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	<title>Fireworks &#8211; Software, Fitness, and Gaming &#8211; Jesse Warden</title>
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	<description>Software &#124; Fitness &#124; Gaming</description>
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	<title>Fireworks &#8211; Software, Fitness, and Gaming &#8211; Jesse Warden</title>
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		<title>Working With Dean: Flex Designer Developer Workflow</title>
		<link>https://jessewarden.com/2009/02/working-with-dean-flex-designer-developer-workflow.html</link>
					<comments>https://jessewarden.com/2009/02/working-with-dean-flex-designer-developer-workflow.html#comments</comments>
		
		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Mon, 09 Feb 2009 16:01:36 +0000</pubDate>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Business Process]]></category>
		<category><![CDATA[Fireworks]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Thermo]]></category>
		<guid isPermaLink="false">http://jessewarden.com/?p=1401</guid>

					<description><![CDATA[Introduction I learn something new every project, and this one was no different. Â The one I want to talk about today is that designers can do a lot more in the designer developer workflow than I&#8217;ve previously experienced them doing. I work with a Visual Designer named Dean. Â His job is understand the needs of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><strong>Introduction</strong></p>
<p>I learn something new every project, and this one was no different. Â The one I want to talk about today is that designers can do a lot more in the designer developer workflow than I&#8217;ve previously experienced them doing.</p>
<p><span id="more-1401"></span>I work with a <a href="http://blog.enablus.com/2009/01/what-are-roles-on-flexflash-ria-dev.html">Visual Designer</a> named Dean. Â His job is understand the needs of the client, translate those to the application, and create visual designs for it. Â He then needs to repeate this process via iterations. Â He discusses with the client how the application should work, how the GUI works to accomplish user stories, and why it works that way. Â This is a 2 way street as the client&#8217;s input is taken into account as well. Â He also adjusts the GUI for my needs. Â As the the engineer responsible for creating our application, I&#8217;ll run into challenges that I couldn&#8217;t have foreseen. Â I&#8217;ll then give Dean a call, explain my challenges, and discuss ways to solve it. Â Sometimes these areÂ compromises, sometimes these are just me getting clarifications on how things are supposed to work.</p>
<p><strong>Context: Flash Designer Developer Workflow</strong></p>
<p>From my experience in agencies, that&#8217;s how designers are supposed to work. Â Icing is if theirÂ designsÂ are kick ass, because then you get more excited to make it work. Â The caveat back then were their FLA&#8217;s. Â I&#8217;ve never, ever, had success with designers and FLA&#8217;s. Â A FLA is the binary file used for the <a href="http://adobe.com/products/flash/">Flash</a> IDE. Â It contains all of your graphics, sounds, fonts, animations, and sometimes video and ActionScript.</p>
<p>For agency work, a lot of times your design assets would arrive in a FLA. Â The designer would sometimes create a shell of the entire site. Â The FLA could of been used as a prototype in meetings to help discuss with the client, and/or perhaps the designer was creating the real design in Flash to ensure it&#8217;s what they wanted. Â Bottom line, whatever I ended up getting FLA wise from a designer, I never used their FLA.</p>
<p>Instead, I&#8217;d create a FLA of my own, and port over the design elements I needed from the designer&#8217;s FLA. Â Developers and Designers use FLA&#8217;s in different ways. Â Additionally, Designers and Developers amongst their own kind use FLA&#8217;s in many different ways. Â The main reason Flash Developer Certification never lasted long at Macromedia/Adobe was because there were so many ways to develop Flash content. Â This is also why I never let designers touch my FLA; they&#8217;d end up breaking something, and both of us would have a hard time figuring out why.</p>
<p>The net result was a process of:</p>
<ol>
<li>Designer gives me FLA</li>
<li>I create my FLA, and incorporate graphics from Designer&#8217;s FLA as needed</li>
<li>If design changes, Designer sends a new FLA</li>
