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	Comments on: RIA Unleashed 2011	</title>
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	<link>https://jessewarden.com/2011/10/ria-unleashed-2011.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Mon, 09 Jan 2012 05:19:18 +0000</lastBuildDate>
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	<item>
		<title>
		By: Runtime Expectations Episode #12 &#8211; Hot Web Comics! &#124; Runtime Expectations		</title>
		<link>https://jessewarden.com/2011/10/ria-unleashed-2011.html/comment-page-1#comment-243059</link>

		<dc:creator><![CDATA[Runtime Expectations Episode #12 &#8211; Hot Web Comics! &#124; Runtime Expectations]]></dc:creator>
		<pubDate>Mon, 09 Jan 2012 05:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2966#comment-243059</guid>

					<description><![CDATA[[...] are still relevant. We brought up Jesse Warden&#8217;s recent RIA Unleashed Conference post-mortem: http://jessewarden.com/2011/10/ria-unleashed-2011.html. Preshow with Adrian and Rachel Adrian with the situation room to his back Rachel @CrowChick Mic [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] are still relevant. We brought up Jesse Warden&#8217;s recent RIA Unleashed Conference post-mortem: <a href="http://jessewarden.com/2011/10/ria-unleashed-2011.html" rel="ugc">http://jessewarden.com/2011/10/ria-unleashed-2011.html</a>. Preshow with Adrian and Rachel Adrian with the situation room to his back Rachel @CrowChick Mic [&#8230;]</p>
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		<item>
		<title>
		By: Shawn		</title>
		<link>https://jessewarden.com/2011/10/ria-unleashed-2011.html/comment-page-1#comment-242931</link>

		<dc:creator><![CDATA[Shawn]]></dc:creator>
		<pubDate>Wed, 02 Nov 2011 16:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2966#comment-242931</guid>

					<description><![CDATA[If anyone cares (probably not!), I updated the post with much better examples to show how easy this is to integrate into your workflow.

Ok, I&#039;ll stop spamming your post now, promise :p
http://esdot.ca/site/2011/fast-rendering-in-air-3-0-ios-android]]></description>
			<content:encoded><![CDATA[<p>If anyone cares (probably not!), I updated the post with much better examples to show how easy this is to integrate into your workflow.</p>
<p>Ok, I&#8217;ll stop spamming your post now, promise :p<br />
<a href="http://esdot.ca/site/2011/fast-rendering-in-air-3-0-ios-android" rel="nofollow ugc">http://esdot.ca/site/2011/fast-rendering-in-air-3-0-ios-android</a></p>
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		<title>
		By: JP Venter		</title>
		<link>https://jessewarden.com/2011/10/ria-unleashed-2011.html/comment-page-1#comment-242930</link>

		<dc:creator><![CDATA[JP Venter]]></dc:creator>
		<pubDate>Wed, 02 Nov 2011 15:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2966#comment-242930</guid>

					<description><![CDATA[&quot;I personally blame Adobeâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s lack of hard marketing about how awesome it is to build mobile apps in Flex&quot; - perhaps this should be our &#039;call to arms&#039; as dev&#039;s to show the world what&#039;s possible? I was just browsing the list of mobile jobs being posted on elance, and it seems the industry (mostly) is not entirely sure which software stack to adopt for a mobile solution - pinned to the job requirements is often just android, ios and blackberry ca-ching! I spot opportunity!. And even those specifying objective C, Java or HTML5 - I&#039;m sure are just oblivious and wouldn&#039;t mind a dev presenting a Air based solution to their proposal. So I&#039;m thinking we be the marketing force, attack elance and &#039;mobile&#039; job posts with killer Air proposals/solutions, viva le Air Army!

