<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Why Robotlegs For Games?	</title>
	<atom:link href="https://jessewarden.com/2011/08/why-robotlegs-for-games.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2011/08/why-robotlegs-for-games.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Tue, 09 Aug 2011 10:13:38 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>
		By: Chetan Sachdev		</title>
		<link>https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242673</link>

		<dc:creator><![CDATA[Chetan Sachdev]]></dc:creator>
		<pubDate>Tue, 09 Aug 2011 10:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2777#comment-242673</guid>

					<description><![CDATA[Design Patterns.. hard to digest for me, enjoyed this post :)


Thanks for sharing]]></description>
			<content:encoded><![CDATA[<p>Design Patterns.. hard to digest for me, enjoyed this post :)</p>
<p>Thanks for sharing</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: tom		</title>
		<link>https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242671</link>

		<dc:creator><![CDATA[tom]]></dc:creator>
		<pubDate>Mon, 08 Aug 2011 18:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2777#comment-242671</guid>

					<description><![CDATA[A lot of thoughts there. I use robotlegs in my games but only for the ui. I when it comes to the game its self you should look into entity systems needs my post on the subject http://www.tomseysdavies.com/2011/01/23/entity-systems/]]></description>
			<content:encoded><![CDATA[<p>A lot of thoughts there. I use robotlegs in my games but only for the ui. I when it comes to the game its self you should look into entity systems needs my post on the subject <a href="http://www.tomseysdavies.com/2011/01/23/entity-systems/" rel="nofollow ugc">http://www.tomseysdavies.com/2011/01/23/entity-systems/</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: John Lindquist		</title>
		<link>https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242663</link>

		<dc:creator><![CDATA[John Lindquist]]></dc:creator>
		<pubDate>Mon, 08 Aug 2011 15:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2777#comment-242663</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242656&quot;&gt;JesterXL&lt;/a&gt;.

Well, I never said I agreed with your approach ;)

Too many people like to point out what&#039;s &quot;wrong&quot; with other peoples&#039; code to try to validate themselves. They should be discussing what&#039;s &quot;right&quot; with it to take the good ideas and make something better.

Anywho, the &quot;traditional&quot; Mediator enables viewview communication (instead of viewapp) which I believe is a great pattern for character interactivity where things update every &quot;tick&quot;. Then you can simply have the Mediator send off commands to update UI, models, etc (you never know when you&#039;re going to need a command history) for things that update less often and need looser coupling (I guess most to least performant would be Visitor/Observer, Mediator, then Messaging. That gives me some ideas for a blog post...).

Anywho #2, I&#039;ll let my example do the talking when I get around to it ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242656">JesterXL</a>.</p>
<p>Well, I never said I agreed with your approach ;)</p>
<p>Too many people like to point out what&#8217;s &#8220;wrong&#8221; with other peoples&#8217; code to try to validate themselves. They should be discussing what&#8217;s &#8220;right&#8221; with it to take the good ideas and make something better.</p>
<p>Anywho, the &#8220;traditional&#8221; Mediator enables viewview communication (instead of viewapp) which I believe is a great pattern for character interactivity where things update every &#8220;tick&#8221;. Then you can simply have the Mediator send off commands to update UI, models, etc (you never know when you&#8217;re going to need a command history) for things that update less often and need looser coupling (I guess most to least performant would be Visitor/Observer, Mediator, then Messaging. That gives me some ideas for a blog post&#8230;).</p>
<p>Anywho #2, I&#8217;ll let my example do the talking when I get around to it ;)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242657</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Sun, 07 Aug 2011 23:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2777#comment-242657</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242654&quot;&gt;John Lindquist&lt;/a&gt;.

Ok, added you as a collaborator... if that&#039;s how it works (Github/Git n00b).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242654">John Lindquist</a>.</p>
<p>Ok, added you as a collaborator&#8230; if that&#8217;s how it works (Github/Git n00b).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242656</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Sun, 07 Aug 2011 23:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2777#comment-242656</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242654&quot;&gt;John Lindquist&lt;/a&gt;.

Of course they are, but you and I both know even with scientific definitions + studies behind patterns, no one implements them the same. I&#039;ve seen people treat Mediators in Robotlegs like Mediators (who&#039;d a thunk?). Others used them in conjunction with PassiveView&#039;s, yet gave them their own Presenters... still others who used them as SupervisingControllers... and Robotlegs Mediators. OOP Soup, yo.

Regardless, thanks for keeping me straight.

Wow, John, that&#039;d be great! I&#039;m sure the community would totally A) dig another example and B) appreciate another perspective that holds weight. Corroboration is one thing in inspiring confidence, and a different approach is WAY more inviting for those who wish to learn. Poor Joel had a lot of responsibility on his shoulders to do everything, sounds like I&#039;ll get off easy. If you need check-in access or whatever let me know how to do that on Github.

Regarding third... if you say so. My initial suggestions on this were met with a ton of disdain and repulsiveness... which basically made me want to do it more.

You rock as usual!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://jessewarden.com/2011/08/why-robotlegs-for-games.html/comment-page-1#comment-242654">John Lindquist</a>.</p>
<p>Of course they are, but you and I both know even with scientific definitions + studies behind patterns, no one implements them the same. I&#8217;ve seen people treat Mediators in Robotlegs like Mediators (who&#8217;d a thunk?). Others used them in conjunction with PassiveView&#8217;s, yet gave them their own Presenters&#8230; still others who used them as SupervisingControllers&#8230; and Robotlegs Mediators. OOP Soup, yo.</p>
<p>Regardless, thanks for keeping me straight.</p>
<p>Wow, John, that&#8217;d be great! I&#8217;m sure the community would totally A) dig another example and B) appreciate another perspective that holds weight. Corroboration is one thing in inspiring confidence, and a different approach is WAY more inviting for those who wish to learn. Poor Joel had a lot of responsibility on his shoulders to do everything, sounds like I&#8217;ll get off easy. If you need check-in access or whatever let me know how to do that on Github.</p>
<p>Regarding third&#8230; if you say so. My initial suggestions on this were met with a ton of disdain and repulsiveness&#8230; which basically made me want to do it more.</p>
<p>You rock as usual!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
