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	Comments on: Flash Player 11 Links	</title>
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	<link>https://jessewarden.com/2011/09/flash-player-11-links.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Fri, 14 Oct 2011 15:47:23 +0000</lastBuildDate>
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		<title>
		By: Adding Achievements to Your Corona Game or App Using OpenFeint &#38; Papaya Mobile &#124; Flex &#38; Flash Consultant &#8211; Jesse Warden dot Kizz-ohm		</title>
		<link>https://jessewarden.com/2011/09/flash-player-11-links.html/comment-page-1#comment-242823</link>

		<dc:creator><![CDATA[Adding Achievements to Your Corona Game or App Using OpenFeint &#38; Papaya Mobile &#124; Flex &#38; Flash Consultant &#8211; Jesse Warden dot Kizz-ohm]]></dc:creator>
		<pubDate>Fri, 14 Oct 2011 15:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2842#comment-242823</guid>

					<description><![CDATA[[...] their radar. While Adobe is making a big gaming push as of late with their gaming center and recent Flash Player 11 features, these services don&#8217;t even offer API&#8217;s to easily use them. I even remember OpenFeint [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] their radar. While Adobe is making a big gaming push as of late with their gaming center and recent Flash Player 11 features, these services don&#8217;t even offer API&#8217;s to easily use them. I even remember OpenFeint [&#8230;]</p>
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		<title>
		By: YopSolo		</title>
		<link>https://jessewarden.com/2011/09/flash-player-11-links.html/comment-page-1#comment-242779</link>

		<dc:creator><![CDATA[YopSolo]]></dc:creator>
		<pubDate>Sat, 24 Sep 2011 11:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2842#comment-242779</guid>

					<description><![CDATA[thx, i can(t wait to use this new stuff :D]]></description>
			<content:encoded><![CDATA[<p>thx, i can(t wait to use this new stuff :D</p>
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		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2011/09/flash-player-11-links.html/comment-page-1#comment-242774</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Wed, 21 Sep 2011 19:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2842#comment-242774</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://jessewarden.com/2011/09/flash-player-11-links.html/comment-page-1#comment-242772&quot;&gt;James&lt;/a&gt;.

I hear you, but why not just put Sprite on the GPU? Why do we have to create a new one? &lt;a href=&quot;richardleggett.co.uk/&quot; rel=&quot;nofollow&quot;&gt;Richard Leggett&lt;/a&gt; brought up a good point on G+ about the insane amount of features that Sprite and other DisplayObjects can do such as layering filters, etc. that most GPU&#039;s nowadays just can&#039;t do. It&#039;s easier to start from scratch, matching the DisplayObject API&#039;s to what the GPU&#039;s can actually do making it simpler and more powerful.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://jessewarden.com/2011/09/flash-player-11-links.html/comment-page-1#comment-242772">James</a>.</p>
<p>I hear you, but why not just put Sprite on the GPU? Why do we have to create a new one? <a href="richardleggett.co.uk/" rel="nofollow">Richard Leggett</a> brought up a good point on G+ about the insane amount of features that Sprite and other DisplayObjects can do such as layering filters, etc. that most GPU&#8217;s nowadays just can&#8217;t do. It&#8217;s easier to start from scratch, matching the DisplayObject API&#8217;s to what the GPU&#8217;s can actually do making it simpler and more powerful.</p>
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		<title>
		By: Mark Lapasa		</title>
		<link>https://jessewarden.com/2011/09/flash-player-11-links.html/comment-page-1#comment-242773</link>

		<dc:creator><![CDATA[Mark Lapasa]]></dc:creator>
		<pubDate>Wed, 21 Sep 2011 18:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2842#comment-242773</guid>

					<description><![CDATA[&quot;apparently Adobe had too much legacy code to support I guessâ€¦ in a brand new AVM &#038; DisplayList modelâ€¦ *face palm*. #grr&quot;, lolz]]></description>
			<content:encoded><![CDATA[<p>&#8220;apparently Adobe had too much legacy code to support I guessâ€¦ in a brand new AVM &amp; DisplayList modelâ€¦ *face palm*. #grr&#8221;, lolz</p>
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		<title>
		By: James		</title>
		<link>https://jessewarden.com/2011/09/flash-player-11-links.html/comment-page-1#comment-242772</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Wed, 21 Sep 2011 18:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2842#comment-242772</guid>

					<description><![CDATA[Huh? There was no legacy code, when &quot;Starling framework&quot; can leverage 2D graphics API and UI that hide away much of the Stage3D code. In fact,  Papaya and Moai and Corona are going to have a competition.]]></description>
			<content:encoded><![CDATA[<p>Huh? There was no legacy code, when &#8220;Starling framework&#8221; can leverage 2D graphics API and UI that hide away much of the Stage3D code. In fact,  Papaya and Moai and Corona are going to have a competition.</p>
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