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	Comments on: Flash Player 11: Gaming Platform?	</title>
	<atom:link href="https://jessewarden.com/2009/06/flash-player-11-gaming-platform.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2009/06/flash-player-11-gaming-platform.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Mon, 25 Jan 2010 12:15:39 +0000</lastBuildDate>
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		<title>
		By: Davide		</title>
		<link>https://jessewarden.com/2009/06/flash-player-11-gaming-platform.html/comment-page-1#comment-220092</link>

		<dc:creator><![CDATA[Davide]]></dc:creator>
		<pubDate>Mon, 25 Jan 2010 12:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-220092</guid>

					<description><![CDATA[Very nice article.
The author is right. After i saw the Unity3D part, i was temped to switch. Adobe should bring Full Hardware Acceleration soon to the flash patform. Silverlight is moving forward. Google O3D sound really promising. Unity 3D rocks. Kronos Group announced WebGL specs. Would be great to integrate this last one in flash. Move on Adobe, or you will really bite the dust.]]></description>
			<content:encoded><![CDATA[<p>Very nice article.<br />
The author is right. After i saw the Unity3D part, i was temped to switch. Adobe should bring Full Hardware Acceleration soon to the flash patform. Silverlight is moving forward. Google O3D sound really promising. Unity 3D rocks. Kronos Group announced WebGL specs. Would be great to integrate this last one in flash. Move on Adobe, or you will really bite the dust.</p>
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		<title>
		By: Paul		</title>
		<link>https://jessewarden.com/2009/06/flash-player-11-gaming-platform.html/comment-page-1#comment-220028</link>

		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Mon, 25 Jan 2010 06:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-220028</guid>

					<description><![CDATA[Very good article.  I&#039;m a ten year flash veteran who is using Unity on a daily basis now.  Even though Unity needs lots of work still, I can&#039;t see how Flash can possibly compete in just one version up from 10.  Adobe&#039;s products are becoming less and less attractive to me over the years.  Director was left to die by them and I found WPF to be a better alternative because of it.  However I&#039;ll always gravitate towards products that work on a Mac if I can.]]></description>
			<content:encoded><![CDATA[<p>Very good article.  I&#8217;m a ten year flash veteran who is using Unity on a daily basis now.  Even though Unity needs lots of work still, I can&#8217;t see how Flash can possibly compete in just one version up from 10.  Adobe&#8217;s products are becoming less and less attractive to me over the years.  Director was left to die by them and I found WPF to be a better alternative because of it.  However I&#8217;ll always gravitate towards products that work on a Mac if I can.</p>
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		<title>
		By: b-rizzle		</title>
		<link>https://jessewarden.com/2009/06/flash-player-11-gaming-platform.html/comment-page-1#comment-186149</link>

		<dc:creator><![CDATA[b-rizzle]]></dc:creator>
		<pubDate>Wed, 22 Jul 2009 08:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-186149</guid>

					<description><![CDATA[I work to develop touchscreen experiences using flash (flex).  The principle reason we use flash still, with other hardware accelerated alternatives out there, is that flash doesn&#039;t need windows; and can be deployed over the web.  Flex is probably still the best choice for us, all things considered. That said, my flash apps sure look slow and geriatric next to the WPF apps we do for demos.  Plus, said WPF apps run decently on low end (windows) machines whereas almost-comparable performance is only within reach on slam-dang bomb diggity machines running flash.  When you are pitching your 2000 terminal interactive experience to some company, being able to run a compelling ui on cheap hardware is pretty important from a business perspective.  Bottom line, I&#039;m positive my firm will move away from using flash if true gpu utilization isn&#039;t there in the next flash player; maybe sooner since the performance gap is so bad.]]></description>
			<content:encoded><![CDATA[<p>I work to develop touchscreen experiences using flash (flex).  The principle reason we use flash still, with other hardware accelerated alternatives out there, is that flash doesn&#8217;t need windows; and can be deployed over the web.  Flex is probably still the best choice for us, all things considered. That said, my flash apps sure look slow and geriatric next to the WPF apps we do for demos.  Plus, said WPF apps run decently on low end (windows) machines whereas almost-comparable performance is only within reach on slam-dang bomb diggity machines running flash.  When you are pitching your 2000 terminal interactive experience to some company, being able to run a compelling ui on cheap hardware is pretty important from a business perspective.  Bottom line, I&#8217;m positive my firm will move away from using flash if true gpu utilization isn&#8217;t there in the next flash player; maybe sooner since the performance gap is so bad.</p>
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		<title>
		By: mike		</title>
		<link>https://jessewarden.com/2009/06/flash-player-11-gaming-platform.html/comment-page-1#comment-184031</link>

		<dc:creator><![CDATA[mike]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 11:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-184031</guid>

					<description><![CDATA[i see 1 problem adobe is trying to hard to do open source. half of the flash spec is out in the open, that means for flash 11 we ether have a strong encription that no one knows or a open source tecnology.

dam i want my cake and eat it :-)]]></description>
			<content:encoded><![CDATA[<p>i see 1 problem adobe is trying to hard to do open source. half of the flash spec is out in the open, that means for flash 11 we ether have a strong encription that no one knows or a open source tecnology.</p>
<p>dam i want my cake and eat it :-)</p>
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		<title>
		By: Joeflash&#8217;s Enigmacopaedia &#187; HTML5: Yet Another (yawn) Flash Killer		</title>
		<link>https://jessewarden.com/2009/06/flash-player-11-gaming-platform.html/comment-page-1#comment-184002</link>

		<dc:creator><![CDATA[Joeflash&#8217;s Enigmacopaedia &#187; HTML5: Yet Another (yawn) Flash Killer]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 06:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-184002</guid>

					<description><![CDATA[[...] of the next &#8220;Flash killer.&#8221; First there was Silverlight, then JavaFx, then Unity3D (at least until Flash 11 ; ) &#8212; and now it&#8217;s HTML 5 which is inspiring people to take pot shots at [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] of the next &#8220;Flash killer.&#8221; First there was Silverlight, then JavaFx, then Unity3D (at least until Flash 11 ; ) &#8212; and now it&#8217;s HTML 5 which is inspiring people to take pot shots at [&#8230;]</p>
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