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	Comments on: Finite State Machines in Game Development	</title>
	<atom:link href="https://jessewarden.com/2012/07/finite-state-machines-in-game-development.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2012/07/finite-state-machines-in-game-development.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Mon, 01 Sep 2014 01:10:36 +0000</lastBuildDate>
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	<item>
		<title>
		By: EHO		</title>
		<link>https://jessewarden.com/2012/07/finite-state-machines-in-game-development.html/comment-page-1#comment-244936</link>

		<dc:creator><![CDATA[EHO]]></dc:creator>
		<pubDate>Sat, 03 Nov 2012 21:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=3219#comment-244936</guid>

					<description><![CDATA[Fantastic article. Very helpful to me choosing how to approach the game I&#039;m working on. I&#039;m working with the Corona SDK as well so especially convenient that your examples are in Lua. Looking forward to investigating the code you&#039;ve shared. Thank you :)]]></description>
			<content:encoded><![CDATA[<p>Fantastic article. Very helpful to me choosing how to approach the game I&#8217;m working on. I&#8217;m working with the Corona SDK as well so especially convenient that your examples are in Lua. Looking forward to investigating the code you&#8217;ve shared. Thank you :)</p>
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		<title>
		By: Will Dwinnell		</title>
		<link>https://jessewarden.com/2012/07/finite-state-machines-in-game-development.html/comment-page-1#comment-244408</link>

		<dc:creator><![CDATA[Will Dwinnell]]></dc:creator>
		<pubDate>Sun, 09 Sep 2012 14:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=3219#comment-244408</guid>

					<description><![CDATA[&quot;You can simulate fuzzy logic by using random numbers to change state to something random.&quot;

Actually, that is a &quot;stochastic&quot; machine.  Fuzzy automata can reside in multiple states at the same time, and to varying degrees.  See, for example, &quot;Mathematical Methods for Artificial Intelligence and Autonomous Systems&quot;, by Dougherty and Giardina.]]></description>
			<content:encoded><![CDATA[<p>&#8220;You can simulate fuzzy logic by using random numbers to change state to something random.&#8221;</p>
<p>Actually, that is a &#8220;stochastic&#8221; machine.  Fuzzy automata can reside in multiple states at the same time, and to varying degrees.  See, for example, &#8220;Mathematical Methods for Artificial Intelligence and Autonomous Systems&#8221;, by Dougherty and Giardina.</p>
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		<item>
		<title>
		By: Mct		</title>
		<link>https://jessewarden.com/2012/07/finite-state-machines-in-game-development.html/comment-page-1#comment-244297</link>

		<dc:creator><![CDATA[Mct]]></dc:creator>
		<pubDate>Tue, 28 Aug 2012 09:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=3219#comment-244297</guid>

					<description><![CDATA[Supra! Excellent! Fantastic implementation of FSM in Corona!]]></description>
			<content:encoded><![CDATA[<p>Supra! Excellent! Fantastic implementation of FSM in Corona!</p>
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		<item>
		<title>
		By: Backbone.js for Flash and Flex Developers &#124; Ext JS, Flex, and Flash Consultant &#8211; Jesse Warden		</title>
		<link>https://jessewarden.com/2012/07/finite-state-machines-in-game-development.html/comment-page-1#comment-244154</link>

		<dc:creator><![CDATA[Backbone.js for Flash and Flex Developers &#124; Ext JS, Flex, and Flash Consultant &#8211; Jesse Warden]]></dc:creator>
		<pubDate>Tue, 07 Aug 2012 16:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=3219#comment-244154</guid>

					<description><![CDATA[[...] global event bus if you wish. Finally, it&#8217;s Router allows you to marry your application as a state machine against the browsers&#8217; URL bar to support both deep linking, back/forward navigation, and [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] global event bus if you wish. Finally, it&#8217;s Router allows you to marry your application as a state machine against the browsers&#8217; URL bar to support both deep linking, back/forward navigation, and [&#8230;]</p>
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		<item>
		<title>
		By: Anton B		</title>
		<link>https://jessewarden.com/2012/07/finite-state-machines-in-game-development.html/comment-page-1#comment-243989</link>

		<dc:creator><![CDATA[Anton B]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 17:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=3219#comment-243989</guid>

					<description><![CDATA[I just wish to say thanks to you, for this awesome video. It definitely cleared up all mess in my head about FSMs and their use :)]]></description>
			<content:encoded><![CDATA[<p>I just wish to say thanks to you, for this awesome video. It definitely cleared up all mess in my head about FSMs and their use :)</p>
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