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	<title>example &#8211; Software, Fitness, and Gaming &#8211; Jesse Warden</title>
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	<title>example &#8211; Software, Fitness, and Gaming &#8211; Jesse Warden</title>
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		<title>Corona Game Example: Balloon Pop</title>
		<link>https://jessewarden.com/2011/02/corona-game-example-balloon-pop.html</link>
					<comments>https://jessewarden.com/2011/02/corona-game-example-balloon-pop.html#comments</comments>
		
		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Tue, 01 Feb 2011 15:27:36 +0000</pubDate>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[corona]]></category>
		<category><![CDATA[example]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://jessewarden.com/?p=2624</guid>

					<description><![CDATA[IntroductionWhat Here&#8217;s a simple, unfinished, Corona game. It shows how to: use a sprite sheet for animation use tweening to move things play audio handle touch events Why As a Flex and Flash Architect, you&#8217;re probably wondering why I&#8217;m even bothering with Lua, specifically Corona. Â A few reasons. First, you should try to learn at [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" style="padding-right: 16px; padding-bottom: 4px; width: 158px;" src="http://jessewarden.com/archives/corona/balloon-pop/preview.jpg" alt="AIR for Android ActionScript Charting Example" width="158" align="left" /><strong>Introduction</strong><strong>What</strong></p>
<p>Here&#8217;s a simple, unfinished, Corona game.  It shows how to:</p>
<ul>
<li>use a sprite sheet for animation</li>
<li>use tweening to move things</li>
<li>play audio</li>
<li>handle touch events</li>
</ul>
<p><strong>Why</strong></p>
<p>As a Flex and Flash Architect, you&#8217;re probably wondering why I&#8217;m even bothering with <a href="http://www.lua.org/pil/index.html">Lua</a>, specifically <a href="http://www.anscamobile.com/corona/">Corona</a>. Â A few reasons.</p>
<p><span id="more-2624"></span>First, you should try to learn at least one new programming language a year. Â Creating even just a few prototypes is enough as it forces you to write code and learn about the platform.</p>
<p>Second, there is a lot of hype around Corona, so I wanted to learn for myself the facts.</p>
<p>Third, if I were to release anything, apparently the <a href="http://blog.anscamobile.com/2010/10/theres-a-chill-in-the-air/">marketÂ penetration</a> far exceeds AIR. Â I haven&#8217;t compared performance on iPhone yet, just the 2 Droids I have. Â I like the prospect of re-using a large portion of my code vs. a pure native implementation. Â Speaking specifically for games here, not applications.</p>
<p>Fourth, a high level language like Lua is a nice break from ActionScript 3.</p>
<p>Fifth, I like to see how others create games. Â It reminds me A LOT of the Flash Lite community. Â They tend to create a lot of small games. Â Some aren&#8217;t very sophisticated, but their quick ability to port to different platforms was the key to their sale.</p>
<p><strong>Code</strong></p>
<p>Just unzip the folder, and open main.lua in <a href="http://www.anscamobile.com/corona/">Corona</a>. Â Here&#8217;s my <a href="http://jessewarden.com/2011/01/lua-for-actionscript-developers.html">Lua for ActionScript Developer&#8217;s</a> guide to help, and here&#8217;s the main <a href="http://www.lua.org/pil/index.html">Lua documentation</a>.</p>
<p>Balloon Pop &#8211; <a href="http://jessewarden.com/archives/corona/balloon-pop/balloon-pop.zip">ZIP</a></p>
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