<li>I update my FLA with new graphics/animations from Designer&#8217;s FLA</li>
<li>repeat</li>
</ol>
<p>Copying and pasting Symbols from FLA to FLA, or moving them from Library to Library, has worked pretty well since Flash 4. Â With the advent of source control into many developer workflows, this only solidified this workflow for me since you cannot tell what changed in a binary FLA from revision to revision. Â Instead, a developer would leave a comment for each source control commit (hopefully).</p>
<p>The above applies to image assets as well. Â If a designer gives me a <a href="http://adobe.com/products/photoshop/">Photoshop</a> PSD, an <a href="http://adobe.com/products/illustrator/">Illustrator</a> AI, or a <a href="http://adobe.com/products/fireworks/">Fireworks</a> PNG, I&#8217;m usually the one that breaks out the image assets I need, and imports into the FLA the way I need them.</p>
<p><strong>Flex Designer Developer Workflow</strong></p>
<p>In <a href="http://adobe.com/products/flex/">Flex</a>, things are slightly different. Â First off, there is no FLA. Â Flex is just like traditional web development. Â All of your files are in a folder, and it&#8217;s up to you to organize them, and check all of them into source control. Â While some Flash projects required multiple FLA&#8217;s, at least FLA&#8217;s were self-contained. Â In Flex&#8230; no such luck.</p>
<p>As such, Designers currently have no way to easily play in their own design sandbox, like they could using their own FLA. Â I&#8217;ve read on blogs of some designers capable of using Design View in Flex. Â That may work for simple form based projects that utilize the Flex components with minimal skinning and heavier usage of styles&#8230; but I don&#8217;t get to work on those projects. Â The Design View still doesn&#8217;t correctly visually represent your application. Â My projects are usually the same as the old Flash ones: Designer has crazy cool ideas, and some utilize the Flex components, others do not. Â The justifications for not using theÂ standardÂ GUI controls for Flex, even if the Designer is fully aware of Flex&#8217; repertoire, is that it&#8217;s the best GUI solution for the user.</p>
<p>What this means is that you lose fidelity of the Designer&#8217;s vision, and thus must revert to more primitive ways to communicate the design. Â Tools such as Photoshop, Illustrator, and Fireworks create wonderful designs, but they are not interactive, nor do they communicate application flow like Flash does. Â Thus, you&#8217;ve taken a step back in workflow. Â This results in more mistakes, more false starts, and generally more communication problems for the entire team, not just the Designer and Developer. Â Time and money lost; software is hard enough, zomg!!!</p>
<p>Now, Dean did a few things on this project that did help. Â The first was he created a master application example in <a href="http://www.adobe.com/products/aftereffects/">After Effects</a>. Â This did a few things. Â It really helped sell the client on the original design. Â It also served as a great reference point for me to recognize how a transition worked, or how functionality worked. Â I&#8217;d refer to it often. Â Additionally, we all used it as a communication tool since we&#8217;re all remote. Â Over the phone, we&#8217;d go, &#8220;Scrub to 1:37&#8230; see that fade on the top left?&#8221;, etc. Â Worked a heck of a lot better than referring to multiple flat wireframes and design comp PDF&#8217;s.</p>
<p>As you may know, After Effects is a video compositing tool. Â What this means is the output is a video file. Â Unlike Flash, there is no access to the individual design elements that made the animation. Â So, you can&#8217;t crack open an animation and see how the designer did it, and thus determine if it&#8217;s worthy to be used as is, or be re-created yourself.</p>
<p>For that, Dean created a skin file. Â Skin files done in Flash are different than traditional FLA&#8217;s used as the basis of a Flash application. Â Skin files are created soley for the purpose of using the skins in a Flex application. Â Flex has the ability to embed Skins created in Flash, and use them as design elements for Flex components. Â You typically do this via CSS. Â In fact, this is exactly how the skins for the Flex SDK 2 and 3 were created. Â You can actually go crack open this FLA in the Flex SDK and change to your hearts content.</p>