So anyone got ideas on attack formations ;) ....  I&#039;m talking some nippy marketing slang phrases to toss around here?]]></description>
			<content:encoded><![CDATA[<p>&#8220;I personally blame Adobeâ€™s lack of hard marketing about how awesome it is to build mobile apps in Flex&#8221; &#8211; perhaps this should be our &#8216;call to arms&#8217; as dev&#8217;s to show the world what&#8217;s possible? I was just browsing the list of mobile jobs being posted on elance, and it seems the industry (mostly) is not entirely sure which software stack to adopt for a mobile solution &#8211; pinned to the job requirements is often just android, ios and blackberry ca-ching! I spot opportunity!. And even those specifying objective C, Java or HTML5 &#8211; I&#8217;m sure are just oblivious and wouldn&#8217;t mind a dev presenting a Air based solution to their proposal. So I&#8217;m thinking we be the marketing force, attack elance and &#8216;mobile&#8217; job posts with killer Air proposals/solutions, viva le Air Army!</p>
<p>So anyone got ideas on attack formations ;) &#8230;.  I&#8217;m talking some nippy marketing slang phrases to toss around here?</p>
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			</item>
		<item>
		<title>
		By: Runtime Expectations Episode 12 &#8211; Hot Web Comics! &#124; CodeBass Radio		</title>
		<link>https://jessewarden.com/2011/10/ria-unleashed-2011.html/comment-page-1#comment-242925</link>

		<dc:creator><![CDATA[Runtime Expectations Episode 12 &#8211; Hot Web Comics! &#124; CodeBass Radio]]></dc:creator>
		<pubDate>Wed, 02 Nov 2011 02:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2966#comment-242925</guid>

					<description><![CDATA[[...] are still relevant. We brought up Jesse Warden&#8217;s recent RIA Unleashed Conference post-mortem: http://jessewarden.com/2011/10/ria-unleashed-2011.html.  Preshow with Adrian and Rachel Adrian with the situation room to his [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] are still relevant. We brought up Jesse Warden&#8217;s recent RIA Unleashed Conference post-mortem: <a href="http://jessewarden.com/2011/10/ria-unleashed-2011.html" rel="ugc">http://jessewarden.com/2011/10/ria-unleashed-2011.html</a>.  Preshow with Adrian and Rachel Adrian with the situation room to his [&#8230;]</p>
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			</item>
		<item>
		<title>
		By: Shawn		</title>
		<link>https://jessewarden.com/2011/10/ria-unleashed-2011.html/comment-page-1#comment-242922</link>

		<dc:creator><![CDATA[Shawn]]></dc:creator>
		<pubDate>Tue, 01 Nov 2011 20:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2966#comment-242922</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://jessewarden.com/2011/10/ria-unleashed-2011.html/comment-page-1#comment-242921&quot;&gt;Josh Tynjala&lt;/a&gt;.

Wierd, I get group 1&#039;s issue, though almost all of that can be worked around with draw(). Just have a sprite that&#039;s never added to the stage, draw to it, or add filters, and then cache it to bitmap yourself.

Group 2, I don&#039;t get. This is code you can write in 20 minutes, just set up some static properties, and a method to name them. Or, have a dedicated class for each type of sprite, with a static .cachedData property, and all new instances can just check that property.

Personally I&#039;ve found it amazingly effective, and really really easy.

Even when stage3d hits, we&#039;ll still have a similar workflow. You&#039;ll still need to rip everything to bitmapData, and pass it to a container for rendering, you will just covert it to a &#039;texture&#039; first, and  use Sprite2D as the container instead of bitmap().

Same shit different pile really...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://jessewarden.com/2011/10/ria-unleashed-2011.html/comment-page-1#comment-242921">Josh Tynjala</a>.</p>
<p>Wierd, I get group 1&#8217;s issue, though almost all of that can be worked around with draw(). Just have a sprite that&#8217;s never added to the stage, draw to it, or add filters, and then cache it to bitmap yourself.</p>
<p>Group 2, I don&#8217;t get. This is code you can write in 20 minutes, just set up some static properties, and a method to name them. Or, have a dedicated class for each type of sprite, with a static .cachedData property, and all new instances can just check that property.</p>
<p>Personally I&#8217;ve found it amazingly effective, and really really easy.</p>
<p>Even when stage3d hits, we&#8217;ll still have a similar workflow. You&#8217;ll still need to rip everything to bitmapData, and pass it to a container for rendering, you will just covert it to a &#8216;texture&#8217; first, and  use Sprite2D as the container instead of bitmap().</p>
<p>Same shit different pile really&#8230;</p>
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