stackoverflow.com/questions/645840/mimic-window-onerror-in-opera-using-javascript
//
// also note various browsers pass different arguments, and some suggest
// handling existing handlers if they exist
// https://developer.mozilla.org/en/DOM/window.onerror
//
// also note that the error in some browsers will still occur unless you handle it
// a certain way; here we're returning true from the error handler to do so.

window.onerror = function()
{
    if(arguments &amp;&amp; arguments.length &amp;&amp; arguments.length &gt; 0)
    {
        var logStr = "";
        var len = arguments.length;
        for(var index = 0; index &lt; len; index++)
        {
            logStr += "\t" + arguments[index] + "\n";
        }
        console.error("Global Error:\n" + logStr);
    }
    else
    {
        console.log("Global Error");
    }
    return true;
};</pre>
<p><strong>Step #2: Architecture</strong></p>
<p><strong>Case</strong>: Encapsulation of statefull, Model data.<br />
<strong>Solution</strong>: Encapsulate Setting of Model Data to single place (DRY)<br />
<strong>Language</strong>: Lua in Corona SDK</p>
<p><strong>Bad Code</strong>:</p>
<pre lang="lua">_G.score = 0

local scoreText = display.newText()
function updateScoreText()
   scoreText.text = _G.score
end
updateScoreText()

local powerUp = display.newImage("powerup.png")
powerUp.name = "powerUp"

local enemy = display.newImage("enemy.png")
enemy.name = "enemy"
function enemy:collision(event)
   if event.phase == "began" then
      if event.target.name == "bullet" then
         _G.score = _G.score + 1
      end
   end
end
enemy:addEventListener("collision", enemy)

local ship = display.newImage("ship.png")
function ship:collision(event)
   if event.phase == "began" then
      if event.target.name == "powerUp" then
         _G.score = _G.score + 1
         updateScoreText()
         return true
      end
   end
end
ship:addEventListener("collision", ship)

function onTouch(event)
   if event.phase == "began" then
      local bullet = display.newImage("bullet.png")
      bullet.name = "bullet"
      return true
   end
end

Runtime:addEventListener("touch", onTouch)</pre>
<p><strong>Refactored Code Round 1</strong>:</p>
<pre lang="lua">--[[
Notice we've added an addScore method to:
1. have a central place everyone can update the model data
2. make it easier to identify WHO is calling this add function
3. ensure we never forget to update our Text Field with the latest value like in the original code
]]--

function addScore(amount)
   _G.score = _G.score + amount
   updateScoreText()
end

-- Fixing our enemy collision handler to now call our encapsulated method
function enemy:collision(event)
   if event.phase == "began" then
      if event.target.name == "bullet" then
         addScore(1)
      end
   end
end</pre>
<p><strong>Refactored Code Round 2</strong>:</p>
<pre lang="lua">--[[
Now we use a more generalized Observer pattern, and dispatch an event
when the value changes. The system is free to listen to this event
and react however it needs to. This allows the GUI to change w/o worrying
updating the model changing behavior to compensate for a changing GUI API.
]]--

function addScore(amount)
   _G.score = _G.score + amount
   Runtime:dispatchEvent({name="onScoreChanged", newScore=_G.score})
end

-- we now can update more GUI parts as they become needed
function onScoreUpdated(event)
   updateScoreText(event.newScore)
end
Runtime:addEventListener("onScoreChanged", onScoreUpdated)

-- notice this includes encapsulated GUI controls as well;
-- they can just listen in on the Event Bus.
-- Here, we have a Level Progress bar that listens to the score change
-- to visually indicate how far along the user is until they level up.
require "com.company.project.controls.ProgressBar"

LevelUpProgressBar = {}

function LevelUpProgressBar:new()

   local bar = ProgressBar:new({width = 100, height = 60})
   bar.levelMax = 1

   function bar:onScoreChanged(event)
      self:setProgress(event.newScore, self.levelMax)
   end

   function bar:onLevelMaxChanged(event)
      self.levelMax = event.newLevelMax
   end

   Runtime:addEventListener("onLevelMaxChanged", bar)
   Runtime:addEventListener("onScoreChanged", bar)

end

return LevelUpProgressBar</pre>
<p><strong>Case</strong>: Access Control for Statefull Model Data Using Application Logic (English: you need to update some model data, and multiple parts in your application need to do this). aka, removing global variables.<br />
<strong>Solution</strong>: Utilize Proxy Pattern or Command Pattern for single access (DRY), this ensures there is only 1 way to update your model data, inputs are validated. This makes it easier to debug who is calling/invoking it, and what data they are passing, as well as ensuring those who need to know about the change are informed.<br />
<strong>Language</strong>: ActionScript</p>
<p><strong>Bad Code</strong>:</p>
<pre lang="actionscript">var firstName:String             = firstNameTextInput.text;
var lastName:String              = lastNameTextInput.text;
var birthdate:Date               = birthdateControl.value;
var myPersonVO:PersonVO          = new PersonVO(firstName, lastName, birthdate);
MyStaticModel.person             = myPersonVO;
MyStaticModel.person.lastName    = "McTaggart"</pre>
<p><strong>Refactored Code</strong>:</p>
<pre lang="actionscript">// First we create a factory class to test our creation &amp; validation in isolation.
// This is also easier to write unit tests for. It's also DRY in that all classes
// who need to create PersonVO's and validate them are using the same code to do so.

