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	Comments on: Lua for ActionScript Developers: Crash Course	</title>
	<atom:link href="https://jessewarden.com/2011/01/lua-for-actionscript-developers.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2011/01/lua-for-actionscript-developers.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Wed, 10 Aug 2011 22:25:14 +0000</lastBuildDate>
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	<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2011/01/lua-for-actionscript-developers.html/comment-page-1#comment-242681</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Wed, 10 Aug 2011 22:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2589#comment-242681</guid>

					<description><![CDATA[&lt;a href=&quot;http://portal-studios.com/category/game-development/&quot; rel=&quot;nofollow&quot;&gt;An updated article&lt;/a&gt; by another Flash game dev goes over this same subject; good angle as well as how to handle random numbers.]]></description>
			<content:encoded><![CDATA[<p><a href="http://portal-studios.com/category/game-development/" rel="nofollow">An updated article</a> by another Flash game dev goes over this same subject; good angle as well as how to handle random numbers.</p>
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		<item>
		<title>
		By: Ian Chia		</title>
		<link>https://jessewarden.com/2011/01/lua-for-actionscript-developers.html/comment-page-1#comment-242341</link>

		<dc:creator><![CDATA[Ian Chia]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 10:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2589#comment-242341</guid>

					<description><![CDATA[Good starting point for Lua/Corona OOP here:

Put Some OOP in Your App -- Part 1: Creating a Class
http://planetlua.squarespace.com/journal/2011/1/21/put-some-oop-in-your-app-part-1-creating-a-class.html

Looks like a bunch of us old-skool Flashers are all re-checking out Corona now that it&#039;s gotten to a point of usable maturity, huh? (-;

- Ian]]></description>
			<content:encoded><![CDATA[<p>Good starting point for Lua/Corona OOP here:</p>
<p>Put Some OOP in Your App &#8212; Part 1: Creating a Class<br />
<a href="http://planetlua.squarespace.com/journal/2011/1/21/put-some-oop-in-your-app-part-1-creating-a-class.html" rel="nofollow ugc">http://planetlua.squarespace.com/journal/2011/1/21/put-some-oop-in-your-app-part-1-creating-a-class.html</a></p>
<p>Looks like a bunch of us old-skool Flashers are all re-checking out Corona now that it&#8217;s gotten to a point of usable maturity, huh? (-;</p>
<p>&#8211; Ian</p>
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		<item>
		<title>
		By: Greg Burch		</title>
		<link>https://jessewarden.com/2011/01/lua-for-actionscript-developers.html/comment-page-1#comment-242340</link>

		<dc:creator><![CDATA[Greg Burch]]></dc:creator>
		<pubDate>Sat, 12 Feb 2011 19:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2589#comment-242340</guid>

					<description><![CDATA[Great article, although I debate that the original authors of the language didn&#039;t intend OOP.  The concept of tables was written to be a very generic way to layer any type of functionality. OOP in LUA is pretty simple. You should be able to write your own OOP library in a few hours, or download one of the many available libraries to jump start your dev.]]></description>
			<content:encoded><![CDATA[<p>Great article, although I debate that the original authors of the language didn&#8217;t intend OOP.  The concept of tables was written to be a very generic way to layer any type of functionality. OOP in LUA is pretty simple. You should be able to write your own OOP library in a few hours, or download one of the many available libraries to jump start your dev.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: John Polacek		</title>
		<link>https://jessewarden.com/2011/01/lua-for-actionscript-developers.html/comment-page-1#comment-242339</link>

		<dc:creator><![CDATA[John Polacek]]></dc:creator>
		<pubDate>Fri, 11 Feb 2011 16:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2589#comment-242339</guid>

					<description><![CDATA[Here&#039;s an interesting one.

In AS, to get the length of an array:
trace(array.length);

In Lua:
print(#array)]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an interesting one.</p>
<p>In AS, to get the length of an array:<br />
trace(array.length);</p>
<p>In Lua:<br />
print(#array)</p>
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		<title>
		By: Lua Game Example: Balloon Pop &#124; Flex &#38; Flash Consultant &#8211; Jesse Warden dot Kizz-ohm		</title>
		<link>https://jessewarden.com/2011/01/lua-for-actionscript-developers.html/comment-page-1#comment-242312</link>

		<dc:creator><![CDATA[Lua Game Example: Balloon Pop &#124; Flex &#38; Flash Consultant &#8211; Jesse Warden dot Kizz-ohm]]></dc:creator>
		<pubDate>Tue, 01 Feb 2011 15:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=2589#comment-242312</guid>

					<description><![CDATA[[...] Consulting Chronicles         &#8592; Lua for ActionScript Developers: Crash Course [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Consulting Chronicles         &larr; Lua for ActionScript Developers: Crash Course [&#8230;]</p>
]]></content:encoded>
		
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