Apple has posted Steve Jobs’ “Thoughts on Flash“. There are a lot of lies and half truths. No one will care. The article has enough valid points that people won’t check up on them.
That said, here’s my attempts to correct the lies.

Software, Fitness, and Gaming – Jesse Warden
Software | Fitness | Gaming
Apple has posted Steve Jobs’ “Thoughts on Flash“. There are a lot of lies and half truths. No one will care. The article has enough valid points that people won’t check up on them.
That said, here’s my attempts to correct the lies.
*** Update: Paul Taylor (@guyinthechair) has a more recent post on the same subject. ***
*** NOTE: I’m a n00b at Cocoa and Objective C. Unlike Python, I don’t like learning it, either. If you perceive something below is inaccurate, please comment, and I’ll update. ***
Preface
I was having a lot of fun using the iPhone packager. Then Apple changed their licensing to prevent people like me from using ActionScript for iPhone/iPad, and instead being forced to use their toolsets, or those unofficially approved. At first I was furious. Then I tried to get a simple list to scroll in AS3. Even using a fake mask, device fonts, and cacheAsBitmap for all items + container, it just wasn’t smooth, even with just 30 items, regardless of frame rate. If you use an out of the box UITableView in Cocoa, it “just works”.
Continue reading “Cocoa Chronicles #1: ActionScript vs. Objective C”