class PersonFactory
{
   public static function getPerson(firstName:String, lastName:String, birthdate:Date):PersonVO
   {
      if(firstName == null || firstName == "")
      {
         throw new Error("firstName cannot be null nor an empty String.");
         return;
      }

      if(lastName == null || lastName == "")
      {
         throw new Error("lastName cannot be null nor an empty String.");
         return;
      }

      if(birthdate == null)
      {
         throw new Date("birthdate cannot be null.");
      }

      return new PersonVO(firstName, lastName, birthdate);
   }

   public static const validateLastName(lastName:String):Boolean
   {
      if(lastName != null &amp;&amp; lastName != "")
      {
         return true;
      }
      else
      {
         return false;
      }
   }
}

// Second step, create a change event that those who need to know about a changing
// personVO in the model can be made aware of.

class PersonModelEvent extends Event
{

   public static const PERSON_CHANGED:String = "personChanged";

   public function PersonModelEvent(type:String)
   {
      super(type, false, true);
   }

}

/*
Third, create a Model class Singleton that:
- dispatches change events when it's internal person variable is changed, or modified
through accessor controls
- validates creation &amp; changes
NOTE: If classes need to operate on PersonVO itself, create additional methods to
operate on the internal PersonVO to ensure proper change events are dispatched.
NOTE: For those who wish to remove Singletons, create as an instance, and inject the dependencies,
whether via a DI framework such as SwiftSuspenders/Guice/Spring, or manually via
getter/setters for those classes who need instance access.
*/

class PersonModel extends EventDispatcher
{

   private var _person:PersonVO;

   public function get person():PersonVO { return _person; }
   public function set person(value:PersonVO):void
   {
      _person = value;
      dispatchEvent(new PersonModelEvent(PersonModelEvent.PERSON_CHANGED));
   }

   public function PersonModel()
   {
   }

   public function setNewPerson(firstName:String, lastName:String, birthdate:Date):void
   {
      // first, validate data is good, don't want to pollute our model
      var personVO:PersonVO;
      try
      {
         personVO = PersonFactory.getPerson(firstName, lastName, birthdate);
         person = personVO;
      }
      catch(error:Error)
      {
         trace("PersonModel::setNewPerson error: " + error);
      }
   }

   public function updateLastName(lastName:String):void
   {
      if(person)
      {
         if(PersonFactory.validateLastName(lastName) == true)
         {
            person.lastName = lastName;
            dispatchEvent(new PersonModelEvent(PersonModelEvent.PERSON_CHANGED));
         }
         else
         {
            trace("PersonModel::updateLastName, failed because the lastName '" + lastName + "' is invalid.");
         }
      }
      else
      {
         trace("PersonModel::updateLastName, failed because the current person is null.");
      }
   }

   private static var _inst:PersonModel;

   public static function get instance():PersonModel
   {
      if(_inst == null)
         _inst = new PersonModel();

      return _inst;
   }
}</pre>
<p><strong>Refactored Code 2</strong>:</p>
<pre lang="actionscript">/*
In the case of need of many needing to affect the Model, and there is no
desire to all Models/Proxies to have public methods accessible by others,
you can use the Command pattern. Additionally, this solves the use case
where multiple Models are needed to be accessed and/or modified. Finally,
we also handle asynchronous use cases where you need to update a Model(s)
based on a server response. Notice how each step is validated, and a log is
produced if any step fails. You need to know WHERE it failed and WHY.
Also, no rollback support in the following.
*/

class CreatePersonEvent extends Event
{
   public static const CREATE_PERSON:String = "createPerson";

   public var firstName:String;
   public var lastName:String;
   public var birthdate:Date;
   public var personModel:PersonModel;
   public var organizationModel:OrganizationModel;

   public function CreatePersonEvent()
   {
      super(CREATE_PERSON);
   }
}

class CreatePersonCommand extends AsynCommand
{

   // injected dependencies; you could use a DI framework,
   // wrap Command class creation with these, or simply pass
   // in through the Event payload like the below shows.
   private var personModel:PersonModel;
   private var organizationModel:PersonModel;
   private var createPersonService:RESTFullCreatePersonService;
   private var personVOToCreate:PersonVO;