<p>Now, in the past, I&#8217;d usually do this. Â Whether given a Photoshop comp or a Flash file, I&#8217;d create a new skin FLA file, create all the skins for export, and embed in Flex via CSS. Â From my consulting, this is usually because Designers don&#8217;t have a clear picture of what Flex is capable of, nor how to design for it.</p>
<p>Not Dean. Â He knew exactly what he was doing. Â In fact, the expectations of the Project Manager were far and ahead of what I was used to. Â Apparently on some projects, Dean has actually mocked out Flex projects himself, creating the CSS and MXML with states/transitions himself to illustrate how things are supposed to look and work.</p>
<p>Naturally, alarm bells went off. Â I did the MXML, butÂ definitelyÂ had him handle the CSS with regards to fonts. Â For the same reasons I cited for Flash FLA&#8217;s, I don&#8217;t want Designers creating MXML I&#8217;m not going to use. Â Sometimes I don&#8217;t even use MXML, but instead create many ActionScript classes to make the component. Â It&#8217;s more effective for the Designer and I to talk out how things work, or for the designer to create a sample FLA/MOV of how things should look. Â The way you create MXML and ActionScript, like Flash, is very personal and there are 2 opposing goals; the Designer wants to communicate concepts, and the Developer wants to create encapsulation.</p>
<p><strong>Conclusions</strong></p>
<p>There are 2 important things here I want to emphasize. Â Dean created the skin FLA, and Dean handled the fonts in CSS. Â That alone is amazing. Â I&#8217;ve never had a Designer do that with me in Flex. Â It makes my job immensely easier, and faster. Â The fact that not only can we start the project with prepped assets, but as we iterate we can easily update those assets&#8230; that&#8217;s huge.</p>
<p>I&#8217;d like to think that I&#8217;m only lucky to be working with a great team at <a href="http://enablus.com/">Enablus</a>&#8230; but f that. Â You suckers don&#8217;t get off that easily. Â Instead, I recognize it as a maturation of Designers and Developers working on enough Flex projects together that Designers recognize the capabilities of Flex and how it works. Â That&#8217;s just wonderful. Â On the flip-side, I now have high expectations of the designers I work with.</p>
<p>Beware. Â If you don&#8217;t like it, blame Dean for his pimpness.</p>
<p><strong>How Flash Catalyst Changes the Flex Workflow</strong></p>
<p>How does <a href="http://labs.adobe.com/technologies/flashcatalyst/">Flash Catalyst</a> fit into this work flow? Â The theory that I&#8217;ve read goes something like this:</p>
<ol>
<li>Designer does their usual discussion, sketches, wireframe, design comp iteration routine.</li>
<li>Designer takes design comps (Photoshop, Illustrator, and/or Fireworks) into Flash Catalyst, and creates Application screens, states, and GUI controls.</li>
<li>Designer skins each GUI control, or creates controls from design assets.</li>
<li>Designer creates states and transitions of the application.</li>
<li>Saves as FXG.</li>
</ol>
<p>From here, the developer can:</p>
<ol>
<li>Open the FXG in Flex Builder</li>
<li>Add the necessarey code.</li>
<li>If the design changes, the Developer can use a diffing tool to merge in the changed FXG XML.</li>
</ol>
<p>And that, ladies and gents, is complete bs. Â I&#8217;m certainly not working that way. Â I&#8217;ll do the same thing that&#8217;s worked for years in Flash:</p>
<ol>
<li>Create my own Flex project. Â Create all the framework classes I&#8217;ll need, package structure, and data model.</li>
<li>Create a new Flex Project for the Designers&#8217; FXG Flash Catalyst file.</li>
<li>For the graphics XML I can use verbatim, great, I&#8217;ll use it and add code around it.</li>
<li>For the majority, however, I&#8217;ll code custom components. Â A lot of the FXG I&#8217;ve seen from Flash Catalyst seems to ignore the best practice of putting styles into a single CSS file. Â So, I&#8217;ll make a case by case judgement on which components can be used verbatim, and which need to have configurable styles with the Designer&#8217;s design as the defaults.</li>
<li>Anytime the Designer has an updated FXG, I&#8217;ll replace the FXG project I created from the Designer&#8217;s original FXG. Â I&#8217;ll then either merge in the new assets and FXG I deemÂ necessary, otherwise I&#8217;ll just refer to my updated and separate, FXG Flash Catalyst project for visual reference.</li>
</ol>
