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	<title>howto &#8211; Software, Fitness, and Gaming &#8211; Jesse Warden</title>
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	<title>howto &#8211; Software, Fitness, and Gaming &#8211; Jesse Warden</title>
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		<title>Intro To Corona &#8211; 1 hour 45 minutes HD Video</title>
		<link>https://jessewarden.com/2011/08/intro-to-corona-1-hour-45-minutes-hd-video.html</link>
					<comments>https://jessewarden.com/2011/08/intro-to-corona-1-hour-45-minutes-hd-video.html#comments</comments>
		
		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Mon, 29 Aug 2011 15:59:42 +0000</pubDate>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[corona]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[oop]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://jessewarden.com/?p=2838</guid>

					<description><![CDATA[An impromptu presentation (took 15 minutes to prepare) I did for the remote attendee&#8217;s of Ansca Mobile&#8216;s Corona Hackathon. I cover some Lua basics, tooling, OOP, Corona DisplayObjects, Physics (crappy job on collisions, lol sorry), and gotcha&#8217;s I&#8217;ve encountered. I also briefly go over some of the business &#38; marketing aspects you should be aware [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>An impromptu presentation (took 15 minutes to prepare) I did for the remote attendee&#8217;s of <a href="http://anscamobile.com">Ansca Mobile</a>&#8216;s <a href="http://developer.anscamobile.com/forum/2011/08/24/first-ever-corona-sdk-hackathon-details-thread">Corona Hackathon</a>. I cover some Lua basics, tooling, OOP, Corona DisplayObjects, Physics (crappy job on collisions, lol sorry), and gotcha&#8217;s I&#8217;ve encountered. I also briefly go over some of the business &amp; marketing aspects you should be aware of when building your game.</p>
<p>Supporting links below video; I&#8217;ll add more + annotations to the video itself when I get time.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/CnfJqEN2bxc?hd=1" frameborder="0" allowfullscreen></iframe></p>
<p><span id="more-2838"></span>Supporting Links</p>
<ul>
<li><a href="http://www.youtube.com/watch?v=WMZ7R92glQ4&amp;feature=player_embedded">Corona Physics in 5 lines</a></li>
<li><a href="http://developer.anscamobile.com/resources/apis">Corona API&#8217;s</a></li>
<li><a href="http://johnlindquist.com/">John Lindquist&#8217;s blog with videos on Lua OOP/inheritance via metatables</a></li>
<li><a href="http://www.ludicroussoftware.com/blog/2011/07/06/simple-oop-with-inheritance-in-corona/">OOP Inheritance via Closures</a> (I like this way vs metatables)</li>
<li><a href="http://developer.anscamobile.com/forum/2010/10/25/collision-filters-helper-chart">Collision Filter Chart</a> (utter win here)</li>
<li><a href="http://www.ludicroussoftware.com/blog/2011/08/22/using-the-corona-debugger/">Corona Debugger</a></li>
<li><a href="https://github.com/JesterXL/PlaneShooter">Plane Shooter</a> Game I&#8217;m working on w/source code and assets</li>
<li><a href="https://github.com/JesterXL/Robotlegs-for-Corona">Robotlegs for Corona/Lua</a></li>
</ul>
<p>&nbsp;</p>
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