   // Create a PersonVO, set on the PersonModel,
   // and ensure the OrganizationModel is updated with the
   // new person once the server has verified it's creation.
   public function execute(event:CreatePersonEvent):void
   {
      try
      {
         personModel = event.personModel;
         organizationModel = event.organizationModel;
         personVOToCreate = PersonFactory.getPerson(firstName, lastName, birthdate);
         if(personVOToCreate != null)
         {
            createPerson()
         }
         else
         {
            throw new Error("ERROR: CreatePersonCommand::exeucte, PersonFactory returned null.");
         }
      }
      catch(error:Error)
      {
         trace("ERROR: CreatePersonCommand::execute, error: " + error);
         finish();
      }
   }

   private function createPerson():void
   {
      createPersonService = new RESTFullCreatePersonService();
      createPersonService.addEventListener("success", onCreatePersonSuccess);
      createPersonService.addEventListener("error", onCreatePersonError);
      createPersonService.createPerson(personVOToCreate);
   }

   private function onCreatePersonError(event:Event):void
   {
      trace("ERROR: CreatePersonCommand::onCreatePersonError, event: " + event);
      finish();
   }

   private function onCreatePersonSuccess(event:Event):void
   {
      // server has successfully created PersonVO, let's update ours with what
      // the server sent back to ensure we now have a proper PersonVO.ID set
      // by the server
      if(createPersonService.savedPersonVO != null)
      {
         personModel.person = createPersonService.savedPersonVO;
         organizationModel.addNewPerson(personModel.person);
      }
      else
      {
         trace("ERROR: CreatePersonCommand::onCreatePersonSuccess failed, server sent back a null savedPersonVO.");
      }
      finish();
   }

}</pre>
<p><strong>Step #3: Strong Typing</strong></p>
<p><strong>Case</strong>: Using loose typing/variants/Objects/*, resulting in loss of compiler time checking and thus errors that only appear at runtime.<br />
<strong>Solution</strong>: Use strong-typing.<br />
<strong>Language</strong>: ActionScript</p>
<p><strong>Bad Code</strong>:</p>
<pre lang="actionscript">/*
Notice:
- personVO.lstName is a mispelling, but no error will be raised by the compiler.
- no error will be raised by the updatePerson function as Object is dynamic,
and lastName will be created and set on the personVO Object.
- no error will be raised if you pass something other than a personVO to updatePerson
except for runtime errors
*/

var personVO:Object = {};
personVO.firstName = "Jesse";
personVO.lstName = "Warden";

function updatePerson(person:*, newNameFromStringBlock:String):void
{
   var nameArray:Array = newNameFromStringBlock.split(" ");
   person.firstName = nameArray[0];
   person.lastName = nameArray[1];
}</pre>
<p><strong>Refactored Code</strong>:</p>
<pre lang="actionscript">/*
Notice:
- our "lstName" will be caught by the compiler
- our updatePerson function ensures only a PersonVO is accepted to be operated on. If not,
our compiler will let us know.
*/

class PersonVO
{
   public var firstName:String;
   public var lastName:String;
}

var personVO:PersonVO = new PersonVO();
personVO.firstName = "Jesse";
personVO.lstName = "Warden";

function updatePerson(person:PersonVO, newNameFromStringBlock:String):void
{
   var nameArray:Array = newNameFromStringBlock.split(" ");
   person.firstName = nameArray[0];
   person.lastName = nameArray[1];
}</pre>
<p><strong>Case</strong>: Service layer has no input validation, is hard to test, and has no error reporting. Burden is on class user to wrap in try/catch as well as parse server response including knowing business logic. Finally, asynchronous loader is not a class member variable, thus potential memory leak + harder to debug.<br />
<strong>Solution</strong>: Create a Service class that is easy to use, validates inputs, and logs errors. Encapsulates business logic.<br />
<strong>Langauge</strong>: ActionScript</p>
<p><strong>Bad Code</strong>:</p>
<pre lang="actionscript">class CreatePersonService extends EventDispatcher
{

   public var loader:URLLoader;

   public function CreatePersonService()
   {
      super();
   }

   public function createPerson(person:PersonVO):void
   {
      var loader = new URLLoader();
      loader.addEventListener(Event.COMPLETE, onComplete);
      var req:URLRequest = new URLRequest("http://someserver.com/restful/api/");
      req.data = person.toJSON();
      loader.load(req);
   }

   private function onComplete(event:Event):void
   {
      dispatchEvent(new Event("success"));
   }
}

var service:CreatePersonService = new CreatePersonService();
service.addEventListener("success", onSuccess);