<p>Like in Flash, Designers created MovieClips without a care in the world about how&#8217;d you actually code that stuff. Â Sometimes, MovieClips weren&#8217;t the best way to go about it. Â They shouldn&#8217;t care, either. Â They should be able to design their vision how they see it. Â It&#8217;s then up to us engineers to code it. Â If we need toÂ compromiseÂ and iterate, so be it, that&#8217;s how it works. Â Done deal.</p>
<p>Flash Catalyst is no different. Â The FXG a Designer creates via Flash Catalyst probably isn&#8217;t anything close to what I&#8217;d actually use in production code. Â If they update their original file, fine, I&#8217;ll merge in manually the FXG, or parts of the FXG, I deemÂ necessary. Â It&#8217;s the same exact work flow I and others have used for years in Flash.</p>
<p>It&#8217;s important to realize that this is still a great thing. Â We now have a native design format with a working tool for Designers to work natively in Flex. Â We didn&#8217;t have that before, and we soon will. Â I just think everyone&#8217;s ideal of Designers creating FXG that&#8217;s usable out of the box is complete rubbish.</p>
<p>&#8230;at least for the projects I do. Â Again, some use the native Flex components, and some don&#8217;t. Â So yes, I&#8217;ll use some FXG natively with no changes, but not all. And the keywords here are &#8220;not all&#8221; meaning, I cannot use the FXG verbatim from Catalyst, nor do round trip. Â Regardless, I still think that&#8217;s ok as a version 1 for Flash Catalyst. Â However, if Adobe can pull off CSS file support in Flash Catalyst with Font embedding, then hell yeah, I&#8217;ll bitch a lot less. Â Pixel fonts for the epic win. Â High bar for Adobe.</p>
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		<item>
		<title>Getting a Photoshop Design into Flex 2</title>
		<link>https://jessewarden.com/2006/12/getting-a-photoshop-design-into-flex-2.html</link>
					<comments>https://jessewarden.com/2006/12/getting-a-photoshop-design-into-flex-2.html#comments</comments>
		
		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Thu, 07 Dec 2006 17:20:50 +0000</pubDate>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Fireworks]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://jessewarden.com/?p=1097</guid>

					<description><![CDATA[Raw, unrehearsed, and barely edited. Hopefully useful. This video tutorial will show you how to get a Photoshop CS2 design into Flex 2. I show taking the design from Photoshop to Fireworks, and then importing it into Flex. I aditionally cover using those assets in states &#38; transitions in Flex Builder 2. Ben, a commenter, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://jessewarden.com/archives/flex/photoshop_fireworks_flex/"><img decoding="async" src="http://www.jessewarden.com/archives/flex/photoshop_fireworks_flex/psd_fw_fl_header.gif" alt="Photoshop Fireworks Flex" style="padding-right: 4px" align="left" height="32" width="184" /></a><br />
Raw, unrehearsed, and barely edited.  Hopefully useful.  This video tutorial will show you how to get a <a href="http://www.adobe.com/products/photoshop/">Photoshop</a> CS2 design into <a href="http://www.adobe.com/products/flex/">Flex</a> 2.  I show taking the design from Photoshop to <a href="http://www.adobe.com/products/fireworks/">Fireworks</a>, and then importing it into Flex.  I aditionally cover using those assets in states &amp; transitions in Flex Builder 2.  Ben, a <a href="http://www.jessewarden.com/archives/2006/12/skinning_in_bev.html#comments">commenter</a>, asked for a tutorial on this subject.</p>
<p>This is not the only way to do this.</p>
<p>I&#8217;ve had a designer export all PNG&#8217;s for me from Photoshop.</p>
<p>I&#8217;ve had a designer export all graphics as GIF&#8217;s with per-screen printouts to tape inside of my cube for visual reference.</p>
<p>I&#8217;ve had a designer give me a PSD with no fonts.  When I got the fonts, they were the Mac fonts, not the PC fonts.</p>
<p>So, I&#8217;ve had a full gamut of situations on how this went down.  Typically, most designers do not know, or just don&#8217;t care to export PNG&#8217;s out of Photoshop.  GIF&#8217;s are sometimes ok .  Thus, these are the measures us Flash &amp; budding Flex developers have to go through to get the design into our world.  I&#8217;m not saying it&#8217;s the right way, but without a designer capable of exporting PNG&#8217;s, we have no choice.</p>
<p>Maybe if every designer capable of doing this wasn&#8217;t always busy when I asked them to do contract work, I wouldn&#8217;t be posting this.  Unfortunately, there is still a shortage of talent, or that talent in house doesn&#8217;t get effectively communicated to, and it&#8217;s just faster to do this yourself.</p>
