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	<title>
	Comments on: Consulting Chronicles #2: Fixing a Pile of Rubbish &#8211; Part 1	</title>
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	<link>https://jessewarden.com/2009/12/consulting-chronicles-2-fixing-a-pile-of-refuse.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Sat, 06 Jul 2013 02:56:57 +0000</lastBuildDate>
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		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2009/12/consulting-chronicles-2-fixing-a-pile-of-refuse.html/comment-page-1#comment-214650</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 01:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1893#comment-214650</guid>

					<description><![CDATA[@Stephen I&#039;m aware that the Flex SDK is free and open source.  My point wasn&#039;t that you have to pay for the debugger.  My point was, if you paid for it, use it.  I&#039;ve been on plenty of projects where the use of &quot;trace&quot;, and only trace was considered acceptable when the client had paid for over $3000 worth of Flex Professional licenses.]]></description>
			<content:encoded><![CDATA[<p>@Stephen I&#8217;m aware that the Flex SDK is free and open source.  My point wasn&#8217;t that you have to pay for the debugger.  My point was, if you paid for it, use it.  I&#8217;ve been on plenty of projects where the use of &#8220;trace&#8221;, and only trace was considered acceptable when the client had paid for over $3000 worth of Flex Professional licenses.</p>
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		<item>
		<title>
		By: Stephen		</title>
		<link>https://jessewarden.com/2009/12/consulting-chronicles-2-fixing-a-pile-of-refuse.html/comment-page-1#comment-214591</link>

		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Mon, 28 Dec 2009 18:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1893#comment-214591</guid>

					<description><![CDATA[Regarding debuggers costing money, that&#039;s not true at all. I&#039;m currently developing and debugging a Flex 4 application using nothing but fdb. It isn&#039;t as pretty as what Flex/Flash Builder provides, but there&#039;s nothing it can&#039;t do. The only required thing that costs money for an Actionscript developer is the Flex memory profiler and Flash CSx.]]></description>
			<content:encoded><![CDATA[<p>Regarding debuggers costing money, that&#8217;s not true at all. I&#8217;m currently developing and debugging a Flex 4 application using nothing but fdb. It isn&#8217;t as pretty as what Flex/Flash Builder provides, but there&#8217;s nothing it can&#8217;t do. The only required thing that costs money for an Actionscript developer is the Flex memory profiler and Flash CSx.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Ajith		</title>
		<link>https://jessewarden.com/2009/12/consulting-chronicles-2-fixing-a-pile-of-refuse.html/comment-page-1#comment-214581</link>

		<dc:creator><![CDATA[Ajith]]></dc:creator>
		<pubDate>Mon, 28 Dec 2009 17:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1893#comment-214581</guid>

					<description><![CDATA[Great post..this article is so true..]]></description>
			<content:encoded><![CDATA[<p>Great post..this article is so true..</p>
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