function onSuccess(event:Event):void
{
   var json:Object = JSON.decode(service.loader.data);
   var person:PersonVO = new PersonVO(json.firstName, json.lastName, json.birthdate);
}</pre>
<p><strong>Refactored Code</strong>:</p>
<pre lang="actionscript">/*
Note:
- createPerson validates you gave it a valid PersonVO.
- all errors within class are opt-in, no throw's. User has to register event listener to hear; #dontCreateGrenades
- class assumes single-concurrency if possible, kills previous load call before proceeding
- listens for all errors, and responds with 1 error with more detail logged if needed; simplifies API
- wraps actual call to verify SecurityError isn't thrown and if it is, it's logged w/ opt-in error
- uses united tested Factory for DRY parsing and assumes
- assumes Factory can fail, and reports it as such
- result in the form of a strongly-typed ValueObject in a read-only property to ensure proper API usage
*/
class CreatePersonService extends EventDispatcher
{

   private var _savedPersonVO:PersonVO;
   private var loader:URLLoader;

   public function get savedPersonVO():PersonVO { return _savedPerson; }

   public function CreatePersonService()
   {
      super();
   }

   public function createPerson(person:PersonVO):void
   {
      _savedPersonVO = null;

      if(person == null)
      {
         onError("You cannot pass in a null person to create.");
         return;
      }

      if(loader == null)
      {
         loader = new URLLoader();
         loader.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
         loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError);
         loader.addEventListener(Event.COMPLETE, onComplete);
      }
      else
      {
         try
         {
            loader.close();
         }
         catch(error:Error)
         {
            // only exception that is ok to swallow
         }
      }

      try
      {
         var req:URLRequest = new URLRequest("http://someserver.com/restful/api/");
         req.data = person.toJSON();
         loader.load(req);
      }
      catch(error:Error)
      {
         onError("CreatePersonService::createPerson, error: " + error);
      }
   }

   private function onIOError(event:IOErrorEvent):void
   {
      onError(event.text);
   }

   private function onSecurityError(event:SecurityErrorEvent):void
   {
      onError(event.text);
   }

   private function onComplete(event:Event):void
   {
      try
      {
         _savedPersonVO = PersonFactory.parsePersonFromJSON(loader.data);
         if(_savedPersonVO != null)
         {
            dispatchEvent(new Event("success"));
         }
         else
         {
            onError("CreatePersonService::onComplete, factory returned a null PersonVO.");
         }
      }
      catch(error:Error)
      {
         onError("CreatePersonService::onComplete, parsing error: " + error);
      }
   }

   private function onError(errorString:String):void
   {
      trace("ERROR: CreatePersonService::onError: " + errorString);
      dispatchEvent(new Event("error"));
   }
}</pre>
<p><strong>Step #4: Fine Tuning</strong></p>
<p>If you made it this far, and have managed to continue to maintain the above, congratulations! This stuff is icing on the cake. You can continue onto <a href="http://martinfowler.com/refactoring/catalog/index.html">smaller scope refactorings</a>, as well as continuing to increase your unit test coverage.</p>
<p><strong>Final Tips</strong></p>
<ol>
<li>When casting, ensure result is not null before using. If null, log the casting failure.</li>
<li>For Flash Player, set ExternalInterface.marshallExceptions = true if using ExternalInterface</li>
<li>Log all errors</li>
<li>Code Review. Often. Weekly. Whatever, pick a schedule.</li>
<li>Object / * / Dictionary == if you can&#8217;t avoid, wrap with unit tests</li>
<li>Remember: small, low-risk changes.</li>
<li>TODO was invented for a reason.</li>
<li>If you haven&#8217;tÂ committed to source controlÂ for 3 full days of working, abort and just check into a branch for later revisiting/reference.</li>
</ol>
<p><strong>Conclusions</strong></p>
<p>Remember, the most important refactoring you can possibly do is reading the code base for 1 hour a day, no more. Just 1 person. This is has more positive impact than good unit test coverage. Daily code reviews, even in isolation, areÂ extremelyÂ important. The earlier in the project life cycle, the better.</p>
<p>From that, you can make small, low risk changes. Keep track with TODO&#8217;s. Breathe, Rome wasn&#8217;t fixed in a day, and a pile of rubbish wasn&#8217;t fixed in one either.</p>
<p>For further, positive refactorings you can check an older <a href="http://martinfowler.com/refactoring/catalog/">list by Martin Fowler</a>, and <a href="http://www.amazon.com/Working-Effectively-Legacy-Michael-Feathers/dp/0131177052/ref=sr_1_1?ie=UTF8&amp;qid=1333060864&amp;sr=8-1">this book</a> has a ton of wonderful ones + tests as well. While a Code Review has decreasing value the more people you add in terms of defects found, the ability to learn &amp; make positive suggestions for architecture are wonderful. If you&#8217;re alone, use <a href="http://codereview.stackexchange.com/">codereview.stackexchange.com</a>.</p>
<p>In the next article I&#8217;ll show you how to get help with the above&#8230; and permission.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://jessewarden.com/2012/04/consulting-chronicles-6-refactoring.html/feed</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
	</channel>
</rss>