<p>I&#8217;ll be speaking about this as well as <a href="http://www.adobe.com/products/flash/">Flash</a> integration at the <a href="http://360flex.org/">360Flex Conference</a> March 5-7, 2007 at Ebay in San Jose, California, USA. [pending topic approval]</p>
<p>Anyway, I say &#8220;denote&#8221; at least 7 times.  Also, apologies for Flex Builder&#8217;s non-real-time typing.  Eclipse is stealing the key presses from Captivate.  It catches up when I click though, so just wait patiently, and you&#8217;ll see the code.</p>
<p>If you are a Designer, you can safely stop on &#8220;Contents Layout&#8221;, the 9th section.  If you are curious to see how to animate &amp; implement image assets in Flex, feel free to watch the whole thing.  I covered states &amp; transitions by accident.  All 30 sections counted, the whole tutorial is about 58 minutes.  Took about 7 hours to create &amp; edit since it was improv.  Uploaded all 150 megs of it all of last night.  BTW, I had to update my <a href="http://www.jessewarden.com/archives/2004/11/captivateplayer.html">CaptivatePlayer</a> to work with <a href="http://www.adobe.com/products/captivate/">Captivate</a> 2 skin SWF&#8217;s, so any problems viewing, just let me know and I&#8217;ll just link to the files directly.</p>
<p>Hope it helps!</p>
<p><a href="http://jessewarden.com/archives/flex/photoshop_fireworks_flex/">Getting a Photoshop Design into Flex 2</a> &#8211; A Video Tutorial using Photoshop CS2, Fireworks 8, and Flex Builder 2.</p>
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		<title>Winter: Fireworks MX 2004 Painting</title>
		<link>https://jessewarden.com/2005/11/winter-fireworks-mx-2004-painting.html</link>
					<comments>https://jessewarden.com/2005/11/winter-fireworks-mx-2004-painting.html#comments</comments>
		
		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Sat, 26 Nov 2005 23:01:53 +0000</pubDate>
				<category><![CDATA[Fireworks]]></category>
		<guid isPermaLink="false">http://jessewarden.com/?p=926</guid>

					<description><![CDATA[Hit a snag last night trying to figure out why my BitmapData was getting cropped when I was sure my Bitmap was not using a scrollRect. If you don&#8217;t know what that means, neither did I at 10:00pm&#8230; I just gave up, and went to change my website banner. I wanted to do something Fall [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Hit a snag last night trying to figure out why my BitmapData was getting cropped when I was sure my Bitmap was not using a scrollRect.  If you don&#8217;t know what that means, neither did I at 10:00pm&#8230; I just gave up, and went to change my website banner.  I wanted to do something Fall related, but&#8230; to me, Spring and Fall are just transitory seasons, used to emotionally delay the inevitable, so I went straight for winter.</p>
<p>To me, winter no matter where you are, is harsh and unforgiving.  I have a love hate relationship with winter.  While I loathe cold, I at the same time feel most alive in freezing weather.  I really dislike feeling chilly at all, but being able to deal with such weather certainly makes me feel more awake, aware, and attuned to my surroundings.</p>
<p>I took inspiration from the <a href="http://www.wizards.com/default.asp?x=products/fracc/885670000">Silver Marches</a>, a harsh, northern frontier region in nothern Faerun of the <a href="http://www.wizards.com/default.asp?x=dnd/fr/welcome">Forgotten Realms</a>.  To me, that place exemplifies the harshness of people living in the cold of winter.  Danger is everywhere, and yet even eeking out a meager living itself is immensely challenging and continues to be every day.</p>
<p>I used the light water color brush with varying weights, as well as thick and heavy brushes for the mountain and moon.  I used colored pencil for more detailed areas.  I&#8217;ve always liked artwork that incorporated water color and colored pencil combined.  I think the coolest medium I ever was turned onto was water color pencils by an art teacher in my high school art class.  You can draw with them, and then just stroke a wet brush over them, and they turn into water color.  It&#8217;s awesome.  I utilized my Wacom tablet with pen to paint, an Intuos 2 Platnium 9&#215;12.</p>
<p>Although I own Fireworks 8 via Studio 8, Macromedia did something that I consider really stupid.  When selecting a brush type, you can preview it&#8217;s painting effect in these wonderful popups that show the brush with your current color selection.<br />
<img decoding="async" src="http://www.jessewarden.com/images/fw2k4_menu.gif" /></p>
<p>For some reason, in 8, you have to actually hover over the brush name itself whereas in MX 2004, you can just hover over the group, and it&#8217;ll preview all brushes for that group.<br />
<img decoding="async" src="http://www.jessewarden.com/images/fw8_menu.gif" /></p>
<p>I reckon users who complained where running Fireworks MX 2004 on Pentium 2&#8217;s, but I don&#8217;t see why I must be punished because I have a fast machine.  Sounds like taxing the rich just because they are rich.  Stupid.</p>
<p>Anyway, in college, I would of chosen <a href="http://www.corel.com/painterix/home/index.html">Painter</a> to do something like this, but Fireworks certainly has matured from the &#8220;alpha channel PNG maker&#8221; that I used it for back in college.</p>
<p><a href="http://www.jessewarden.com/images/winter.htm">Winter by JXL &#8211; Source PNG &#038; JPG</a></p>
<p><a href="http://www.jessewarden.com/images/winter.htm"><img decoding="async" src="http://www.jessewarden.com/images/winter.jpg" width="320" /></a></p>
<p>BTW, if you marquee select the 3rd bitmap in the sky layer (Control + Click in MX 2004, Alt + Click in 8), you can make the stars twinkle.</p>
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		<title>Fireworks: Draw Guide Grid Command</title>
		<link>https://jessewarden.com/2005/03/fireworks-draw-guide-grid-command.html</link>
					<comments>https://jessewarden.com/2005/03/fireworks-draw-guide-grid-command.html#comments</comments>
		
		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Sun, 27 Mar 2005 08:15:13 +0000</pubDate>
				<category><![CDATA[Fireworks]]></category>
		<guid isPermaLink="false">http://jessewarden.com/?p=766</guid>

					<description><![CDATA[It&#8217;s 1:15 am, do you know where your cow is? So, I wanted to draw a bunch of guides and slice guides, right? But, I was lazy, so I learned how to use the Fireworks JavaScript API (again). It&#8217;s cooler than Flash MX 2004&#8217;s, it has a waiting dialogue box that you can even cancel! [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s 1:15 am, do you know where your cow is?</p>
<p>So, I wanted to draw a bunch of guides and slice guides, right?  But, I was lazy, so I learned how to use the Fireworks JavaScript API (again).  It&#8217;s cooler than Flash MX 2004&#8217;s, it has a waiting dialogue box that you can even cancel!</p>
<p>Anyway, yeah, this&#8217;ll draw a grid using guides based on the width and height you pass in.  If you like graph paper, and don&#8217;t feel like going to View > Grid > Edit Grid&#8230;, this command is for you!</p>
<p>&#8230;careful, my router may block your website, it&#8217;s dangeours like that.</p>
<p>Draw Guide Grid Command &#8211; <a href="http://dev.jessewarden.com/fireworks/downloads/Draw Guide Grid.jsf">JSF</a></p>
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		<title>Adding to the Fireworks Wish-List</title>
		<link>https://jessewarden.com/2004/01/adding-to-the-fireworks-wish-list.html</link>
					<comments>https://jessewarden.com/2004/01/adding-to-the-fireworks-wish-list.html#comments</comments>
		
		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Fri, 16 Jan 2004 05:27:08 +0000</pubDate>
				<category><![CDATA[Fireworks]]></category>
		<guid isPermaLink="false">http://jessewarden.com/?p=398</guid>

					<description><![CDATA[This is really a note to myself so I don&#8217;t forget to post later as I&#8217;m currently busy, but still don&#8217;t want to forget these things: &#8211; when merging a layer down, keep the name of the layer that is on top; even Photoshop doesn&#8217;t do it. Currently, it just blanks out the name. &#8211; [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>This is really a note to myself so I don&#8217;t forget to post later as I&#8217;m currently busy, but still don&#8217;t want to forget these things:</p>
<p>&#8211; when merging a layer down, keep the name of the layer that is on top; even Photoshop doesn&#8217;t do it.  Currently, it just blanks out the name.<br />
&#8211; when bringing in a PNG into Flash that has symbols in it, Fireworks does not keep the Symbol names nor the bitmap names; maybe make the bitmap names the slice names or the name of the layer they were on<br />
&#8211; support Adobe Photoshop CS files and 16bit ones at that<br />
&#8211; if your symbol is an &#8220;animation&#8221;, bring it into Flash as a movie clip, not a graphic</p>
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